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ittincle.h File Reference
#include <placeholder.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802EB5C8 (Item_GObj *)
 
bool it_2725_Logic13_DmgReceived (Item_GObj *)
 
bool it_2725_Logic13_DmgDealt (Item_GObj *)
 
UNK_RET it_802EB6DC (UNK_PARAMS)
 
bool itTincle_UnkMotion0_Anim (Item_GObj *gobj)
 it_802EB5C8
 
void itTincle_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itTincle_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_802EB870 (UNK_PARAMS)
 
bool itTincle_UnkMotion1_Anim (Item_GObj *gobj)
 itTincle_UnkMotion0_Phys
 
void itTincle_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itTincle_UnkMotion1_Coll (Item_GObj *gobj)
 
UNK_RET it_802EBA00 (UNK_PARAMS)
 
bool itTincle_UnkMotion2_Anim (Item_GObj *gobj)
 
void itTincle_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itTincle_UnkMotion2_Coll (Item_GObj *gobj)
 
UNK_RET it_802EBD14 (UNK_PARAMS)
 
bool itTincle_UnkMotion3_Anim (Item_GObj *gobj)
 itTincle_UnkMotion1_Phys
 
void itTincle_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itTincle_UnkMotion3_Coll (Item_GObj *gobj)
 
UNK_RET it_802EBE5C (UNK_PARAMS)
 
bool itTincle_UnkMotion4_Anim (Item_GObj *gobj)
 itTincle_UnkMotion3_Phys
 
void itTincle_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itTincle_UnkMotion4_Coll (Item_GObj *gobj)
 
UNK_RET it_802EBFAC (UNK_PARAMS)
 
bool itTincle_UnkMotion5_Anim (Item_GObj *gobj)
 itTincle_UnkMotion4_Phys
 
void itTincle_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itTincle_UnkMotion5_Coll (Item_GObj *gobj)
 
UNK_RET it_802EC18C (UNK_PARAMS)
 
UNK_RET it_802EC1F4 (UNK_PARAMS)
 
bool itTincle_UnkMotion7_Anim (Item_GObj *gobj)
 
void itTincle_UnkMotion7_Phys (Item_GObj *gobj)
 itTincle_UnkMotion5_Phys
 
bool itTincle_UnkMotion7_Coll (Item_GObj *gobj)
 
UNK_RET it_802EC35C (UNK_PARAMS)
 
bool itTincle_UnkMotion8_Anim (Item_GObj *gobj)
 itTincle_UnkMotion7_Coll
 
void itTincle_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itTincle_UnkMotion8_Coll (Item_GObj *gobj)
 
UNK_RET it_802EC3F4 (UNK_PARAMS)
 
bool itTincle_UnkMotion9_Anim (Item_GObj *gobj)
 
void itTincle_UnkMotion9_Phys (Item_GObj *gobj)
 itTincle_UnkMotion8_Phys
 
bool itTincle_UnkMotion9_Coll (Item_GObj *gobj)
 
UNK_RET it_802EC4D0 (UNK_PARAMS)
 
bool itTincle_UnkMotion10_Anim (Item_GObj *gobj)
 
void itTincle_UnkMotion10_Phys (Item_GObj *gobj)
 itTincle_UnkMotion9_Coll
 
bool itTincle_UnkMotion10_Coll (Item_GObj *gobj)
 
UNK_RET it_802EC604 (UNK_PARAMS)
 
bool itTincle_UnkMotion11_Anim (Item_GObj *gobj)
 
void itTincle_UnkMotion11_Phys (Item_GObj *gobj)
 itTincle_UnkMotion10_Coll
 
bool itTincle_UnkMotion11_Coll (Item_GObj *gobj)
 
UNK_RET it_802EC69C (UNK_PARAMS)
 
bool itTincle_UnkMotion12_Anim (Item_GObj *gobj)
 itTincle_UnkMotion11_Coll
 
void itTincle_UnkMotion12_Phys (Item_GObj *gobj)
 
bool itTincle_UnkMotion12_Coll (Item_GObj *gobj)
 
UNK_RET it_802EC830 (UNK_PARAMS)
 
void it_802EC850 (Item_GObj *, Item_GObj *)
 
UNK_RET it_802EC870 (UNK_PARAMS)
 
UNK_RET it_802EC9E8 (UNK_PARAMS)
 
UNK_RET it_802ECA70 (UNK_PARAMS)
 
int it_802ECC8C (Item_GObj *)
 itTincle_UnkMotion12_Phys
 
void it_802ECC98 (Item_GObj *, float)
 
UNK_RET it_802ECCA4 (UNK_PARAMS)
 

Variables

ItemStateTable it_803F9000 []
 

Function Documentation

◆ it_802EB5C8()

void it_802EB5C8 ( Item_GObj )

◆ it_2725_Logic13_DmgReceived()

bool it_2725_Logic13_DmgReceived ( Item_GObj )

◆ it_2725_Logic13_DmgDealt()

bool it_2725_Logic13_DmgDealt ( Item_GObj )

◆ it_802EB6DC()

UNK_RET it_802EB6DC ( UNK_PARAMS  )

◆ itTincle_UnkMotion0_Anim()

◆ itTincle_UnkMotion0_Phys()

void itTincle_UnkMotion0_Phys ( Item_GObj gobj)

◆ itTincle_UnkMotion0_Coll()

bool itTincle_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802EB870()

