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ittomato.h
Go to the documentation of this file.
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#ifndef GALE01_2841B4
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#define GALE01_2841B4
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2841B4 */
Item_GObj
*
it_802841B4
(
Item_GObj
*
gobj
,
Vec3
* arg1,
s32
arg2);
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/* 28428C */
void
it_8028428C
(
Item_GObj
*
gobj
);
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/* 2842A4 */
void
itTomato_Logic9_Spawned
(
Item_GObj
*);
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/* 284324 */
void
itTomato_Logic9_Destroyed
(
Item_GObj
*);
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/* 2844E4 */
void
itTomato_Logic9_PickedUp
(
Item_GObj
*);
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/* 28454C */
void
itTomato_Logic9_Dropped
(
Item_GObj
*);
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/* 2845BC */
void
itTomato_Logic9_EnteredAir
(
Item_GObj
*);
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/* 284624 */
void
itTomato_Logic9_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F5740 */
extern
ItemStateTable
it_803F5740
[];
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#endif
Vec3
struct Vec Vec3
s32
signed long s32
Definition
types.h:8
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F5740
ItemStateTable it_803F5740[]
Definition
ittomato.c:31
itTomato_Logic9_PickedUp
void itTomato_Logic9_PickedUp(Item_GObj *)
Definition
ittomato.c:164
itTomato_Logic9_Dropped
void itTomato_Logic9_Dropped(Item_GObj *)
Definition
ittomato.c:180
itTomato_Logic9_Spawned
void itTomato_Logic9_Spawned(Item_GObj *)
Definition
ittomato.c:70
it_8028428C
void it_8028428C(Item_GObj *gobj)
Definition
ittomato.c:63
itTomato_Logic9_EnteredAir
void itTomato_Logic9_EnteredAir(Item_GObj *)
Definition
ittomato.c:190
itTomato_Logic9_EvtUnk
void itTomato_Logic9_EvtUnk(Item_GObj *, Item_GObj *)
Definition
ittomato.c:208
it_802841B4
Item_GObj * it_802841B4(Item_GObj *gobj, Vec3 *arg1, s32 arg2)
itTomato_Logic9_Destroyed
void itTomato_Logic9_Destroyed(Item_GObj *)
Definition
ittomato.c:87
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
ittomato.h
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