SSBM Decomp
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#include "itseakneedlethrown.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
Functions | |
void | it_2725_Logic109_Destroyed (Item_GObj *gobj) |
it_802AFD8C | |
bool | itSeakneedlethrown_UnkMotion3_Anim (Item_GObj *gobj) |
it_802AFF08 | |
void | itSeakneedlethrown_UnkMotion0_Phys (Item_GObj *gobj) |
itSeakneedlethrown_UnkMotion4_Anim | |
void | itSeakneedlethrown_UnkMotion1_Phys (Item_GObj *gobj) |
void | itSeakneedlethrown_UnkMotion2_Phys (Item_GObj *gobj) |
void | itSeakneedlethrown_UnkMotion3_Phys (Item_GObj *gobj) |
void | itSeakneedlethrown_UnkMotion4_Phys (Item_GObj *gobj) |
bool | itSeakneedlethrown_UnkMotion3_Coll (Item_GObj *gobj) |
itSeakneedlethrown_UnkMotion0_Coll | |
void | it_2725_Logic109_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
itSeakneedlethrown_UnkMotion4_Coll | |
void it_2725_Logic109_Destroyed | ( | Item_GObj * | gobj | ) |
void itSeakneedlethrown_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void itSeakneedlethrown_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void itSeakneedlethrown_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
void itSeakneedlethrown_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
void itSeakneedlethrown_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |