#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_802AFD8C()
◆ it_802AFEA8()
◆ it_2725_Logic109_Destroyed()
void it_2725_Logic109_Destroyed |
( |
Item_GObj * |
gobj | ) |
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◆ it_802AFF08()
◆ it_802B00F4()
◆ itSeakneedlethrown_UnkMotion0_Anim()
◆ itSeakneedlethrown_UnkMotion1_Anim()
◆ itSeakneedlethrown_UnkMotion2_Anim()
◆ itSeakneedlethrown_UnkMotion3_Anim()
◆ itSeakneedlethrown_UnkMotion4_Anim()
◆ itSeakneedlethrown_UnkMotion0_Phys()
void itSeakneedlethrown_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itSeakneedlethrown_UnkMotion1_Phys()
void itSeakneedlethrown_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itSeakneedlethrown_UnkMotion2_Phys()
void itSeakneedlethrown_UnkMotion2_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itSeakneedlethrown_UnkMotion3_Phys()
void itSeakneedlethrown_UnkMotion3_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itSeakneedlethrown_UnkMotion4_Phys()
void itSeakneedlethrown_UnkMotion4_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itSeakneedlethrown_UnkMotion0_Coll()
◆ itSeakneedlethrown_UnkMotion1_Coll()
◆ itSeakneedlethrown_UnkMotion2_Coll()
◆ itSeakneedlethrown_UnkMotion3_Coll()
◆ itSeakneedlethrown_UnkMotion4_Coll()
◆ it_2725_Logic109_DmgDealt()
◆ it_2725_Logic109_Clanked()
◆ it_2725_Logic109_DmgReceived()
◆ it_2725_Logic109_Reflected()
◆ it_2725_Logic109_ShieldBounced()
◆ it_2725_Logic109_HitShield()
◆ it_2725_Logic109_EvtUnk()
◆ it_803F6F50