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itseakneedleheld.h
Go to the documentation of this file.
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#ifndef GALE01_2B18B0
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#define GALE01_2B18B0
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2B18B0 */
void
it_802B18B0
(
Item_GObj
*
gobj
);
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/* 2B19AC */
Item_GObj
*
it_802B19AC
(Fighter_GObj* parent_gobj,
Vec3
* cur_pos,
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Fighter_Part
part,
ItemKind
kind,
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float
facing_dir);
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/* 2B1AAC */
void
itSeakNeedleHeld_Logic110_PickedUp
(
Item_GObj
*);
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/* 2B1AD4 */
bool
itSeakneedleheld_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
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/* 2B1C34 */
void
itSeakneedleheld_UnkMotion0_Phys
(
Item_GObj
*
gobj
);
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/* 2B1C38 */
bool
itSeakneedleheld_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
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/* 2B1C40 */
void
itSeakNeedleHeld_Logic110_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F70A8 */
extern
ItemStateTable
it_803F70A8
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F70A8
ItemStateTable it_803F70A8[]
Definition
itseakneedleheld.c:14
it_802B18B0
void it_802B18B0(Item_GObj *gobj)
Definition
itseakneedleheld.c:23
it_802B19AC
Item_GObj * it_802B19AC(Fighter_GObj *parent_gobj, Vec3 *cur_pos, Fighter_Part part, ItemKind kind, float facing_dir)
Definition
itseakneedleheld.c:61
itSeakneedleheld_UnkMotion0_Coll
bool itSeakneedleheld_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itseakneedleheld.c:137
itSeakNeedleHeld_Logic110_PickedUp
void itSeakNeedleHeld_Logic110_PickedUp(Item_GObj *)
Definition
itseakneedleheld.c:84
itSeakneedleheld_UnkMotion0_Phys
void itSeakneedleheld_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itseakneedleheld.c:135
itSeakneedleheld_UnkMotion0_Anim
bool itSeakneedleheld_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itseakneedleheld.c:89
itSeakNeedleHeld_Logic110_EvtUnk
void itSeakNeedleHeld_Logic110_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itseakneedleheld.c:142
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
ItemKind
ItemKind
Definition
forward.h:132
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itseakneedleheld.h
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