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itseakneedlethrown.h
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1#ifndef GALE01_2AFD8C
2#define GALE01_2AFD8C
3
4#include <platform.h>
5
6#include "ft/forward.h"
7#include "it/forward.h"
8
9#include "it/items/types.h"
10
11#include <dolphin/mtx.h>
12
18
19typedef struct itSeakNeedleThrownData {
21 f32 x50[8];
22 f32 x70[8];
23 f32 x90[8];
24 f32 xB0[8];
25 f32 xD0[8];
26 f32 xF0[8];
27 f32 x110[8];
29
30/* 2AFD8C */ Item_GObj* it_802AFD8C(Item_GObj*, Vec3*, u32, float);
31/* 2AFEA8 */ void it_802AFEA8(Item_GObj* gobj, Fighter_GObj* owner_gobj, u32);
33/* 2AFF08 */ void it_802AFF08(Item_GObj*, Fighter_GObj*);
34/* 2B00F4 */ void it_802B00F4(Item_GObj*, Fighter_GObj*);
35/* 2B0210 */ bool itSeakneedlethrown_UnkMotion0_Anim(Item_GObj* gobj);
36/* 2B024C */ bool itSeakneedlethrown_UnkMotion1_Anim(Item_GObj* gobj);
37/* 2B033C */ bool itSeakneedlethrown_UnkMotion2_Anim(Item_GObj* gobj);
38/* 2B0444 */ bool itSeakneedlethrown_UnkMotion3_Anim(Item_GObj* gobj);
39/* 2B0464 */ bool itSeakneedlethrown_UnkMotion4_Anim(Item_GObj* gobj);
40/* 2B0544 */ void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj* gobj);
41/* 2B0548 */ void itSeakneedlethrown_UnkMotion1_Phys(Item_GObj* gobj);
42/* 2B057C */ void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj* gobj);
44/* 2B0598 */ void itSeakneedlethrown_UnkMotion4_Phys(Item_GObj* gobj);
45/* 2B05CC */ bool itSeakneedlethrown_UnkMotion0_Coll(Item_GObj* gobj);
46/* 2B0900 */ bool itSeakneedlethrown_UnkMotion1_Coll(Item_GObj* gobj);
47/* 2B0AB8 */ bool itSeakneedlethrown_UnkMotion2_Coll(Item_GObj* gobj);
48/* 2B0C5C */ bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj* gobj);
49/* 2B0C64 */ bool itSeakneedlethrown_UnkMotion4_Coll(Item_GObj* gobj);
50/* 2B0D84 */ bool it_2725_Logic109_DmgDealt(Item_GObj*);
51/* 2B0F34 */ bool it_2725_Logic109_Clanked(Item_GObj*);
52/* 2B10E4 */ bool it_2725_Logic109_DmgReceived(Item_GObj*);
53/* 2B1294 */ bool it_2725_Logic109_Reflected(Item_GObj*);
55/* 2B16E4 */ bool it_2725_Logic109_HitShield(Item_GObj*);
57/* 3F6F50 */ extern itSeakNeedleThrownData it_803F6F50;
58
59#endif
bool itSeakneedlethrown_UnkMotion4_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:192
void itSeakneedlethrown_UnkMotion1_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:203
void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:201
void it_802AFEA8(Item_GObj *gobj, Fighter_GObj *owner_gobj, u32)
Definition itseakneedlethrown.c:60
bool itSeakneedlethrown_UnkMotion0_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:261
void itSeakNeedleThrown_Logic109_Destroyed(Item_GObj *)
Definition itseakneedlethrown.c:74
void itSeakneedlethrown_UnkMotion4_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:226
bool it_2725_Logic109_ShieldBounced(Item_GObj *)
Definition itseakneedlethrown.c:470
void it_802B00F4(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:140
Item_GObj * it_802AFD8C(Item_GObj *, Vec3 *, u32, float)
Definition itseakneedlethrown.c:24
bool itSeakneedlethrown_UnkMotion0_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:161
void itSeakNeedleThrown_Logic109_EvtUnk(Item_GObj *, Item_GObj *)
Definition itseakneedlethrown.c:514
bool itSeakneedlethrown_UnkMotion2_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:177
void it_802AFF08(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:79
bool itSeakneedlethrown_UnkMotion1_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:297
itSeakNeedleThrownData it_803F6F50
bool it_2725_Logic109_Clanked(Item_GObj *)
Definition itseakneedlethrown.c:393
bool it_2725_Logic109_HitShield(Item_GObj *)
Definition itseakneedlethrown.c:493
bool it_2725_Logic109_DmgReceived(Item_GObj *)
Definition itseakneedlethrown.c:414
bool itSeakneedlethrown_UnkMotion2_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:345
bool itSeakneedlethrown_UnkMotion4_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:355
bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:221
void itSeakneedlethrown_UnkMotion3_Phys(Item_GObj *)
Definition itseakneedlethrown.c:215
bool it_2725_Logic109_DmgDealt(Item_GObj *)
Definition itseakneedlethrown.c:372
bool itSeakneedlethrown_UnkMotion3_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:187
bool itSeakneedlethrown_UnkMotion1_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:168
void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:213
bool it_2725_Logic109_Reflected(Item_GObj *)
Definition itseakneedlethrown.c:435
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11
Definition itseakneedlethrown.h:13
f32 x8
Definition itseakneedlethrown.h:16
f32 x0
Definition itseakneedlethrown.h:14
f32 x4
Definition itseakneedlethrown.h:15
Definition itseakneedlethrown.h:19
f32 x110[8]
Definition itseakneedlethrown.h:27
f32 xB0[8]
Definition itseakneedlethrown.h:24
f32 x90[8]
Definition itseakneedlethrown.h:23
f32 x70[8]
Definition itseakneedlethrown.h:22
f32 xD0[8]
Definition itseakneedlethrown.h:25
f32 x50[8]
Definition itseakneedlethrown.h:21
ItemStateTable states[5]
Definition itseakneedlethrown.h:20
f32 xF0[8]
Definition itseakneedlethrown.h:26