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itseakneedleheld.h
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1#ifndef GALE01_2B18B0
2#define GALE01_2B18B0
3
4#include <melee/it/forward.h>
5
6#include <dolphin/mtx.h>
8
9/* 2B18B0 */ void it_802B18B0(Item_GObj* gobj);
10/* 2B19AC */ Item_GObj* it_802B19AC(Fighter_GObj* parent_gobj, Vec3* cur_pos,
11 Fighter_Part part, ItemKind kind,
12 float facing_dir);
18/* 3F70A8 */ extern ItemStateTable it_803F70A8[];
19
20#endif
struct Vec Vec3
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F70A8[]
Definition itseakneedleheld.c:14
void it_802B18B0(Item_GObj *gobj)
Definition itseakneedleheld.c:23
Item_GObj * it_802B19AC(Fighter_GObj *parent_gobj, Vec3 *cur_pos, Fighter_Part part, ItemKind kind, float facing_dir)
Definition itseakneedleheld.c:61
bool itSeakneedleheld_UnkMotion0_Coll(Item_GObj *gobj)
Definition itseakneedleheld.c:137
void itSeakNeedleHeld_Logic110_PickedUp(Item_GObj *)
Definition itseakneedleheld.c:84
void itSeakneedleheld_UnkMotion0_Phys(Item_GObj *gobj)
Definition itseakneedleheld.c:135
bool itSeakneedleheld_UnkMotion0_Anim(Item_GObj *gobj)
Definition itseakneedleheld.c:89
void itSeakNeedleHeld_Logic110_EvtUnk(Item_GObj *, Item_GObj *)
Definition itseakneedleheld.c:142
Fighter_Part
Definition forward.h:258
ItemKind
Definition forward.h:132
HSD_GObj Item_GObj
Definition forward.h:62
Definition types.h:12