bool it_3F14_Logic10_DmgDealt(Item_GObj *)
Definition itstar.c:82
bool itStar_UnkMotion0_Coll(Item_GObj *)
Definition itstar.c:52
void itStar_UnkMotion0_Phys(Item_GObj *)
Definition itstar.c:45
void it_802846D4(Item_GObj *)
Definition itstar.c:35
ItemStateTable it_803F57A0[]
Definition itstar.c:14
bool itStar_UnkMotion0_Anim(Item_GObj *)
Definition itstar.c:40
void it_3F14_Logic10_Spawned(Item_GObj *)
Definition itstar.c:23
void it_3F14_Logic10_EvtUnk(Item_GObj *, HSD_GObj *ref)
Definition itstar.c:87
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26