UNK_RET it_802EB870 ( UNK_PARAMS  )

◆ itTincle_UnkMotion1_Anim()

◆ itTincle_UnkMotion1_Phys()

void itTincle_UnkMotion1_Phys ( Item_GObj gobj)

◆ itTincle_UnkMotion1_Coll()

bool itTincle_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802EBA00()

UNK_RET it_802EBA00 ( UNK_PARAMS  )

◆ itTincle_UnkMotion2_Anim()

bool itTincle_UnkMotion2_Anim ( Item_GObj gobj)

◆ itTincle_UnkMotion2_Phys()

void itTincle_UnkMotion2_Phys ( Item_GObj gobj)

◆ itTincle_UnkMotion2_Coll()

bool itTincle_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_802EBD14()

UNK_RET it_802EBD14 ( UNK_PARAMS  )

◆ itTincle_UnkMotion3_Anim()

◆ itTincle_UnkMotion3_Phys()

void itTincle_UnkMotion3_Phys ( Item_GObj gobj)

◆ itTincle_UnkMotion3_Coll()

bool itTincle_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_802EBE5C()

UNK_RET it_802EBE5C ( UNK_PARAMS  )

◆ itTincle_UnkMotion4_Anim()

◆ itTincle_UnkMotion4_Phys()

void itTincle_UnkMotion4_Phys ( Item_GObj gobj)

◆ itTincle_UnkMotion4_Coll()

bool itTincle_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_802EBFAC()

UNK_RET it_802EBFAC ( UNK_PARAMS  )

◆ itTincle_UnkMotion5_Anim()

◆ itTincle_UnkMotion5_Phys()

void itTincle_UnkMotion5_Phys ( Item_GObj gobj)

◆ itTincle_UnkMotion5_Coll()

bool itTincle_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_802EC18C()

UNK_RET it_802EC18C ( UNK_PARAMS  )

◆ it_802EC1F4()

UNK_RET it_802EC1F4 ( UNK_PARAMS  )

◆ itTincle_UnkMotion7_Anim()

bool itTincle_UnkMotion7_Anim ( Item_GObj gobj)

◆ itTincle_UnkMotion7_Phys()

◆ itTincle_UnkMotion7_Coll()

bool itTincle_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_802EC35C()

UNK_RET it_802EC35C ( UNK_PARAMS  )

◆ itTincle_UnkMotion8_Anim()

bool itTincle_UnkMotion8_Anim ( Item_GObj gobj)

◆ itTincle_UnkMotion8_Phys()

void itTincle_UnkMotion8_Phys ( Item_GObj gobj)

◆ itTincle_UnkMotion8_Coll()

bool itTincle_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_802EC3F4()

UNK_RET it_802EC3F4 ( UNK_PARAMS  )

◆ itTincle_UnkMotion9_Anim()

bool itTincle_UnkMotion9_Anim ( Item_GObj gobj)

◆ itTincle_UnkMotion9_Phys()

◆ itTincle_UnkMotion9_Coll()

bool itTincle_UnkMotion9_Coll ( Item_GObj gobj)

◆ it_802EC4D0()

UNK_RET it_802EC4D0 ( UNK_PARAMS  )

◆ itTincle_UnkMotion10_Anim()

bool itTincle_UnkMotion10_Anim ( Item_GObj gobj)

◆ itTincle_UnkMotion10_Phys()

void itTincle_UnkMotion10_Phys ( Item_GObj gobj)

◆ itTincle_UnkMotion10_Coll()

bool itTincle_UnkMotion10_Coll ( Item_GObj gobj)

◆ it_802EC604()

UNK_RET it_802EC604 ( UNK_PARAMS  )

◆ itTincle_UnkMotion11_Anim()

bool itTincle_UnkMotion11_Anim ( Item_GObj gobj)

◆ itTincle_UnkMotion11_Phys()

void itTincle_UnkMotion11_Phys ( Item_GObj gobj)

◆ itTincle_UnkMotion11_Coll()

bool itTincle_UnkMotion11_Coll ( Item_GObj gobj)

◆ it_802EC69C()

UNK_RET it_802EC69C ( UNK_PARAMS  )

◆ itTincle_UnkMotion12_Anim()

bool itTincle_UnkMotion12_Anim ( Item_GObj gobj)

◆ itTincle_UnkMotion12_Phys()

void itTincle_UnkMotion12_Phys ( Item_GObj gobj)

◆ itTincle_UnkMotion12_Coll()

bool itTincle_UnkMotion12_Coll ( Item_GObj gobj)

◆ it_802EC830()

UNK_RET it_802EC830 ( UNK_PARAMS  )

◆ it_802EC850()

void it_802EC850 ( Item_GObj ,
Item_GObj  
)

◆ it_802EC870()

UNK_RET it_802EC870 ( UNK_PARAMS  )

◆ it_802EC9E8()

UNK_RET it_802EC9E8 ( UNK_PARAMS  )

◆ it_802ECA70()

UNK_RET it_802ECA70 ( UNK_PARAMS  )

◆ it_802ECC8C()

◆ it_802ECC98()

void it_802ECC98 ( Item_GObj ,
float   
)

◆ it_802ECCA4()

UNK_RET it_802ECCA4 ( UNK_PARAMS  )

Variable Documentation

◆ it_803F9000

ItemStateTable it_803F9000[]
extern