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ittools.c File Reference
#include "ittools.h"
#include "math.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include <baselib/jobj.h>

Functions

Item_GObjit_802EEFA8 (Vec3 *pos, s32 arg1, f32 facing_dir)
 
bool itTools_Logic22_DmgDealt (Item_GObj *gobj)
 
void it_802EF098 (Item_GObj *gobj, s32 arg1)
 
void itTools_UnkMotion4_Phys (Item_GObj *gobj)
 itTools_UnkMotion4_Anim
 
bool itTools_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_802EF320 (Item_GObj *gobj)
 
bool itTools_UnkMotion9_Anim (Item_GObj *gobj)
 
void itTools_UnkMotion9_Phys (Item_GObj *gobj)
 
static void itTools_UnkMotion9_Coll_inline (Item_GObj *gobj)
 
bool itTools_UnkMotion9_Coll (Item_GObj *gobj)
 
bool itTools_Logic22_DmgReceived (Item_GObj *gobj)
 it_802EF548
 
bool it_2725_Logic22_Clanked (Item_GObj *gobj)
 
bool it_2725_Logic22_HitShield (Item_GObj *gobj)
 
bool it_2725_Logic22_Absorbed (Item_GObj *gobj)
 
bool itTools_Logic22_ShieldBounced (Item_GObj *gobj)
 
bool itTools_Logic22_Reflected (Item_GObj *gobj)
 
void it_802EFA24 (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ it_802EEFA8()

Item_GObj * it_802EEFA8 ( Vec3 *  pos,
s32  arg1,
f32  facing_dir 
)

◆ itTools_Logic22_DmgDealt()

bool itTools_Logic22_DmgDealt ( Item_GObj gobj)

◆ it_802EF098()

void it_802EF098 ( Item_GObj gobj,
s32  arg1 
)

◆ itTools_UnkMotion4_Phys()

void itTools_UnkMotion4_Phys ( Item_GObj gobj)

◆ itTools_UnkMotion4_Coll()

bool itTools_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_802EF320()

void it_802EF320 ( Item_GObj gobj)

◆ itTools_UnkMotion9_Anim()

bool itTools_UnkMotion9_Anim ( Item_GObj gobj)

◆ itTools_UnkMotion9_Phys()

void itTools_UnkMotion9_Phys ( Item_GObj gobj)

◆ itTools_UnkMotion9_Coll_inline()

static void itTools_UnkMotion9_Coll_inline ( Item_GObj gobj)
inlinestatic

◆ itTools_UnkMotion9_Coll()

bool itTools_UnkMotion9_Coll ( Item_GObj gobj)

◆ itTools_Logic22_DmgReceived()

bool itTools_Logic22_DmgReceived ( Item_GObj gobj)

◆ it_2725_Logic22_Clanked()

bool it_2725_Logic22_Clanked ( Item_GObj gobj)

◆ it_2725_Logic22_HitShield()

bool it_2725_Logic22_HitShield ( Item_GObj gobj)

◆ it_2725_Logic22_Absorbed()

bool it_2725_Logic22_Absorbed ( Item_GObj gobj)

◆ itTools_Logic22_ShieldBounced()

bool itTools_Logic22_ShieldBounced ( Item_GObj gobj)

◆ itTools_Logic22_Reflected()

bool itTools_Logic22_Reflected ( Item_GObj gobj)

◆ it_802EFA24()

void it_802EFA24 ( Item_GObj gobj,
Item_GObj ref_gobj 
)