#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_802AFD8C()
◆ it_802AFEA8()
◆ it_2725_Logic109_Destroyed()
      
        
          | void it_2725_Logic109_Destroyed | ( | Item_GObj * | gobj | ) |  | 
      
 
 
◆ it_802AFF08()
◆ it_802B00F4()
◆ itSeakneedlethrown_UnkMotion0_Anim()
◆ itSeakneedlethrown_UnkMotion1_Anim()
◆ itSeakneedlethrown_UnkMotion2_Anim()
◆ itSeakneedlethrown_UnkMotion3_Anim()
◆ itSeakneedlethrown_UnkMotion4_Anim()
◆ itSeakneedlethrown_UnkMotion0_Phys()
      
        
          | void itSeakneedlethrown_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |  | 
      
 
 
◆ itSeakneedlethrown_UnkMotion1_Phys()
      
        
          | void itSeakneedlethrown_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |  | 
      
 
 
◆ itSeakneedlethrown_UnkMotion2_Phys()
      
        
          | void itSeakneedlethrown_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |  | 
      
 
 
◆ itSeakneedlethrown_UnkMotion3_Phys()
      
        
          | void itSeakneedlethrown_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |  | 
      
 
 
◆ itSeakneedlethrown_UnkMotion4_Phys()
      
        
          | void itSeakneedlethrown_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |  | 
      
 
 
◆ itSeakneedlethrown_UnkMotion0_Coll()
◆ itSeakneedlethrown_UnkMotion1_Coll()
◆ itSeakneedlethrown_UnkMotion2_Coll()
◆ itSeakneedlethrown_UnkMotion3_Coll()
◆ itSeakneedlethrown_UnkMotion4_Coll()
◆ it_2725_Logic109_DmgDealt()
◆ it_2725_Logic109_Clanked()
◆ it_2725_Logic109_DmgReceived()
◆ it_2725_Logic109_Reflected()
◆ it_2725_Logic109_ShieldBounced()
◆ it_2725_Logic109_HitShield()
◆ it_2725_Logic109_EvtUnk()
◆ it_803F6F50