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SSBM Decomp
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#include "itseakneedlethrown.h"#include <melee/it/forward.h>#include <math.h>#include <placeholder.h>#include <melee/db/db.h>#include <melee/ft/ftlib.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/it/itmaplib.h>#include <melee/lb/lbvector.h>#include <melee/mp/mpcoll.h>#include <melee/mp/mplib.h>#include <sysdolphin/baselib/jobj.h>#include <sysdolphin/baselib/random.h>Variables | |
| ItemStateTable | it_803F6F50 [] |
| static f32 | it_803F6FA0 [8] |
| static f32 | it_803F6FC0 [8] |
| static f32 | it_803F6FE0 [8] |
| static f32 | it_803F7000 [8] = { 0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f, 1.2f, 1.4f } |
| static f32 | it_803F7020 [8] |
| static f32 | it_803F7040 [8] |
| static f32 | it_803F7060 [8] |
| void itSeakNeedleThrown_Logic109_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802AFF08 | ( | Item_GObj * | gobj, |
| Fighter_GObj * | owner ) |
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inlinestatic |
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inlinestatic |
| void it_802B00F4 | ( | Item_GObj * | gobj, |
| Fighter_GObj * | owner ) |
| void itSeakneedlethrown_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void itSeakneedlethrown_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void itSeakneedlethrown_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void itSeakneedlethrown_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| void itSeakneedlethrown_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F6F50[] |
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