bool it_802CF120(Item_GObj *gobj)
Definition itunknown.c:77
bool itUnknown_UnkMotion2_Coll(Item_GObj *gobj)
Definition itunknown.c:55
void it_802CF0D4(Item_GObj *gobj)
Definition itunknown.c:69
UNK_RET it_802CED54(UNK_PARAMS)
ItemStateTable it_803F7D60[]
bool itUnknown_UnkMotion1_Anim(Item_GObj *gobj)
void itUnknown_UnkMotion1_Phys(Item_GObj *gobj)
it_802CE8D0
Definition itunknown.c:31
void it_2725_Logic38_EvtUnk(Item_GObj *, Item_GObj *)
it_802CED54
Definition itunknown.c:64
ItemStateTable it_803F7D90[]
void itUnknown_UnkMotion2_Phys(Item_GObj *gobj)
Definition itunknown.c:53
bool itUnknown_UnkMotion2_Anim(Item_GObj *gobj)
Definition itunknown.c:47
void it_802CF154(Item_GObj *gobj)
void it_802CE7CC(Item_GObj *)
it_802CE710
Definition itunknown.c:11
void it_802CE710(Item_GObj *)
bool itUnknown_UnkMotion0_Anim(Item_GObj *gobj)
bool it_802CF3D8(Item_GObj *gobj)
it_802CF154
Definition itunknown.c:88
bool itUnknown_UnkMotion1_Coll(Item_GObj *gobj)
Definition itunknown.c:33
bool itUnknown_UnkMotion0_Coll(Item_GObj *gobj)
itUnknown_UnkMotion0_Anim
Definition itunknown.c:22
UNK_RET it_802CE8D0(UNK_PARAMS)
void itUnknown_UnkMotion0_Phys(Item_GObj *gobj)
void it_802CEC24(Item_GObj *)
Definition itunknown.c:38
void it_802CE7D0(Item_GObj *, Item_GObj *)
Definition itunknown.c:13
void it_2725_Logic38_Spawned(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26