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itseakvanish.h
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1#ifndef GALE01_2B1C60
2#define GALE01_2B1C60
3
4#include <Runtime/platform.h>
5
7
8#include <dolphin/mtx.h>
10#include <melee/it/types.h>
11
12/* 2B1C60 */ Item_GObj* it_802B1C60(HSD_GObj* parent, Vec3* pos, f32 dir);
14/* 2B1D40 */ void it_802B1D40(Item_GObj*, HSD_GObj*);
15/* 2B1DAC */ bool itSeakvanish_UnkMotion0_Anim(Item_GObj*);
16/* 2B1DCC */ void it_802B1DCC(Item_GObj*, HSD_GObj*);
17/* 3F70B8 */ extern ItemStateTable it_803F70B8[];
18
19#endif
struct Vec Vec3
float f32
Definition types.h:13
ItemStateTable it_803F70B8[]
Definition itseakvanish.c:10
bool itSeakVanish_Logic42_DmgDealt(Item_GObj *)
Definition itseakvanish.c:35
void it_802B1D40(Item_GObj *, HSD_GObj *)
Definition itseakvanish.c:40
void it_802B1DCC(Item_GObj *, HSD_GObj *)
Definition itseakvanish.c:58
bool itSeakvanish_UnkMotion0_Anim(Item_GObj *)
Definition itseakvanish.c:53
Item_GObj * it_802B1C60(HSD_GObj *parent, Vec3 *pos, f32 dir)
Definition itseakvanish.c:19
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12