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SSBM Decomp
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#include "itseakvanish.h"#include "it/inlines.h"#include "it/it_2725.h"#include <common_structs.h>#include <melee/db/db.h>#include <melee/it/it_266F.h>#include <melee/it/it_26B1.h>#include <melee/it/item.h>Functions | |
| Item_GObj * | it_802B1C60 (HSD_GObj *parent, Vec3 *pos, f32 dir) |
| bool | it_2725_Logic42_DmgDealt (Item_GObj *item_gobj) |
| void | it_802B1D40 (Item_GObj *item_gobj, HSD_GObj *owner) |
| bool | itSeakvanish_UnkMotion0_Anim (Item_GObj *item_gobj) |
| void | it_802B1DCC (Item_GObj *item_gobj, HSD_GObj *gobj) |
Variables | |
| ItemStateTable | it_803F70B8 [] |
| ItemStateTable it_803F70B8[] |