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ittools.h
Go to the documentation of this file.
1
#ifndef GALE01_2EEFA8
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#define GALE01_2EEFA8
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4
#include <
placeholder.h
>
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6
#include "
it/forward.h
"
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#include "
it/items/types.h
"
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/* 2EEFA8 */
UNK_RET
it_802EEFA8
(
UNK_PARAMS
);
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/* 2EF074 */
bool
it_2725_Logic22_DmgDealt
(
Item_GObj
*);
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/* 2EF098 */
UNK_RET
it_802EF098
(
UNK_PARAMS
);
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/* 2EF128 */
bool
itTools_UnkMotion4_Anim
(
Item_GObj
* gobj);
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/* 2EF27C */
void
itTools_UnkMotion4_Phys
(
Item_GObj
* gobj);
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/* 2EF2BC */
bool
itTools_UnkMotion4_Coll
(
Item_GObj
* gobj);
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/* 2EF320 */
UNK_RET
it_802EF320
(
UNK_PARAMS
);
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/* 2EF3C4 */
bool
itTools_UnkMotion9_Anim
(
Item_GObj
* gobj);
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/* 2EF468 */
void
itTools_UnkMotion9_Phys
(
Item_GObj
* gobj);
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/* 2EF46C */
bool
itTools_UnkMotion9_Coll
(
Item_GObj
* gobj);
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/* 2EF548 */
UNK_RET
it_802EF548
(
UNK_PARAMS
);
21
/* 2EF700 */
bool
it_2725_Logic22_DmgReceived
(
Item_GObj
*);
22
/* 2EF724 */
bool
it_2725_Logic22_Clanked
(
Item_GObj
*);
23
/* 2EF7CC */
bool
it_2725_Logic22_HitShield
(
Item_GObj
*);
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/* 2EF874 */
bool
it_2725_Logic22_Absorbed
(
Item_GObj
*);
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/* 2EF924 */
bool
it_2725_Logic22_ShieldBounced
(
Item_GObj
*);
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/* 2EF944 */
bool
it_2725_Logic22_Reflected
(
Item_GObj
*);
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/* 2EFA24 */
void
it_802EFA24
(
Item_GObj
*,
Item_GObj
*);
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extern
ItemStateTable
it_803F9260
[];
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#endif
types.h
it_803F9260
ItemStateTable it_803F9260[]
it_802EF098
UNK_RET it_802EF098(UNK_PARAMS)
it_2725_Logic22_Reflected
bool it_2725_Logic22_Reflected(Item_GObj *)
it_802EF548
UNK_RET it_802EF548(UNK_PARAMS)
it_2725_Logic22_DmgDealt
bool it_2725_Logic22_DmgDealt(Item_GObj *)
it_2725_Logic22_Absorbed
bool it_2725_Logic22_Absorbed(Item_GObj *)
itTools_UnkMotion9_Anim
bool itTools_UnkMotion9_Anim(Item_GObj *gobj)
itTools_UnkMotion4_Anim
bool itTools_UnkMotion4_Anim(Item_GObj *gobj)
it_2725_Logic22_Clanked
bool it_2725_Logic22_Clanked(Item_GObj *)
it_2725_Logic22_HitShield
bool it_2725_Logic22_HitShield(Item_GObj *)
it_802EFA24
void it_802EFA24(Item_GObj *, Item_GObj *)
itTools_UnkMotion9_Coll
Definition
ittools.c:39
itTools_UnkMotion9_Phys
void itTools_UnkMotion9_Phys(Item_GObj *gobj)
it_802EEFA8
Definition
ittools.c:21
itTools_UnkMotion4_Coll
bool itTools_UnkMotion4_Coll(Item_GObj *gobj)
it_2725_Logic22_DmgReceived
bool it_2725_Logic22_DmgReceived(Item_GObj *)
it_802EEFA8
UNK_RET it_802EEFA8(UNK_PARAMS)
it_2725_Logic22_ShieldBounced
bool it_2725_Logic22_ShieldBounced(Item_GObj *)
it_802EF320
UNK_RET it_802EF320(UNK_PARAMS)
itTools_UnkMotion4_Phys
void itTools_UnkMotion4_Phys(Item_GObj *gobj)
itTools_UnkMotion9_Coll
bool itTools_UnkMotion9_Coll(Item_GObj *gobj)
forward.h
placeholder.h
UNK_PARAMS
#define UNK_PARAMS
Definition
placeholder.h:48
UNK_RET
#define UNK_RET
Definition
placeholder.h:40
HSD_GObj
was using this to try and fix some matches, unsuccessfully
Definition
gobj.h:26
ItemStateTable
Definition
types.h:11
src
melee
it
items
ittools.h
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