SSBM Decomp
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itseakvanish.c File Reference
#include "itseakvanish.h"
#include "inlines.h"
#include "it/inlines.h"
#include "it/it_2725.h"
#include <melee/db/db.h>
#include <melee/it/it_266F.h>
#include <melee/it/it_26B1.h>
#include <melee/it/item.h>

Functions

Item_GObjit_802B1C60 (HSD_GObj *parent, Vec3 *pos, f32 dir)
bool itSeakVanish_Logic42_DmgDealt (Item_GObj *item_gobj)
void it_802B1D40 (Item_GObj *item_gobj, HSD_GObj *owner)
bool itSeakvanish_UnkMotion0_Anim (Item_GObj *item_gobj)
void it_802B1DCC (Item_GObj *item_gobj, HSD_GObj *gobj)

Variables

ItemStateTable it_803F70B8 []

Function Documentation

◆ it_802B1C60()

Item_GObj * it_802B1C60 ( HSD_GObj * parent,
Vec3 * pos,
f32 dir )

◆ itSeakVanish_Logic42_DmgDealt()

bool itSeakVanish_Logic42_DmgDealt ( Item_GObj * item_gobj)

◆ it_802B1D40()

void it_802B1D40 ( Item_GObj * item_gobj,
HSD_GObj * owner )

◆ itSeakvanish_UnkMotion0_Anim()

bool itSeakvanish_UnkMotion0_Anim ( Item_GObj * item_gobj)

◆ it_802B1DCC()

void it_802B1DCC ( Item_GObj * item_gobj,
HSD_GObj * gobj )

Variable Documentation

◆ it_803F70B8

ItemStateTable it_803F70B8[]
Initial value:
= {
{
0,
},
}
bool itSeakvanish_UnkMotion0_Anim(Item_GObj *item_gobj)
Definition itseakvanish.c:56
#define NULL
Definition stddef.h:19