SSBM Decomp
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itseakneedlethrown.c File Reference
#include "itseakneedlethrown.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"

Functions

void it_2725_Logic109_Destroyed (Item_GObj *gobj)
 it_802AFD8C
 
bool itSeakneedlethrown_UnkMotion3_Anim (Item_GObj *gobj)
 it_802AFF08
 
void itSeakneedlethrown_UnkMotion0_Phys (Item_GObj *gobj)
 itSeakneedlethrown_UnkMotion4_Anim
 
void itSeakneedlethrown_UnkMotion1_Phys (Item_GObj *gobj)
 
void itSeakneedlethrown_UnkMotion2_Phys (Item_GObj *gobj)
 
void itSeakneedlethrown_UnkMotion3_Phys (Item_GObj *gobj)
 
void itSeakneedlethrown_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itSeakneedlethrown_UnkMotion3_Coll (Item_GObj *gobj)
 itSeakneedlethrown_UnkMotion0_Coll
 
void it_2725_Logic109_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 itSeakneedlethrown_UnkMotion4_Coll
 

Function Documentation

◆ it_2725_Logic109_Destroyed()

void it_2725_Logic109_Destroyed ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion3_Anim()

◆ itSeakneedlethrown_UnkMotion0_Phys()

void itSeakneedlethrown_UnkMotion0_Phys ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion1_Phys()

void itSeakneedlethrown_UnkMotion1_Phys ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion2_Phys()

void itSeakneedlethrown_UnkMotion2_Phys ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion3_Phys()

void itSeakneedlethrown_UnkMotion3_Phys ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion4_Phys()

void itSeakneedlethrown_UnkMotion4_Phys ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion3_Coll()

◆ it_2725_Logic109_EvtUnk()