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ittomato.c File Reference
#include "ittomato.h"
#include "inlines.h"
#include "baselib/jobj.h"
#include "gm/gm_1832.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"

Functions

static void it_80284358 (Item_GObj *gobj)
static bool itTomato_UnkMotion0_Anim (HSD_GObj *gobj)
static void itTomato_UnkMotion0_Phys (Item_GObj *gobj)
static bool itTomato_UnkMotion0_Coll (Item_GObj *gobj)
static void it_802843E4 (HSD_GObj *gobj)
static bool itTomato_UnkMotion1_Anim (HSD_GObj *gobj)
static void itTomato_UnkMotion1_Phys (Item_GObj *gobj)
static bool itTomato_UnkMotion1_Coll (Item_GObj *gobj)
static void it_80284458 (HSD_GObj *gobj)
static bool itTomato_UnkMotion4_Anim (Item_GObj *gobj)
static void itTomato_UnkMotion4_Phys (Item_GObj *gobj)
static bool itTomato_UnkMotion4_Coll (Item_GObj *gobj)
static bool itTomato_UnkMotion3_Anim (Item_GObj *gobj)
static void itTomato_UnkMotion3_Phys (Item_GObj *gobj)
static bool itTomato_UnkMotion5_Anim (Item_GObj *gobj)
static void itTomato_UnkMotion5_Phys (Item_GObj *gobj)
static bool itTomato_UnkMotion5_Coll (Item_GObj *gobj)
Item_GObjit_802841B4 (Fighter_GObj *parent_gobj, Vec3 *pos, s32 arg2)
void it_8028428C (Item_GObj *gobj)
void itTomato_Logic9_Spawned (Item_GObj *gobj)
void itTomato_Logic9_Destroyed (Item_GObj *gobj)
void itTomato_Logic9_PickedUp (Item_GObj *gobj)
void itTomato_Logic9_Dropped (Item_GObj *gobj)
void itTomato_Logic9_EnteredAir (Item_GObj *gobj)
void itTomato_Logic9_EvtUnk (Item_GObj *gobj, Item_GObj *gobj_ref)

Variables

ItemStateTable it_803F5740 []

Function Documentation

◆ it_80284358()

void it_80284358 ( Item_GObj * gobj)
static

◆ itTomato_UnkMotion0_Anim()

bool itTomato_UnkMotion0_Anim ( HSD_GObj * gobj)
static

◆ itTomato_UnkMotion0_Phys()

void itTomato_UnkMotion0_Phys ( Item_GObj * gobj)
static

◆ itTomato_UnkMotion0_Coll()

bool itTomato_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ it_802843E4()

void it_802843E4 ( HSD_GObj * gobj)
static

◆ itTomato_UnkMotion1_Anim()

bool itTomato_UnkMotion1_Anim ( HSD_GObj * gobj)
static

◆ itTomato_UnkMotion1_Phys()

void itTomato_UnkMotion1_Phys ( Item_GObj * gobj)
static

◆ itTomato_UnkMotion1_Coll()

bool itTomato_UnkMotion1_Coll ( Item_GObj * gobj)
static

◆ it_80284458()

void it_80284458 ( HSD_GObj * gobj)
static

◆ itTomato_UnkMotion4_Anim()

bool itTomato_UnkMotion4_Anim ( Item_GObj * gobj)
static

◆ itTomato_UnkMotion4_Phys()

void itTomato_UnkMotion4_Phys ( Item_GObj * gobj)
static

◆ itTomato_UnkMotion4_Coll()

bool itTomato_UnkMotion4_Coll ( Item_GObj * gobj)
static

◆ itTomato_UnkMotion3_Anim()

bool itTomato_UnkMotion3_Anim ( Item_GObj * gobj)
static

◆ itTomato_UnkMotion3_Phys()

void itTomato_UnkMotion3_Phys ( Item_GObj * gobj)
static

◆ itTomato_UnkMotion5_Anim()

bool itTomato_UnkMotion5_Anim ( Item_GObj * gobj)
static

◆ itTomato_UnkMotion5_Phys()

void itTomato_UnkMotion5_Phys ( Item_GObj * gobj)
static

◆ itTomato_UnkMotion5_Coll()

bool itTomato_UnkMotion5_Coll ( Item_GObj * gobj)
static

◆ it_802841B4()

Item_GObj * it_802841B4 ( Fighter_GObj * parent_gobj,
Vec3 * pos,
s32 arg2 )

◆ it_8028428C()

void it_8028428C ( Item_GObj * gobj)

◆ itTomato_Logic9_Spawned()

void itTomato_Logic9_Spawned ( Item_GObj * gobj)

◆ itTomato_Logic9_Destroyed()

void itTomato_Logic9_Destroyed ( Item_GObj * gobj)

◆ itTomato_Logic9_PickedUp()

void itTomato_Logic9_PickedUp ( Item_GObj * gobj)

◆ itTomato_Logic9_Dropped()

void itTomato_Logic9_Dropped ( Item_GObj * gobj)

◆ itTomato_Logic9_EnteredAir()

void itTomato_Logic9_EnteredAir ( Item_GObj * gobj)

◆ itTomato_Logic9_EvtUnk()

void itTomato_Logic9_EvtUnk ( Item_GObj * gobj,
Item_GObj * gobj_ref )

Variable Documentation

◆ it_803F5740

ItemStateTable it_803F5740[]
Initial value:
= {
}
static void itTomato_UnkMotion5_Phys(Item_GObj *gobj)
Definition ittomato.c:201
static bool itTomato_UnkMotion4_Coll(Item_GObj *gobj)
Definition ittomato.c:159
static void itTomato_UnkMotion3_Phys(Item_GObj *gobj)
Definition ittomato.c:179
static bool itTomato_UnkMotion1_Coll(Item_GObj *gobj)
Definition ittomato.c:136
static bool itTomato_UnkMotion5_Anim(Item_GObj *gobj)
Definition ittomato.c:196
static bool itTomato_UnkMotion0_Coll(Item_GObj *gobj)
Definition ittomato.c:116
static void itTomato_UnkMotion0_Phys(Item_GObj *gobj)
Definition ittomato.c:107
static bool itTomato_UnkMotion5_Coll(Item_GObj *gobj)
Definition ittomato.c:203
static void itTomato_UnkMotion1_Phys(Item_GObj *gobj)
Definition ittomato.c:134
static void itTomato_UnkMotion4_Phys(Item_GObj *gobj)
Definition ittomato.c:152
static bool itTomato_UnkMotion0_Anim(HSD_GObj *gobj)
Definition ittomato.c:102
static bool itTomato_UnkMotion4_Anim(Item_GObj *gobj)
Definition ittomato.c:147
static bool itTomato_UnkMotion3_Anim(Item_GObj *gobj)
Definition ittomato.c:174
static bool itTomato_UnkMotion1_Anim(HSD_GObj *gobj)
Definition ittomato.c:129
#define NULL
Definition stddef.h:19