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itseakvanish.c File Reference
#include "itseakvanish.h"
#include "it/inlines.h"
#include "it/it_2725.h"
#include <common_structs.h>
#include <melee/db/db_2253.h>
#include <melee/it/it_266F.h>
#include <melee/it/it_26B1.h>
#include <melee/it/item.h>

Functions

Item_GObjit_802B1C60 (HSD_GObj *parent, Vec3 *pos, f32 dir)
 
bool it_802B1D38 (Item_GObj *item_gobj)
 
void it_802B1D40 (Item_GObj *item_gobj, HSD_GObj *owner)
 
bool it_802B1DAC (Item_GObj *item_gobj)
 
void it_802B1DCC (Item_GObj *item_gobj, HSD_GObj *gobj)
 

Variables

ItemStateTable it_803F70B8 []
 

Function Documentation

◆ it_802B1C60()

Item_GObj * it_802B1C60 ( HSD_GObj parent,
Vec3 pos,
f32  dir 
)

◆ it_802B1D38()

bool it_802B1D38 ( Item_GObj item_gobj)

◆ it_802B1D40()

void it_802B1D40 ( Item_GObj item_gobj,
HSD_GObj owner 
)

◆ it_802B1DAC()

bool it_802B1DAC ( Item_GObj item_gobj)

◆ it_802B1DCC()

void it_802B1DCC ( Item_GObj item_gobj,
HSD_GObj gobj 
)

Variable Documentation

◆ it_803F70B8

ItemStateTable it_803F70B8[]
Initial value:
= {
{
0,
},
}
bool it_802B1DAC(Item_GObj *item_gobj)
Definition itseakvanish.c:63
#define NULL
A null pointer.
Definition stddef.h:19