SSBM Decomp
Loading...
Searching...
No Matches
itseakneedlethrown.h
Go to the documentation of this file.
1#ifndef GALE01_2AFD8C
2#define GALE01_2AFD8C
3
4#include <Runtime/platform.h>
5
6#include <melee/ft/forward.h>
7#include <melee/it/forward.h>
8
9#include <dolphin/mtx.h>
10#include <melee/it/itemattrs.h> // IWYU pragma: export
12#include <melee/it/types.h>
13
14/* 2AFD8C */ Item_GObj* it_802AFD8C(Item_GObj*, Vec3*, u32, float);
15/* 2AFEA8 */ void it_802AFEA8(Item_GObj* gobj, Fighter_GObj* owner_gobj, u32);
17/* 2AFF08 */ void it_802AFF08(Item_GObj*, Fighter_GObj*);
18/* 2B00F4 */ void it_802B00F4(Item_GObj*, Fighter_GObj*);
19/* 2B0210 */ bool itSeakneedlethrown_UnkMotion0_Anim(Item_GObj* gobj);
20/* 2B024C */ bool itSeakneedlethrown_UnkMotion1_Anim(Item_GObj* gobj);
21/* 2B033C */ bool itSeakneedlethrown_UnkMotion2_Anim(Item_GObj* gobj);
22/* 2B0444 */ bool itSeakneedlethrown_UnkMotion3_Anim(Item_GObj* gobj);
23/* 2B0464 */ bool itSeakneedlethrown_UnkMotion4_Anim(Item_GObj* gobj);
24/* 2B0544 */ void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj* gobj);
25/* 2B0548 */ void itSeakneedlethrown_UnkMotion1_Phys(Item_GObj* gobj);
26/* 2B057C */ void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj* gobj);
28/* 2B0598 */ void itSeakneedlethrown_UnkMotion4_Phys(Item_GObj* gobj);
29/* 2B05CC */ bool itSeakneedlethrown_UnkMotion0_Coll(Item_GObj* gobj);
30/* 2B0900 */ bool itSeakneedlethrown_UnkMotion1_Coll(Item_GObj* gobj);
31/* 2B0AB8 */ bool itSeakneedlethrown_UnkMotion2_Coll(Item_GObj* gobj);
32/* 2B0C5C */ bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj* gobj);
33/* 2B0C64 */ bool itSeakneedlethrown_UnkMotion4_Coll(Item_GObj* gobj);
34/* 2B0D84 */ bool it_2725_Logic109_DmgDealt(Item_GObj*);
35/* 2B0F34 */ bool it_2725_Logic109_Clanked(Item_GObj*);
36/* 2B10E4 */ bool it_2725_Logic109_DmgReceived(Item_GObj*);
37/* 2B1294 */ bool it_2725_Logic109_Reflected(Item_GObj*);
39/* 2B16E4 */ bool it_2725_Logic109_HitShield(Item_GObj*);
41/* 3F6F50 */ extern ItemStateTable it_803F6F50[];
42
43#endif
ItemStateTable it_803F6F50[]
Definition itseakneedlethrown.c:23
bool itSeakneedlethrown_UnkMotion4_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:220
void itSeakneedlethrown_UnkMotion1_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:231
void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:229
void it_802AFEA8(Item_GObj *gobj, Fighter_GObj *owner_gobj, u32)
Definition itseakneedlethrown.c:88
bool itSeakneedlethrown_UnkMotion0_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:308
void itSeakNeedleThrown_Logic109_Destroyed(Item_GObj *)
Definition itseakneedlethrown.c:102
void itSeakneedlethrown_UnkMotion4_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:248
bool it_2725_Logic109_ShieldBounced(Item_GObj *)
Definition itseakneedlethrown.c:522
void it_802B00F4(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:169
Item_GObj * it_802AFD8C(Item_GObj *, Vec3 *, u32, float)
Definition itseakneedlethrown.c:61
bool itSeakneedlethrown_UnkMotion0_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:189
void itSeakNeedleThrown_Logic109_EvtUnk(Item_GObj *, Item_GObj *)
Definition itseakneedlethrown.c:569
bool itSeakneedlethrown_UnkMotion2_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:205
void it_802AFF08(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:107
bool itSeakneedlethrown_UnkMotion1_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:344
bool it_2725_Logic109_Clanked(Item_GObj *)
Definition itseakneedlethrown.c:447
bool it_2725_Logic109_HitShield(Item_GObj *)
Definition itseakneedlethrown.c:564
bool it_2725_Logic109_DmgReceived(Item_GObj *)
Definition itseakneedlethrown.c:467
bool itSeakneedlethrown_UnkMotion2_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:393
bool itSeakneedlethrown_UnkMotion4_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:410
bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:405
void itSeakneedlethrown_UnkMotion3_Phys(Item_GObj *)
Definition itseakneedlethrown.c:243
bool it_2725_Logic109_DmgDealt(Item_GObj *)
Definition itseakneedlethrown.c:427
bool itSeakneedlethrown_UnkMotion3_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:215
bool itSeakneedlethrown_UnkMotion1_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:196
void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:241
bool it_2725_Logic109_Reflected(Item_GObj *)
Definition itseakneedlethrown.c:487
struct Vec Vec3
unsigned int u32
Definition types.h:13
HSD_GObj Item_GObj
Definition forward.h:64
Definition types.h:10