11#include <dolphin/mtx.h>
bool itSeakneedlethrown_UnkMotion4_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:192
void itSeakneedlethrown_UnkMotion1_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:203
void itSeakneedlethrown_UnkMotion0_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:201
void it_802AFEA8(Item_GObj *gobj, Fighter_GObj *owner_gobj, u32)
Definition itseakneedlethrown.c:60
bool itSeakneedlethrown_UnkMotion0_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:261
void itSeakNeedleThrown_Logic109_Destroyed(Item_GObj *)
Definition itseakneedlethrown.c:74
void itSeakneedlethrown_UnkMotion4_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:226
bool it_2725_Logic109_ShieldBounced(Item_GObj *)
Definition itseakneedlethrown.c:470
void it_802B00F4(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:140
Item_GObj * it_802AFD8C(Item_GObj *, Vec3 *, u32, float)
Definition itseakneedlethrown.c:24
bool itSeakneedlethrown_UnkMotion0_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:161
void itSeakNeedleThrown_Logic109_EvtUnk(Item_GObj *, Item_GObj *)
Definition itseakneedlethrown.c:514
bool itSeakneedlethrown_UnkMotion2_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:177
void it_802AFF08(Item_GObj *, Fighter_GObj *)
Definition itseakneedlethrown.c:79
bool itSeakneedlethrown_UnkMotion1_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:297
itSeakNeedleThrownData it_803F6F50
bool it_2725_Logic109_Clanked(Item_GObj *)
Definition itseakneedlethrown.c:393
bool it_2725_Logic109_HitShield(Item_GObj *)
Definition itseakneedlethrown.c:493
bool it_2725_Logic109_DmgReceived(Item_GObj *)
Definition itseakneedlethrown.c:414
bool itSeakneedlethrown_UnkMotion2_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:345
bool itSeakneedlethrown_UnkMotion4_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:355
bool itSeakneedlethrown_UnkMotion3_Coll(Item_GObj *gobj)
Definition itseakneedlethrown.c:221
void itSeakneedlethrown_UnkMotion3_Phys(Item_GObj *)
Definition itseakneedlethrown.c:215
bool it_2725_Logic109_DmgDealt(Item_GObj *)
Definition itseakneedlethrown.c:372
bool itSeakneedlethrown_UnkMotion3_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:187
bool itSeakneedlethrown_UnkMotion1_Anim(Item_GObj *gobj)
Definition itseakneedlethrown.c:168
void itSeakneedlethrown_UnkMotion2_Phys(Item_GObj *gobj)
Definition itseakneedlethrown.c:213
bool it_2725_Logic109_Reflected(Item_GObj *)
Definition itseakneedlethrown.c:435
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition itseakneedlethrown.h:13
f32 x8
Definition itseakneedlethrown.h:16
f32 x0
Definition itseakneedlethrown.h:14
f32 x4
Definition itseakneedlethrown.h:15
Definition itseakneedlethrown.h:19
f32 x110[8]
Definition itseakneedlethrown.h:27
f32 xB0[8]
Definition itseakneedlethrown.h:24
f32 x90[8]
Definition itseakneedlethrown.h:23
f32 x70[8]
Definition itseakneedlethrown.h:22
f32 xD0[8]
Definition itseakneedlethrown.h:25
f32 x50[8]
Definition itseakneedlethrown.h:21
ItemStateTable states[5]
Definition itseakneedlethrown.h:20
f32 xF0[8]
Definition itseakneedlethrown.h:26