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itseakneedleheld.c File Reference
#include "itseakneedleheld.h"
#include "ft/chara/ftKirby/ftKb_Init.h"
#include "ft/chara/ftSeak/ftSk_SpecialS.h"
#include "ft/forward.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/item.h"
#include <baselib/jobj.h>

Functions

void it_802B18B0 (Item_GObj *gobj)
 
Item_GObjit_802B19AC (Fighter_GObj *parent_gobj, Vec3 *cur_pos, Fighter_Part part, ItemKind kind, float facing_dir)
 
void itSeakNeedleHeld_Logic110_PickedUp (Item_GObj *gobj)
 
bool itSeakneedleheld_UnkMotion0_Anim (Item_GObj *gobj)
 
void itSeakneedleheld_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itSeakneedleheld_UnkMotion0_Coll (Item_GObj *gobj)
 
void itSeakNeedleHeld_Logic110_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F70A8 []
 

Function Documentation

◆ it_802B18B0()

void it_802B18B0 ( Item_GObj gobj)

◆ it_802B19AC()

Item_GObj * it_802B19AC ( Fighter_GObj *  parent_gobj,
Vec3 *  cur_pos,
Fighter_Part  part,
ItemKind  kind,
float  facing_dir 
)

◆ itSeakNeedleHeld_Logic110_PickedUp()

void itSeakNeedleHeld_Logic110_PickedUp ( Item_GObj gobj)

◆ itSeakneedleheld_UnkMotion0_Anim()

bool itSeakneedleheld_UnkMotion0_Anim ( Item_GObj gobj)

◆ itSeakneedleheld_UnkMotion0_Phys()

void itSeakneedleheld_UnkMotion0_Phys ( Item_GObj gobj)

◆ itSeakneedleheld_UnkMotion0_Coll()

bool itSeakneedleheld_UnkMotion0_Coll ( Item_GObj gobj)

◆ itSeakNeedleHeld_Logic110_EvtUnk()

void itSeakNeedleHeld_Logic110_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F70A8

ItemStateTable it_803F70A8[]
Initial value:
= {
{
-1,
},
}
bool itSeakneedleheld_UnkMotion0_Coll(Item_GObj *gobj)
Definition itseakneedleheld.c:147
void itSeakneedleheld_UnkMotion0_Phys(Item_GObj *gobj)
Definition itseakneedleheld.c:145
bool itSeakneedleheld_UnkMotion0_Anim(Item_GObj *gobj)
Definition itseakneedleheld.c:99