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SSBM Decomp
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#include "ittools.h"#include "math.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include <baselib/jobj.h>Functions | |
| Item_GObj * | it_802EEFA8 (Vec3 *pos, s32 arg1, f32 facing_dir) |
| bool | itTools_Logic22_DmgDealt (Item_GObj *gobj) |
| void | it_802EF098 (Item_GObj *gobj, s32 arg1) |
| void | itTools_UnkMotion4_Phys (Item_GObj *gobj) |
| itTools_UnkMotion4_Anim | |
| bool | itTools_UnkMotion4_Coll (Item_GObj *gobj) |
| void | it_802EF320 (Item_GObj *gobj) |
| bool | itTools_UnkMotion9_Anim (Item_GObj *gobj) |
| void | itTools_UnkMotion9_Phys (Item_GObj *gobj) |
| static void | itTools_UnkMotion9_Coll_inline (Item_GObj *gobj) |
| bool | itTools_UnkMotion9_Coll (Item_GObj *gobj) |
| bool | itTools_Logic22_DmgReceived (Item_GObj *gobj) |
| it_802EF548 | |
| bool | it_2725_Logic22_Clanked (Item_GObj *gobj) |
| bool | it_2725_Logic22_HitShield (Item_GObj *gobj) |
| bool | it_2725_Logic22_Absorbed (Item_GObj *gobj) |
| bool | itTools_Logic22_ShieldBounced (Item_GObj *gobj) |
| bool | itTools_Logic22_Reflected (Item_GObj *gobj) |
| void | it_802EFA24 (Item_GObj *gobj, Item_GObj *ref_gobj) |
| void itTools_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
| void it_802EF320 | ( | Item_GObj * | gobj | ) |
| void itTools_UnkMotion9_Phys | ( | Item_GObj * | gobj | ) |
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inlinestatic |