unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
ItemStateTable it_803F6F50[]
Definition itseakneedlethrown.c:25
bool itSeakneedlethrown_UnkMotion4_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:230
void itSeakneedlethrown_UnkMotion1_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:241
void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:239
void it_802AFEA8(Item_GObj *gobj, Fighter_GObj *owner_gobj, u32)
Definition itseakneedlethrown.c:98
bool itSeakneedlethrown_UnkMotion0_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:318
void itSeakNeedleThrown_Logic109_Destroyed(Item_GObj *)
Definition itseakneedlethrown.c:112
void itSeakneedlethrown_UnkMotion4_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:258
bool it_2725_Logic109_ShieldBounced(Item_GObj *)
Definition itseakneedlethrown.c:532
void it_802B00F4(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:179
Item_GObj * it_802AFD8C(Item_GObj *, Vec3 *, u32, float)
Definition itseakneedlethrown.c:60
bool itSeakneedlethrown_UnkMotion0_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:199
void itSeakNeedleThrown_Logic109_EvtUnk(Item_GObj *, Item_GObj *)
Definition itseakneedlethrown.c:579
bool itSeakneedlethrown_UnkMotion2_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:215
void it_802AFF08(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:117
bool itSeakneedlethrown_UnkMotion1_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:354
bool it_2725_Logic109_Clanked(Item_GObj *)
Definition itseakneedlethrown.c:457
bool it_2725_Logic109_HitShield(Item_GObj *)
Definition itseakneedlethrown.c:574
bool it_2725_Logic109_DmgReceived(Item_GObj *)
Definition itseakneedlethrown.c:477
bool itSeakneedlethrown_UnkMotion2_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:403
bool itSeakneedlethrown_UnkMotion4_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:420
bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:415
void itSeakneedlethrown_UnkMotion3_Phys(Item_GObj *)
Definition itseakneedlethrown.c:253
bool it_2725_Logic109_DmgDealt(Item_GObj *)
Definition itseakneedlethrown.c:437
bool itSeakneedlethrown_UnkMotion3_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:225
bool itSeakneedlethrown_UnkMotion1_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:206
void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:251
bool it_2725_Logic109_Reflected(Item_GObj *)
Definition itseakneedlethrown.c:497
HSD_GObj Item_GObj
Definition forward.h:55
Definition itseakneedlethrown.h:14
f32 x8
Definition itseakneedlethrown.h:17
f32 x0
Definition itseakneedlethrown.h:15
f32 x4
Definition itseakneedlethrown.h:16