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itseakneedlethrown.h File Reference
#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Item_GObjit_802AFD8C (Item_GObj *, Vec3 *, u32, float)
 
Item_GObjit_802AFEA8 (Item_GObj *gobj, Fighter_GObj *owner_gobj, u32)
 
void it_2725_Logic109_Destroyed (Item_GObj *)
 it_802AFD8C
 
UNK_RET it_802AFF08 (UNK_PARAMS)
 
UNK_RET it_802B00F4 (UNK_PARAMS)
 
bool itSeakneedlethrown_UnkMotion0_Anim (Item_GObj *gobj)
 
bool itSeakneedlethrown_UnkMotion1_Anim (Item_GObj *gobj)
 
bool itSeakneedlethrown_UnkMotion2_Anim (Item_GObj *gobj)
 
bool itSeakneedlethrown_UnkMotion3_Anim (Item_GObj *gobj)
 
bool itSeakneedlethrown_UnkMotion4_Anim (Item_GObj *gobj)
 
void itSeakneedlethrown_UnkMotion0_Phys (Item_GObj *gobj)
 it_802AFF08
 
void itSeakneedlethrown_UnkMotion1_Phys (Item_GObj *gobj)
 
void itSeakneedlethrown_UnkMotion2_Phys (Item_GObj *gobj)
 itSeakneedlethrown_UnkMotion1_Phys
 
void itSeakneedlethrown_UnkMotion3_Phys (Item_GObj *)
 
void itSeakneedlethrown_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itSeakneedlethrown_UnkMotion0_Coll (Item_GObj *gobj)
 
bool itSeakneedlethrown_UnkMotion1_Coll (Item_GObj *gobj)
 
bool itSeakneedlethrown_UnkMotion2_Coll (Item_GObj *gobj)
 
bool itSeakneedlethrown_UnkMotion3_Coll (Item_GObj *gobj)
 itSeakneedlethrown_UnkMotion4_Phys
 
bool itSeakneedlethrown_UnkMotion4_Coll (Item_GObj *gobj)
 
bool it_2725_Logic109_DmgDealt (Item_GObj *)
 
bool it_2725_Logic109_Clanked (Item_GObj *)
 
bool it_2725_Logic109_DmgReceived (Item_GObj *)
 
bool it_2725_Logic109_Reflected (Item_GObj *)
 
bool it_2725_Logic109_ShieldBounced (Item_GObj *)
 
bool it_2725_Logic109_HitShield (Item_GObj *)
 
void it_2725_Logic109_EvtUnk (Item_GObj *, Item_GObj *)
 itSeakneedlethrown_UnkMotion4_Coll
 

Variables

ItemStateTable it_803F6F50 []
 

Function Documentation

◆ it_802AFD8C()

Item_GObj * it_802AFD8C ( Item_GObj ,
Vec3 *  ,
u32  ,
float   
)

◆ it_802AFEA8()

Item_GObj * it_802AFEA8 ( Item_GObj gobj,
Fighter_GObj *  owner_gobj,
u32   
)

◆ it_2725_Logic109_Destroyed()

void it_2725_Logic109_Destroyed ( Item_GObj gobj)

◆ it_802AFF08()

UNK_RET it_802AFF08 ( UNK_PARAMS  )

◆ it_802B00F4()

UNK_RET it_802B00F4 ( UNK_PARAMS  )

◆ itSeakneedlethrown_UnkMotion0_Anim()

bool itSeakneedlethrown_UnkMotion0_Anim ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion1_Anim()

bool itSeakneedlethrown_UnkMotion1_Anim ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion2_Anim()

bool itSeakneedlethrown_UnkMotion2_Anim ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion3_Anim()

bool itSeakneedlethrown_UnkMotion3_Anim ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion4_Anim()

bool itSeakneedlethrown_UnkMotion4_Anim ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion0_Phys()

◆ itSeakneedlethrown_UnkMotion1_Phys()

void itSeakneedlethrown_UnkMotion1_Phys ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion2_Phys()

void itSeakneedlethrown_UnkMotion2_Phys ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion3_Phys()

void itSeakneedlethrown_UnkMotion3_Phys ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion4_Phys()

void itSeakneedlethrown_UnkMotion4_Phys ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion0_Coll()

bool itSeakneedlethrown_UnkMotion0_Coll ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion1_Coll()

bool itSeakneedlethrown_UnkMotion1_Coll ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion2_Coll()

bool itSeakneedlethrown_UnkMotion2_Coll ( Item_GObj gobj)

◆ itSeakneedlethrown_UnkMotion3_Coll()

◆ itSeakneedlethrown_UnkMotion4_Coll()

bool itSeakneedlethrown_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_2725_Logic109_DmgDealt()

bool it_2725_Logic109_DmgDealt ( Item_GObj )

◆ it_2725_Logic109_Clanked()

bool it_2725_Logic109_Clanked ( Item_GObj )

◆ it_2725_Logic109_DmgReceived()

bool it_2725_Logic109_DmgReceived ( Item_GObj )

◆ it_2725_Logic109_Reflected()

bool it_2725_Logic109_Reflected ( Item_GObj )

◆ it_2725_Logic109_ShieldBounced()

bool it_2725_Logic109_ShieldBounced ( Item_GObj )

◆ it_2725_Logic109_HitShield()

bool it_2725_Logic109_HitShield ( Item_GObj )

◆ it_2725_Logic109_EvtUnk()

Variable Documentation

◆ it_803F6F50

ItemStateTable it_803F6F50[]
extern