SSBM Decomp
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itstar.c File Reference
#include "itstar.h"
#include "it/inlines.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/types.h"
#include <dolphin/mtx.h>
#include <baselib/random.h>
#include <melee/it/it_266F.h>
#include <melee/it/it_26B1.h>
#include <melee/it/item.h>

Functions

void it_3F14_Logic10_Spawned (Item_GObj *item_gobj)
 
void it_802846D4 (Item_GObj *item_gobj)
 
bool itStar_UnkMotion0_Anim (Item_GObj *item_gobj)
 
void itStar_UnkMotion0_Phys (Item_GObj *item_gobj)
 
bool itStar_UnkMotion0_Coll (Item_GObj *item_gobj)
 
bool it_3F14_Logic10_DmgDealt (Item_GObj *item_gobj)
 
void it_3F14_Logic10_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref)
 

Variables

ItemStateTable it_803F57A0 []
 

Function Documentation

◆ it_3F14_Logic10_Spawned()

void it_3F14_Logic10_Spawned ( Item_GObj item_gobj)

◆ it_802846D4()

void it_802846D4 ( Item_GObj item_gobj)

◆ itStar_UnkMotion0_Anim()

bool itStar_UnkMotion0_Anim ( Item_GObj item_gobj)

◆ itStar_UnkMotion0_Phys()

void itStar_UnkMotion0_Phys ( Item_GObj item_gobj)

◆ itStar_UnkMotion0_Coll()

bool itStar_UnkMotion0_Coll ( Item_GObj item_gobj)

◆ it_3F14_Logic10_DmgDealt()

bool it_3F14_Logic10_DmgDealt ( Item_GObj item_gobj)

◆ it_3F14_Logic10_EvtUnk()

void it_3F14_Logic10_EvtUnk ( Item_GObj item_gobj,
HSD_GObj ref 
)

Variable Documentation

◆ it_803F57A0

ItemStateTable it_803F57A0[]
Initial value:
= {
{
0,
},
}
bool itStar_UnkMotion0_Anim(Item_GObj *item_gobj)
Definition itstar.c:40
void itStar_UnkMotion0_Phys(Item_GObj *item_gobj)
Definition itstar.c:45
bool itStar_UnkMotion0_Coll(Item_GObj *item_gobj)
Definition itstar.c:52