11#include <dolphin/mtx.h>
itSeakNeedleThrownData it_803F6F50
Definition itseakneedlethrown.c:25
bool itSeakneedlethrown_UnkMotion4_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:217
void itSeakneedlethrown_UnkMotion1_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:228
void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:226
void it_802AFEA8(Item_GObj *gobj, Fighter_GObj *owner_gobj, u32)
Definition itseakneedlethrown.c:82
bool itSeakneedlethrown_UnkMotion0_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:311
void itSeakNeedleThrown_Logic109_Destroyed(Item_GObj *)
Definition itseakneedlethrown.c:96
void itSeakneedlethrown_UnkMotion4_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:251
bool it_2725_Logic109_ShieldBounced(Item_GObj *)
Definition itseakneedlethrown.c:524
void it_802B00F4(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:165
Item_GObj * it_802AFD8C(Item_GObj *, Vec3 *, u32, float)
Definition itseakneedlethrown.c:44
bool itSeakneedlethrown_UnkMotion0_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:186
void itSeakNeedleThrown_Logic109_EvtUnk(Item_GObj *, Item_GObj *)
Definition itseakneedlethrown.c:568
bool itSeakneedlethrown_UnkMotion2_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:202
void it_802AFF08(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:101
bool itSeakneedlethrown_UnkMotion1_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:347
bool it_2725_Logic109_Clanked(Item_GObj *)
Definition itseakneedlethrown.c:447
bool it_2725_Logic109_HitShield(Item_GObj *)
Definition itseakneedlethrown.c:547
bool it_2725_Logic109_DmgReceived(Item_GObj *)
Definition itseakneedlethrown.c:468
bool itSeakneedlethrown_UnkMotion2_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:397
bool itSeakneedlethrown_UnkMotion4_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:409
bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:246
void itSeakneedlethrown_UnkMotion3_Phys(Item_GObj *)
Definition itseakneedlethrown.c:240
bool it_2725_Logic109_DmgDealt(Item_GObj *)
Definition itseakneedlethrown.c:426
bool itSeakneedlethrown_UnkMotion3_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:212
bool itSeakneedlethrown_UnkMotion1_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:193
void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:238
bool it_2725_Logic109_Reflected(Item_GObj *)
Definition itseakneedlethrown.c:489
HSD_GObj Item_GObj
Definition forward.h:55
Definition itseakneedlethrown.h:13
f32 x8
Definition itseakneedlethrown.h:16
f32 x0
Definition itseakneedlethrown.h:14
f32 x4
Definition itseakneedlethrown.h:15
Definition itseakneedlethrown.h:19
f32 x110[8]
Definition itseakneedlethrown.h:27
f32 xB0[8]
Definition itseakneedlethrown.h:24
f32 x90[8]
Definition itseakneedlethrown.h:23
f32 x70[8]
Definition itseakneedlethrown.h:22
f32 xD0[8]
Definition itseakneedlethrown.h:25
f32 x50[8]
Definition itseakneedlethrown.h:21
ItemStateTable states[5]
Definition itseakneedlethrown.h:20
f32 xF0[8]
Definition itseakneedlethrown.h:26