SSBM Decomp
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#include "itstar.h"
#include "it/inlines.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/types.h"
#include <dolphin/mtx.h>
#include <baselib/random.h>
#include <melee/it/it_266F.h>
#include <melee/it/it_26B1.h>
#include <melee/it/item.h>
Functions | |
void | it_3F14_Logic10_Spawned (Item_GObj *item_gobj) |
void | it_802846D4 (Item_GObj *item_gobj) |
bool | itStar_UnkMotion0_Anim (Item_GObj *item_gobj) |
void | itStar_UnkMotion0_Phys (Item_GObj *item_gobj) |
bool | itStar_UnkMotion0_Coll (Item_GObj *item_gobj) |
bool | it_3F14_Logic10_DmgDealt (Item_GObj *item_gobj) |
void | it_3F14_Logic10_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref) |
Variables | |
ItemStateTable | it_803F57A0 [] |
void it_3F14_Logic10_Spawned | ( | Item_GObj * | item_gobj | ) |
void it_802846D4 | ( | Item_GObj * | item_gobj | ) |
void itStar_UnkMotion0_Phys | ( | Item_GObj * | item_gobj | ) |
ItemStateTable it_803F57A0[] |