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itseakneedlethrown.h
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1#ifndef GALE01_2AFD8C
2#define GALE01_2AFD8C
3
4#include <platform.h>
5
6#include "ft/forward.h"
7#include "it/forward.h"
8
9#include "it/items/types.h"
10#include "it/types.h"
11
12#include <dolphin/mtx.h>
13
19
20/* 2AFD8C */ Item_GObj* it_802AFD8C(Item_GObj*, Vec3*, u32, float);
21/* 2AFEA8 */ void it_802AFEA8(Item_GObj* gobj, Fighter_GObj* owner_gobj, u32);
23/* 2AFF08 */ void it_802AFF08(Item_GObj*, Fighter_GObj*);
24/* 2B00F4 */ void it_802B00F4(Item_GObj*, Fighter_GObj*);
25/* 2B0210 */ bool itSeakneedlethrown_UnkMotion0_Anim(Item_GObj* gobj);
26/* 2B024C */ bool itSeakneedlethrown_UnkMotion1_Anim(Item_GObj* gobj);
27/* 2B033C */ bool itSeakneedlethrown_UnkMotion2_Anim(Item_GObj* gobj);
28/* 2B0444 */ bool itSeakneedlethrown_UnkMotion3_Anim(Item_GObj* gobj);
29/* 2B0464 */ bool itSeakneedlethrown_UnkMotion4_Anim(Item_GObj* gobj);
30/* 2B0544 */ void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj* gobj);
31/* 2B0548 */ void itSeakneedlethrown_UnkMotion1_Phys(Item_GObj* gobj);
32/* 2B057C */ void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj* gobj);
34/* 2B0598 */ void itSeakneedlethrown_UnkMotion4_Phys(Item_GObj* gobj);
35/* 2B05CC */ bool itSeakneedlethrown_UnkMotion0_Coll(Item_GObj* gobj);
36/* 2B0900 */ bool itSeakneedlethrown_UnkMotion1_Coll(Item_GObj* gobj);
37/* 2B0AB8 */ bool itSeakneedlethrown_UnkMotion2_Coll(Item_GObj* gobj);
38/* 2B0C5C */ bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj* gobj);
39/* 2B0C64 */ bool itSeakneedlethrown_UnkMotion4_Coll(Item_GObj* gobj);
40/* 2B0D84 */ bool it_2725_Logic109_DmgDealt(Item_GObj*);
41/* 2B0F34 */ bool it_2725_Logic109_Clanked(Item_GObj*);
42/* 2B10E4 */ bool it_2725_Logic109_DmgReceived(Item_GObj*);
43/* 2B1294 */ bool it_2725_Logic109_Reflected(Item_GObj*);
45/* 2B16E4 */ bool it_2725_Logic109_HitShield(Item_GObj*);
47/* 3F6F50 */ extern ItemStateTable it_803F6F50[];
48
49#endif
struct Vec Vec3
unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
ItemStateTable it_803F6F50[]
Definition itseakneedlethrown.c:25
bool itSeakneedlethrown_UnkMotion4_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:230
void itSeakneedlethrown_UnkMotion1_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:241
void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:239
void it_802AFEA8(Item_GObj *gobj, Fighter_GObj *owner_gobj, u32)
Definition itseakneedlethrown.c:98
bool itSeakneedlethrown_UnkMotion0_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:318
void itSeakNeedleThrown_Logic109_Destroyed(Item_GObj *)
Definition itseakneedlethrown.c:112
void itSeakneedlethrown_UnkMotion4_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:258
bool it_2725_Logic109_ShieldBounced(Item_GObj *)
Definition itseakneedlethrown.c:532
void it_802B00F4(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:179
Item_GObj * it_802AFD8C(Item_GObj *, Vec3 *, u32, float)
Definition itseakneedlethrown.c:60
bool itSeakneedlethrown_UnkMotion0_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:199
void itSeakNeedleThrown_Logic109_EvtUnk(Item_GObj *, Item_GObj *)
Definition itseakneedlethrown.c:579
bool itSeakneedlethrown_UnkMotion2_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:215
void it_802AFF08(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:117
bool itSeakneedlethrown_UnkMotion1_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:354
bool it_2725_Logic109_Clanked(Item_GObj *)
Definition itseakneedlethrown.c:457
bool it_2725_Logic109_HitShield(Item_GObj *)
Definition itseakneedlethrown.c:574
bool it_2725_Logic109_DmgReceived(Item_GObj *)
Definition itseakneedlethrown.c:477
bool itSeakneedlethrown_UnkMotion2_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:403
bool itSeakneedlethrown_UnkMotion4_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:420
bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:415
void itSeakneedlethrown_UnkMotion3_Phys(Item_GObj *)
Definition itseakneedlethrown.c:253
bool it_2725_Logic109_DmgDealt(Item_GObj *)
Definition itseakneedlethrown.c:437
bool itSeakneedlethrown_UnkMotion3_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:225
bool itSeakneedlethrown_UnkMotion1_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:206
void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:251
bool it_2725_Logic109_Reflected(Item_GObj *)
Definition itseakneedlethrown.c:497
HSD_GObj Item_GObj
Definition forward.h:55
Definition types.h:11
Definition itseakneedlethrown.h:14
f32 x8
Definition itseakneedlethrown.h:17
f32 x0
Definition itseakneedlethrown.h:15
f32 x4
Definition itseakneedlethrown.h:16