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SSBM Decomp
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#include "itseakneedleheld.h"#include "ft/chara/ftKirby/ftKb_Init.h"#include "ft/chara/ftSeak/ftSk_SpecialS.h"#include "ft/forward.h"#include "ft/ftlib.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/item.h"#include <baselib/jobj.h>Functions | |
| void | it_802B18B0 (Item_GObj *gobj) |
| Item_GObj * | it_802B19AC (Fighter_GObj *parent_gobj, Vec3 *cur_pos, Fighter_Part part, ItemKind kind, float facing_dir) |
| void | itSeakNeedleHeld_Logic110_PickedUp (Item_GObj *gobj) |
| bool | itSeakneedleheld_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itSeakneedleheld_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itSeakneedleheld_UnkMotion0_Coll (Item_GObj *gobj) |
| void | itSeakNeedleHeld_Logic110_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F70A8 [] |
| void it_802B18B0 | ( | Item_GObj * | gobj | ) |
| Item_GObj * it_802B19AC | ( | Fighter_GObj * | parent_gobj, |
| Vec3 * | cur_pos, | ||
| Fighter_Part | part, | ||
| ItemKind | kind, | ||
| float | facing_dir | ||
| ) |
| void itSeakNeedleHeld_Logic110_PickedUp | ( | Item_GObj * | gobj | ) |
| void itSeakneedleheld_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F70A8[] |