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ittools.h
Go to the documentation of this file.
1
#ifndef GALE01_2EEFA8
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#define GALE01_2EEFA8
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2EEFA8 */
Item_GObj
*
it_802EEFA8
(
Vec3
*,
s32
,
f32
);
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/* 2EF074 */
bool
itTools_Logic22_DmgDealt
(
Item_GObj
*);
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/* 2EF098 */
void
it_802EF098
(
Item_GObj
*,
s32
);
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/* 2EF128 */
bool
itTools_UnkMotion4_Anim
(
Item_GObj
*
gobj
);
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/* 2EF27C */
void
itTools_UnkMotion4_Phys
(
Item_GObj
*
gobj
);
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/* 2EF2BC */
bool
itTools_UnkMotion4_Coll
(
Item_GObj
*
gobj
);
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/* 2EF320 */
void
it_802EF320
(
Item_GObj
*
gobj
);
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/* 2EF3C4 */
bool
itTools_UnkMotion9_Anim
(
Item_GObj
*
gobj
);
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/* 2EF468 */
void
itTools_UnkMotion9_Phys
(
Item_GObj
*
gobj
);
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/* 2EF46C */
bool
itTools_UnkMotion9_Coll
(
Item_GObj
*
gobj
);
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/* 2EF548 */
void
it_802EF548
(
Item_GObj
*
gobj
);
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/* 2EF700 */
bool
itTools_Logic22_DmgReceived
(
Item_GObj
*);
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/* 2EF724 */
bool
it_2725_Logic22_Clanked
(
Item_GObj
*);
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/* 2EF7CC */
bool
it_2725_Logic22_HitShield
(
Item_GObj
*);
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/* 2EF874 */
bool
it_2725_Logic22_Absorbed
(
Item_GObj
*);
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/* 2EF924 */
bool
itTools_Logic22_ShieldBounced
(
Item_GObj
*);
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/* 2EF944 */
bool
itTools_Logic22_Reflected
(
Item_GObj
*);
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/* 2EFA24 */
void
it_802EFA24
(
Item_GObj
*,
Item_GObj
*);
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extern
ItemStateTable
it_803F9260
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
s32
signed long s32
Definition
types.h:8
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F9260
ItemStateTable it_803F9260[]
Definition
ittools.c:16
itTools_Logic22_Reflected
bool itTools_Logic22_Reflected(Item_GObj *)
Definition
ittools.c:319
it_802EF098
void it_802EF098(Item_GObj *, s32)
Definition
ittools.c:111
it_802EEFA8
Item_GObj * it_802EEFA8(Vec3 *, s32, f32)
Definition
ittools.c:79
it_2725_Logic22_Absorbed
bool it_2725_Logic22_Absorbed(Item_GObj *)
Definition
ittools.c:298
it_802EF320
void it_802EF320(Item_GObj *gobj)
Definition
ittools.c:160
it_802EF548
void it_802EF548(Item_GObj *gobj)
Definition
ittools.c:216
itTools_UnkMotion9_Anim
bool itTools_UnkMotion9_Anim(Item_GObj *gobj)
Definition
ittools.c:173
itTools_Logic22_ShieldBounced
bool itTools_Logic22_ShieldBounced(Item_GObj *)
Definition
ittools.c:314
itTools_UnkMotion4_Anim
bool itTools_UnkMotion4_Anim(Item_GObj *gobj)
Definition
ittools.c:124
it_2725_Logic22_Clanked
bool it_2725_Logic22_Clanked(Item_GObj *)
Definition
ittools.c:268
it_2725_Logic22_HitShield
bool it_2725_Logic22_HitShield(Item_GObj *)
Definition
ittools.c:283
it_802EFA24
void it_802EFA24(Item_GObj *, Item_GObj *)
Definition
ittools.c:324
itTools_UnkMotion9_Phys
void itTools_UnkMotion9_Phys(Item_GObj *gobj)
Definition
ittools.c:190
itTools_UnkMotion4_Coll
bool itTools_UnkMotion4_Coll(Item_GObj *gobj)
Definition
ittools.c:148
itTools_Logic22_DmgDealt
bool itTools_Logic22_DmgDealt(Item_GObj *)
Definition
ittools.c:105
itTools_Logic22_DmgReceived
bool itTools_Logic22_DmgReceived(Item_GObj *)
Definition
ittools.c:262
itTools_UnkMotion4_Phys
void itTools_UnkMotion4_Phys(Item_GObj *gobj)
Definition
ittools.c:140
itTools_UnkMotion9_Coll
bool itTools_UnkMotion9_Coll(Item_GObj *gobj)
Definition
ittools.c:204
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
ittools.h
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