p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
ItemStateTable it_803F70A8[]
Definition itseakneedleheld.c:17
void it_802B18B0(Item_GObj *gobj)
Definition itseakneedleheld.c:26
Item_GObj * it_802B19AC(Fighter_GObj *parent_gobj, Vec3 *cur_pos, Fighter_Part part, ItemKind kind, float facing_dir)
Definition itseakneedleheld.c:64
bool itSeakneedleheld_UnkMotion0_Coll(Item_GObj *gobj)
Definition itseakneedleheld.c:140
void itSeakNeedleHeld_Logic110_PickedUp(Item_GObj *)
Definition itseakneedleheld.c:87
void itSeakneedleheld_UnkMotion0_Phys(Item_GObj *gobj)
Definition itseakneedleheld.c:138
bool itSeakneedleheld_UnkMotion0_Anim(Item_GObj *gobj)
Definition itseakneedleheld.c:92
void itSeakNeedleHeld_Logic110_EvtUnk(Item_GObj *, Item_GObj *)
Definition itseakneedleheld.c:145
Fighter_Part
Definition forward.h:252
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55