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SSBM Decomp
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#include "itunknown.h"#include <math.h>#include "inlines.h"#include <melee/cm/camera.h>#include <melee/gr/stage.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_279C.h>#include <melee/it/item.h>#include <melee/lb/lbvector.h>#include <sysdolphin/baselib/random.h>Variables | |
| ItemStateTable | it_803F7D60 [] |
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inlinestatic |
| void it_802CE710 | ( | Item_GObj * | gobj | ) |
| void it_802CE7CC | ( | Item_GObj * | gobj | ) |
| void itUnknown_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802CE8D0 | ( | Item_GObj * | gobj | ) |
| void itUnknown_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802CEC24 | ( | Item_GObj * | gobj | ) |
| void itUnknown_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_802CED54 | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic38_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802CF0D4 | ( | Item_GObj * | gobj | ) |
| void it_802CF154 | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F7D60[] |