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ittools.h
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1#ifndef GALE01_2EEFA8
2#define GALE01_2EEFA8
3
4#include <melee/it/forward.h>
5
7
8/* 2EEFA8 */ Item_GObj* it_802EEFA8(Vec3*, s32, f32);
9/* 2EF074 */ bool itTools_Logic22_DmgDealt(Item_GObj*);
10/* 2EF098 */ void it_802EF098(Item_GObj*, s32);
11/* 2EF128 */ bool itTools_UnkMotion4_Anim(Item_GObj* gobj);
12/* 2EF27C */ void itTools_UnkMotion4_Phys(Item_GObj* gobj);
13/* 2EF2BC */ bool itTools_UnkMotion4_Coll(Item_GObj* gobj);
14/* 2EF320 */ void it_802EF320(Item_GObj* gobj);
15/* 2EF3C4 */ bool itTools_UnkMotion9_Anim(Item_GObj* gobj);
16/* 2EF468 */ void itTools_UnkMotion9_Phys(Item_GObj* gobj);
17/* 2EF46C */ bool itTools_UnkMotion9_Coll(Item_GObj* gobj);
18/* 2EF548 */ void it_802EF548(Item_GObj* gobj);
19/* 2EF700 */ bool itTools_Logic22_DmgReceived(Item_GObj*);
20/* 2EF724 */ bool it_2725_Logic22_Clanked(Item_GObj*);
21/* 2EF7CC */ bool it_2725_Logic22_HitShield(Item_GObj*);
22/* 2EF874 */ bool it_2725_Logic22_Absorbed(Item_GObj*);
24/* 2EF944 */ bool itTools_Logic22_Reflected(Item_GObj*);
25/* 2EFA24 */ void it_802EFA24(Item_GObj*, Item_GObj*);
27
28#endif
struct Vec Vec3
float f32
Definition types.h:13
signed long s32
Definition types.h:8
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F9260[]
Definition ittools.c:16
bool itTools_Logic22_Reflected(Item_GObj *)
Definition ittools.c:319
void it_802EF098(Item_GObj *, s32)
Definition ittools.c:111
Item_GObj * it_802EEFA8(Vec3 *, s32, f32)
Definition ittools.c:79
bool it_2725_Logic22_Absorbed(Item_GObj *)
Definition ittools.c:298
void it_802EF320(Item_GObj *gobj)
Definition ittools.c:160
void it_802EF548(Item_GObj *gobj)
Definition ittools.c:216
bool itTools_UnkMotion9_Anim(Item_GObj *gobj)
Definition ittools.c:173
bool itTools_Logic22_ShieldBounced(Item_GObj *)
Definition ittools.c:314
bool itTools_UnkMotion4_Anim(Item_GObj *gobj)
Definition ittools.c:124
bool it_2725_Logic22_Clanked(Item_GObj *)
Definition ittools.c:268
bool it_2725_Logic22_HitShield(Item_GObj *)
Definition ittools.c:283
void it_802EFA24(Item_GObj *, Item_GObj *)
Definition ittools.c:324
void itTools_UnkMotion9_Phys(Item_GObj *gobj)
Definition ittools.c:190
bool itTools_UnkMotion4_Coll(Item_GObj *gobj)
Definition ittools.c:148
bool itTools_Logic22_DmgDealt(Item_GObj *)
Definition ittools.c:105
bool itTools_Logic22_DmgReceived(Item_GObj *)
Definition ittools.c:262
void itTools_UnkMotion4_Phys(Item_GObj *gobj)
Definition ittools.c:140
bool itTools_UnkMotion9_Coll(Item_GObj *gobj)
Definition ittools.c:204
HSD_GObj Item_GObj
Definition forward.h:62
Definition types.h:12