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SSBM Decomp
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#include "ittools.h"#include "math.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include <baselib/jobj.h>Functions | |
| bool | itTools_Logic22_DmgDealt (Item_GObj *gobj) |
| it_802EEFA8 | |
| void | itTools_UnkMotion4_Phys (Item_GObj *gobj) |
| it_802EF098 | |
| bool | itTools_UnkMotion4_Coll (Item_GObj *gobj) |
| bool | itTools_UnkMotion9_Anim (Item_GObj *gobj) |
| it_802EF320 | |
| void | itTools_UnkMotion9_Phys (Item_GObj *gobj) |
| bool | itTools_Logic22_DmgReceived (Item_GObj *gobj) |
| itTools_UnkMotion9_Coll | |
| bool | itTools_Logic22_ShieldBounced (Item_GObj *gobj) |
| it_2725_Logic22_Clanked | |
| bool | itTools_Logic22_Reflected (Item_GObj *gobj) |
| void | it_802EFA24 (Item_GObj *gobj, Item_GObj *ref_gobj) |
| void itTools_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
| void itTools_UnkMotion9_Phys | ( | Item_GObj * | gobj | ) |