11#include <dolphin/mtx.h>
bool itSeakneedlethrown_UnkMotion4_Anim(Item_GObj *gobj)
void itSeakneedlethrown_UnkMotion1_Phys(Item_GObj *gobj)
UNK_RET it_802B00F4(UNK_PARAMS)
void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj *gobj)
it_802AFF08
Definition itseakneedlethrown.c:31
bool itSeakneedlethrown_UnkMotion0_Coll(Item_GObj *gobj)
void it_2725_Logic109_Destroyed(Item_GObj *)
it_802AFD8C
Definition itseakneedlethrown.c:12
void itSeakneedlethrown_UnkMotion4_Phys(Item_GObj *gobj)
bool it_2725_Logic109_ShieldBounced(Item_GObj *)
ItemStateTable it_803F6F50[]
Item_GObj * it_802AFD8C(Item_GObj *, Vec3 *, u32, float)
bool itSeakneedlethrown_UnkMotion0_Anim(Item_GObj *gobj)
bool itSeakneedlethrown_UnkMotion2_Anim(Item_GObj *gobj)
bool itSeakneedlethrown_UnkMotion1_Coll(Item_GObj *gobj)
UNK_RET it_802AFF08(UNK_PARAMS)
Item_GObj * it_802AFEA8(Item_GObj *gobj, Fighter_GObj *owner_gobj, u32)
bool it_2725_Logic109_Clanked(Item_GObj *)
bool it_2725_Logic109_HitShield(Item_GObj *)
void it_2725_Logic109_EvtUnk(Item_GObj *, Item_GObj *)
itSeakneedlethrown_UnkMotion4_Coll
Definition itseakneedlethrown.c:70
bool it_2725_Logic109_DmgReceived(Item_GObj *)
bool itSeakneedlethrown_UnkMotion2_Coll(Item_GObj *gobj)
bool itSeakneedlethrown_UnkMotion4_Coll(Item_GObj *gobj)
bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj *gobj)
itSeakneedlethrown_UnkMotion4_Phys
Definition itseakneedlethrown.c:51
void itSeakneedlethrown_UnkMotion3_Phys(Item_GObj *)
Definition itseakneedlethrown.c:37
bool it_2725_Logic109_DmgDealt(Item_GObj *)
bool itSeakneedlethrown_UnkMotion3_Anim(Item_GObj *gobj)
bool itSeakneedlethrown_UnkMotion1_Anim(Item_GObj *gobj)
void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj *gobj)
itSeakneedlethrown_UnkMotion1_Phys
Definition itseakneedlethrown.c:35
bool it_2725_Logic109_Reflected(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26