SSBM Decomp
Loading...
Searching...
No Matches
ittomato.c File Reference
#include "ittomato.h"
#include "baselib/jobj.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"

Functions

static Item_GObjit_802841B4 (Item_GObj *gobj, Vec3 *arg1, s32 arg2)
 
static void it_8028428C (Item_GObj *gobj)
 
static void it_80284358 (Item_GObj *gobj)
 
static bool itTomato_UnkMotion0_Anim (HSD_GObj *gobj)
 
static void itTomato_UnkMotion0_Phys (Item_GObj *gobj)
 
static bool itTomato_UnkMotion0_Coll (Item_GObj *gobj)
 
static void it_802843E4 (HSD_GObj *gobj)
 
static bool itTomato_UnkMotion1_Anim (HSD_GObj *gobj)
 
static void itTomato_UnkMotion1_Phys (Item_GObj *gobj)
 
static bool itTomato_UnkMotion1_Coll (Item_GObj *gobj)
 
static void it_80284458 (HSD_GObj *gobj)
 
static bool itTomato_UnkMotion4_Anim (Item_GObj *gobj)
 
static void itTomato_UnkMotion4_Phys (Item_GObj *gobj)
 
static bool itTomato_UnkMotion4_Coll (Item_GObj *gobj)
 
static bool itTomato_UnkMotion3_Anim (Item_GObj *gobj)
 
static void itTomato_UnkMotion3_Phys (Item_GObj *gobj)
 
static bool itTomato_UnkMotion5_Anim (Item_GObj *gobj)
 
static void itTomato_UnkMotion5_Phys (Item_GObj *gobj)
 
static bool itTomato_UnkMotion5_Coll (Item_GObj *gobj)
 
void it_3F14_Logic9_Spawned (Item_GObj *gobj)
 
void it_3F14_Logic9_Destroyed (Item_GObj *gobj)
 
void it_3F14_Logic9_PickedUp (Item_GObj *gobj)
 
void it_3F14_Logic9_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic9_EnteredAir (Item_GObj *gobj)
 
void it_3F14_Logic9_EvtUnk (Item_GObj *gobj, Item_GObj *gobj_ref)
 

Variables

ItemStateTable it_803F5740 []
 

Function Documentation

◆ it_802841B4()

static Item_GObj * it_802841B4 ( Item_GObj gobj,
Vec3 *  arg1,
s32  arg2 
)
static

◆ it_8028428C()

static void it_8028428C ( Item_GObj gobj)
static

◆ it_80284358()

void it_80284358 ( Item_GObj gobj)
static

◆ itTomato_UnkMotion0_Anim()

bool itTomato_UnkMotion0_Anim ( HSD_GObj gobj)
static

◆ itTomato_UnkMotion0_Phys()

void itTomato_UnkMotion0_Phys ( Item_GObj gobj)
static

◆ itTomato_UnkMotion0_Coll()

bool itTomato_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_802843E4()

void it_802843E4 ( HSD_GObj gobj)
static

◆ itTomato_UnkMotion1_Anim()

bool itTomato_UnkMotion1_Anim ( HSD_GObj gobj)
static

◆ itTomato_UnkMotion1_Phys()

void itTomato_UnkMotion1_Phys ( Item_GObj gobj)
static

◆ itTomato_UnkMotion1_Coll()

bool itTomato_UnkMotion1_Coll ( Item_GObj gobj)
static

◆ it_80284458()

void it_80284458 ( HSD_GObj gobj)
static

◆ itTomato_UnkMotion4_Anim()

bool itTomato_UnkMotion4_Anim ( Item_GObj gobj)
static

◆ itTomato_UnkMotion4_Phys()

void itTomato_UnkMotion4_Phys ( Item_GObj gobj)
static

◆ itTomato_UnkMotion4_Coll()

bool itTomato_UnkMotion4_Coll ( Item_GObj gobj)
static

◆ itTomato_UnkMotion3_Anim()

bool itTomato_UnkMotion3_Anim ( Item_GObj gobj)
static

◆ itTomato_UnkMotion3_Phys()

void itTomato_UnkMotion3_Phys ( Item_GObj gobj)
static

◆ itTomato_UnkMotion5_Anim()

bool itTomato_UnkMotion5_Anim ( Item_GObj gobj)
static

◆ itTomato_UnkMotion5_Phys()

void itTomato_UnkMotion5_Phys ( Item_GObj gobj)
static

◆ itTomato_UnkMotion5_Coll()

bool itTomato_UnkMotion5_Coll ( Item_GObj gobj)
static

◆ it_3F14_Logic9_Spawned()

void it_3F14_Logic9_Spawned ( Item_GObj gobj)

◆ it_3F14_Logic9_Destroyed()

void it_3F14_Logic9_Destroyed ( Item_GObj gobj)

◆ it_3F14_Logic9_PickedUp()

void it_3F14_Logic9_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic9_Dropped()

void it_3F14_Logic9_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic9_EnteredAir()

void it_3F14_Logic9_EnteredAir ( Item_GObj gobj)

◆ it_3F14_Logic9_EvtUnk()

void it_3F14_Logic9_EvtUnk ( Item_GObj gobj,
Item_GObj gobj_ref 
)

Variable Documentation

◆ it_803F5740

ItemStateTable it_803F5740[]
Initial value:
= {
}
static void itTomato_UnkMotion5_Phys(Item_GObj *gobj)
Definition ittomato.c:215
static bool itTomato_UnkMotion4_Coll(Item_GObj *gobj)
Definition ittomato.c:173
static void itTomato_UnkMotion3_Phys(Item_GObj *gobj)
Definition ittomato.c:193
static bool itTomato_UnkMotion1_Coll(Item_GObj *gobj)
Definition ittomato.c:148
static bool itTomato_UnkMotion5_Anim(Item_GObj *gobj)
Definition ittomato.c:210
static bool itTomato_UnkMotion0_Coll(Item_GObj *gobj)
Definition ittomato.c:128
static void itTomato_UnkMotion0_Phys(Item_GObj *gobj)
Definition ittomato.c:119
static bool itTomato_UnkMotion5_Coll(Item_GObj *gobj)
Definition ittomato.c:217
static void itTomato_UnkMotion1_Phys(Item_GObj *gobj)
Definition ittomato.c:146
static void itTomato_UnkMotion4_Phys(Item_GObj *gobj)
Definition ittomato.c:164
static bool itTomato_UnkMotion0_Anim(HSD_GObj *gobj)
Definition ittomato.c:114
static bool itTomato_UnkMotion4_Anim(Item_GObj *gobj)
Definition ittomato.c:159
static bool itTomato_UnkMotion3_Anim(Item_GObj *gobj)
Definition ittomato.c:188
static bool itTomato_UnkMotion1_Anim(HSD_GObj *gobj)
Definition ittomato.c:141
#define NULL
Definition stddef.h:19