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itseakneedlethrown.h
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1#ifndef GALE01_2AFD8C
2#define GALE01_2AFD8C
3
4#include <platform.h>
5
6#include "ft/forward.h"
7#include "it/forward.h"
8
9#include "it/items/types.h"
10
11#include <dolphin/mtx.h>
12
13/* 2AFD8C */ Item_GObj* it_802AFD8C(Item_GObj*, Vec3*, u32, float);
14/* 2AFEA8 */ Item_GObj* it_802AFEA8(Item_GObj* gobj, Fighter_GObj* owner_gobj,
15 u32);
16/* 2AFEF8 */ void it_2725_Logic109_Destroyed(Item_GObj*);
24/* 2B0544 */ void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj* gobj);
26/* 2B057C */ void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj* gobj);
32/* 2B0C5C */ bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj* gobj);
40/* 2B1890 */ void it_2725_Logic109_EvtUnk(Item_GObj*, Item_GObj*);
41/* 3F6F50 */ extern ItemStateTable it_803F6F50[];
42
43#endif
bool itSeakneedlethrown_UnkMotion4_Anim(Item_GObj *gobj)
void itSeakneedlethrown_UnkMotion1_Phys(Item_GObj *gobj)
UNK_RET it_802B00F4(UNK_PARAMS)
void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj *gobj)
it_802AFF08
Definition itseakneedlethrown.c:31
bool itSeakneedlethrown_UnkMotion0_Coll(Item_GObj *gobj)
void it_2725_Logic109_Destroyed(Item_GObj *)
it_802AFD8C
Definition itseakneedlethrown.c:12
void itSeakneedlethrown_UnkMotion4_Phys(Item_GObj *gobj)
bool it_2725_Logic109_ShieldBounced(Item_GObj *)
ItemStateTable it_803F6F50[]
Item_GObj * it_802AFD8C(Item_GObj *, Vec3 *, u32, float)
bool itSeakneedlethrown_UnkMotion0_Anim(Item_GObj *gobj)
bool itSeakneedlethrown_UnkMotion2_Anim(Item_GObj *gobj)
bool itSeakneedlethrown_UnkMotion1_Coll(Item_GObj *gobj)
UNK_RET it_802AFF08(UNK_PARAMS)
Item_GObj * it_802AFEA8(Item_GObj *gobj, Fighter_GObj *owner_gobj, u32)
bool it_2725_Logic109_Clanked(Item_GObj *)
bool it_2725_Logic109_HitShield(Item_GObj *)
void it_2725_Logic109_EvtUnk(Item_GObj *, Item_GObj *)
itSeakneedlethrown_UnkMotion4_Coll
Definition itseakneedlethrown.c:70
bool it_2725_Logic109_DmgReceived(Item_GObj *)
bool itSeakneedlethrown_UnkMotion2_Coll(Item_GObj *gobj)
bool itSeakneedlethrown_UnkMotion4_Coll(Item_GObj *gobj)
bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj *gobj)
itSeakneedlethrown_UnkMotion4_Phys
Definition itseakneedlethrown.c:51
void itSeakneedlethrown_UnkMotion3_Phys(Item_GObj *)
Definition itseakneedlethrown.c:37
bool it_2725_Logic109_DmgDealt(Item_GObj *)
bool itSeakneedlethrown_UnkMotion3_Anim(Item_GObj *gobj)
bool itSeakneedlethrown_UnkMotion1_Anim(Item_GObj *gobj)
void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj *gobj)
itSeakneedlethrown_UnkMotion1_Phys
Definition itseakneedlethrown.c:35
bool it_2725_Logic109_Reflected(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11