SSBM Decomp
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itseakvanish.h
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1#ifndef GALE01_2B1C60
2#define GALE01_2B1C60
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <baselib/forward.h>
11
12#include <dolphin/mtx.h>
13
14/* 2B1C60 */ Item_GObj* it_802B1C60(HSD_GObj* parent, Vec3* pos, f32 dir);
15/* 2B1D38 */ bool it_2725_Logic42_DmgDealt(Item_GObj*);
16/* 2B1D40 */ void it_802B1D40(Item_GObj*, HSD_GObj*);
17/* 2B1DAC */ bool itSeakvanish_UnkMotion0_Anim(Item_GObj*);
18/* 2B1DCC */ void it_802B1DCC(Item_GObj*, HSD_GObj*);
19/* 3F70B8 */ extern ItemStateTable it_803F70B8[];
20
21#endif
static HSD_JObj * parent(HSD_JObj *jobj)
Definition ftanim.c:158
void it_802B1D40(Item_GObj *, HSD_GObj *)
Definition itseakvanish.c:50
void it_802B1DCC(Item_GObj *, HSD_GObj *)
Definition itseakvanish.c:68
ItemStateTable it_803F70B8[]
Definition itseakvanish.c:12
bool itSeakvanish_UnkMotion0_Anim(Item_GObj *)
Definition itseakvanish.c:63
Item_GObj * it_802B1C60(HSD_GObj *parent, Vec3 *pos, f32 dir)
Definition itseakvanish.c:21
bool it_2725_Logic42_DmgDealt(Item_GObj *)
Definition itseakvanish.c:45
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11