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itunknown.c File Reference
#include "itunknown.h"
#include "inlines.h"
#include "cm/camera.h"
#include "ef/eflib.h"
#include "gr/stage.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_279C.h"
#include "it/item.h"
#include "it/itmaplib.h"
#include "lb/lbvector.h"
#include <trigf.h>
#include <baselib/random.h>
#include <MSL/math.h>

Functions

static s32 randi_perm (f32 f)
static s32 randi_perm_int (int i)
void it_802CE710 (Item_GObj *gobj)
void it_802CE7CC (Item_GObj *gobj)
void it_802CE7D0 (Item_GObj *gobj, Item_GObj *ref_gobj)
bool itUnknown_UnkMotion0_Anim (Item_GObj *gobj)
void itUnknown_UnkMotion0_Phys (Item_GObj *gobj)
bool itUnknown_UnkMotion0_Coll (Item_GObj *gobj)
void it_802CE8D0 (Item_GObj *gobj)
bool itUnknown_UnkMotion1_Anim (Item_GObj *gobj)
void itUnknown_UnkMotion1_Phys (Item_GObj *gobj)
bool itUnknown_UnkMotion1_Coll (Item_GObj *gobj)
void it_802CEC24 (Item_GObj *gobj)
bool itUnknown_UnkMotion2_Anim (Item_GObj *gobj)
void itUnknown_UnkMotion2_Phys (Item_GObj *gobj)
bool itUnknown_UnkMotion2_Coll (Item_GObj *gobj)
void it_802CED54 (Item_GObj *gobj)
void it_2725_Logic38_Spawned (Item_GObj *gobj)
void itUnknown_Logic38_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
void it_802CF0D4 (Item_GObj *gobj)
bool it_802CF120 (Item_GObj *gobj)
void it_802CF154 (Item_GObj *gobj)
bool it_802CF3D8 (Item_GObj *gobj)

Variables

ItemStateTable it_803F7D60 []

Function Documentation

◆ randi_perm()

s32 randi_perm ( f32 f)
inlinestatic

◆ randi_perm_int()

s32 randi_perm_int ( int i)
inlinestatic

◆ it_802CE710()

void it_802CE710 ( Item_GObj * gobj)

◆ it_802CE7CC()

void it_802CE7CC ( Item_GObj * gobj)

◆ it_802CE7D0()

void it_802CE7D0 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ itUnknown_UnkMotion0_Anim()

bool itUnknown_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itUnknown_UnkMotion0_Phys()

void itUnknown_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itUnknown_UnkMotion0_Coll()

bool itUnknown_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802CE8D0()

void it_802CE8D0 ( Item_GObj * gobj)

◆ itUnknown_UnkMotion1_Anim()

bool itUnknown_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itUnknown_UnkMotion1_Phys()

void itUnknown_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itUnknown_UnkMotion1_Coll()

bool itUnknown_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802CEC24()

void it_802CEC24 ( Item_GObj * gobj)

◆ itUnknown_UnkMotion2_Anim()

bool itUnknown_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itUnknown_UnkMotion2_Phys()

void itUnknown_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itUnknown_UnkMotion2_Coll()

bool itUnknown_UnkMotion2_Coll ( Item_GObj * gobj)

◆ it_802CED54()

void it_802CED54 ( Item_GObj * gobj)

◆ it_2725_Logic38_Spawned()

void it_2725_Logic38_Spawned ( Item_GObj * gobj)

◆ itUnknown_Logic38_EvtUnk()

void itUnknown_Logic38_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ it_802CF0D4()

void it_802CF0D4 ( Item_GObj * gobj)

◆ it_802CF120()

bool it_802CF120 ( Item_GObj * gobj)

◆ it_802CF154()

void it_802CF154 ( Item_GObj * gobj)

◆ it_802CF3D8()

bool it_802CF3D8 ( Item_GObj * gobj)

Variable Documentation

◆ it_803F7D60

ItemStateTable it_803F7D60[]
Initial value:
= {
{
0,
},
}
bool it_802CF120(Item_GObj *gobj)
Definition itunknown.c:295
bool itUnknown_UnkMotion2_Coll(Item_GObj *gobj)
Definition itunknown.c:213
bool itUnknown_UnkMotion1_Anim(Item_GObj *gobj)
Definition itunknown.c:164
void itUnknown_UnkMotion1_Phys(Item_GObj *gobj)
Definition itunknown.c:180
void itUnknown_UnkMotion2_Phys(Item_GObj *gobj)
Definition itunknown.c:198
bool itUnknown_UnkMotion2_Anim(Item_GObj *gobj)
Definition itunknown.c:192
void it_802CF154(Item_GObj *gobj)
Definition itunknown.c:304
bool itUnknown_UnkMotion0_Anim(Item_GObj *gobj)
Definition itunknown.c:71
bool it_802CF3D8(Item_GObj *gobj)
Definition itunknown.c:323
bool itUnknown_UnkMotion1_Coll(Item_GObj *gobj)
Definition itunknown.c:182
bool itUnknown_UnkMotion0_Coll(Item_GObj *gobj)
Definition itunknown.c:92
void itUnknown_UnkMotion0_Phys(Item_GObj *gobj)
Definition itunknown.c:84