SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
itseakvanish.h
Go to the documentation of this file.
1
#ifndef GALE01_2B1C60
2
#define GALE01_2B1C60
3
4
#include <
Runtime/platform.h
>
5
6
#include <
sysdolphin/baselib/forward.h
>
7
8
#include <
dolphin/mtx.h
>
9
#include <
melee/it/kinds/types.h
>
10
#include <
melee/it/types.h
>
11
12
/* 2B1C60 */
Item_GObj
*
it_802B1C60
(
HSD_GObj
* parent,
Vec3
* pos,
f32
dir);
13
/* 2B1D38 */
bool
itSeakVanish_Logic42_DmgDealt
(
Item_GObj
*);
14
/* 2B1D40 */
void
it_802B1D40
(
Item_GObj
*,
HSD_GObj
*);
15
/* 2B1DAC */
bool
itSeakvanish_UnkMotion0_Anim
(
Item_GObj
*);
16
/* 2B1DCC */
void
it_802B1DCC
(
Item_GObj
*,
HSD_GObj
*);
17
/* 3F70B8 */
extern
ItemStateTable
it_803F70B8
[];
18
19
#endif
mtx.h
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
it_803F70B8
ItemStateTable it_803F70B8[]
Definition
itseakvanish.c:10
itSeakVanish_Logic42_DmgDealt
bool itSeakVanish_Logic42_DmgDealt(Item_GObj *)
Definition
itseakvanish.c:35
it_802B1D40
void it_802B1D40(Item_GObj *, HSD_GObj *)
Definition
itseakvanish.c:40
it_802B1DCC
void it_802B1DCC(Item_GObj *, HSD_GObj *)
Definition
itseakvanish.c:58
itSeakvanish_UnkMotion0_Anim
bool itSeakvanish_UnkMotion0_Anim(Item_GObj *)
Definition
itseakvanish.c:53
it_802B1C60
Item_GObj * it_802B1C60(HSD_GObj *parent, Vec3 *pos, f32 dir)
Definition
itseakvanish.c:19
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
forward.h
src
melee
it
kinds
itseakvanish.h
Generated by
1.17.0