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SSBM Decomp
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#include "itstar.h"#include "it/inlines.h"#include "it/it_2725.h"#include "it/itCommonItems.h"#include "it/types.h"#include <dolphin/mtx.h>#include <baselib/random.h>#include <melee/it/it_266F.h>#include <melee/it/it_26B1.h>#include <melee/it/item.h>Functions | |
| void | it_3F14_Logic10_Spawned (Item_GObj *item_gobj) |
| void | it_802846D4 (Item_GObj *item_gobj) |
| bool | itStar_UnkMotion0_Anim (Item_GObj *item_gobj) |
| void | itStar_UnkMotion0_Phys (Item_GObj *item_gobj) |
| bool | itStar_UnkMotion0_Coll (Item_GObj *item_gobj) |
| bool | it_3F14_Logic10_DmgDealt (Item_GObj *item_gobj) |
| void | it_3F14_Logic10_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref) |
Variables | |
| ItemStateTable | it_803F57A0 [] |
| void it_3F14_Logic10_Spawned | ( | Item_GObj * | item_gobj | ) |
| void it_802846D4 | ( | Item_GObj * | item_gobj | ) |
| void itStar_UnkMotion0_Phys | ( | Item_GObj * | item_gobj | ) |
| ItemStateTable it_803F57A0[] |