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itstar.h
Go to the documentation of this file.
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#ifndef GALE01_284644
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#define GALE01_284644
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 284644 */
void
itStar_Logic10_Spawned
(
Item_GObj
*);
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/* 2846D4 */
void
it_802846D4
(
Item_GObj
*);
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/* 2846FC */
bool
itStar_UnkMotion0_Anim
(
Item_GObj
*);
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/* 284704 */
void
itStar_UnkMotion0_Phys
(
Item_GObj
*);
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/* 284734 */
bool
itStar_UnkMotion0_Coll
(
Item_GObj
*);
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/* 28482C */
bool
itStar_Logic10_DmgDealt
(
Item_GObj
*);
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/* 284834 */
void
itStar_Logic10_EvtUnk
(
Item_GObj
*,
HSD_GObj
* ref);
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/* 3F57A0 */
extern
ItemStateTable
it_803F57A0
[];
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#endif
it_803F57A0
ItemStateTable it_803F57A0[]
Definition
itstar.c:14
itStar_Logic10_Spawned
void itStar_Logic10_Spawned(Item_GObj *)
Definition
itstar.c:23
itStar_UnkMotion0_Coll
bool itStar_UnkMotion0_Coll(Item_GObj *)
Definition
itstar.c:52
itStar_UnkMotion0_Phys
void itStar_UnkMotion0_Phys(Item_GObj *)
Definition
itstar.c:45
it_802846D4
void it_802846D4(Item_GObj *)
Definition
itstar.c:35
itStar_UnkMotion0_Anim
bool itStar_UnkMotion0_Anim(Item_GObj *)
Definition
itstar.c:40
itStar_Logic10_EvtUnk
void itStar_Logic10_EvtUnk(Item_GObj *, HSD_GObj *ref)
Definition
itstar.c:87
itStar_Logic10_DmgDealt
bool itStar_Logic10_DmgDealt(Item_GObj *)
Definition
itstar.c:82
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
forward.h
src
melee
it
kinds
itstar.h
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1.17.0