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ittools.c File Reference
#include "ittools.h"
#include "inlines.h"
#include "math.h"
#include "placeholder.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"
#include "it/ithitbox.h"
#include <baselib/jobj.h>

Functions

Item_GObjit_802EEFA8 (Vec3 *pos, s32 arg1, f32 facing_dir)
bool itTools_Logic22_DmgDealt (Item_GObj *gobj)
void it_802EF098 (Item_GObj *gobj, s32 arg1)
bool itTools_UnkMotion4_Anim (Item_GObj *gobj)
void itTools_UnkMotion4_Phys (Item_GObj *gobj)
bool itTools_UnkMotion4_Coll (Item_GObj *gobj)
void it_802EF320 (Item_GObj *gobj)
bool itTools_UnkMotion9_Anim (Item_GObj *gobj)
void itTools_UnkMotion9_Phys (Item_GObj *gobj)
static void itTools_UnkMotion9_Coll_inline (Item_GObj *gobj)
bool itTools_UnkMotion9_Coll (Item_GObj *gobj)
void it_802EF548 (Item_GObj *gobj)
bool itTools_Logic22_DmgReceived (Item_GObj *gobj)
bool it_2725_Logic22_Clanked (Item_GObj *gobj)
bool it_2725_Logic22_HitShield (Item_GObj *gobj)
bool it_2725_Logic22_Absorbed (Item_GObj *gobj)
bool itTools_Logic22_ShieldBounced (Item_GObj *gobj)
bool itTools_Logic22_Reflected (Item_GObj *gobj)
void it_802EFA24 (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F9260 []

Function Documentation

◆ it_802EEFA8()

Item_GObj * it_802EEFA8 ( Vec3 * pos,
s32 arg1,
f32 facing_dir )

◆ itTools_Logic22_DmgDealt()

bool itTools_Logic22_DmgDealt ( Item_GObj * gobj)

◆ it_802EF098()

void it_802EF098 ( Item_GObj * gobj,
s32 arg1 )

◆ itTools_UnkMotion4_Anim()

bool itTools_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itTools_UnkMotion4_Phys()

void itTools_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itTools_UnkMotion4_Coll()

bool itTools_UnkMotion4_Coll ( Item_GObj * gobj)

◆ it_802EF320()

void it_802EF320 ( Item_GObj * gobj)

◆ itTools_UnkMotion9_Anim()

bool itTools_UnkMotion9_Anim ( Item_GObj * gobj)

◆ itTools_UnkMotion9_Phys()

void itTools_UnkMotion9_Phys ( Item_GObj * gobj)

◆ itTools_UnkMotion9_Coll_inline()

void itTools_UnkMotion9_Coll_inline ( Item_GObj * gobj)
inlinestatic

◆ itTools_UnkMotion9_Coll()

bool itTools_UnkMotion9_Coll ( Item_GObj * gobj)

◆ it_802EF548()

void it_802EF548 ( Item_GObj * gobj)

◆ itTools_Logic22_DmgReceived()

bool itTools_Logic22_DmgReceived ( Item_GObj * gobj)

◆ it_2725_Logic22_Clanked()

bool it_2725_Logic22_Clanked ( Item_GObj * gobj)

◆ it_2725_Logic22_HitShield()

bool it_2725_Logic22_HitShield ( Item_GObj * gobj)

◆ it_2725_Logic22_Absorbed()

bool it_2725_Logic22_Absorbed ( Item_GObj * gobj)

◆ itTools_Logic22_ShieldBounced()

bool itTools_Logic22_ShieldBounced ( Item_GObj * gobj)

◆ itTools_Logic22_Reflected()

bool itTools_Logic22_Reflected ( Item_GObj * gobj)

◆ it_802EFA24()

void it_802EFA24 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F9260

ItemStateTable it_803F9260[]
Initial value:
= {
}
bool itTools_UnkMotion9_Anim(Item_GObj *gobj)
Definition ittools.c:135
bool itTools_UnkMotion4_Anim(Item_GObj *gobj)
Definition ittools.c:86
void itTools_UnkMotion9_Phys(Item_GObj *gobj)
Definition ittools.c:152
bool itTools_UnkMotion4_Coll(Item_GObj *gobj)
Definition ittools.c:110
void itTools_UnkMotion4_Phys(Item_GObj *gobj)
Definition ittools.c:102
bool itTools_UnkMotion9_Coll(Item_GObj *gobj)
Definition ittools.c:166