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itseakneedleheld.h
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1#ifndef GALE01_2B18B0
2#define GALE01_2B18B0
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8#include <baselib/forward.h>
9
10#include <dolphin/mtx.h>
11
12/* 2B18B0 */ void it_802B18B0(Item_GObj* gobj);
13/* 2B19AC */ Item_GObj* it_802B19AC(Fighter_GObj* parent_gobj, Vec3* cur_pos,
14 Fighter_Part part, ItemKind kind,
15 float facing_dir);
17/* 2B1AD4 */ bool itSeakneedleheld_UnkMotion0_Anim(Item_GObj* gobj);
18/* 2B1C34 */ void itSeakneedleheld_UnkMotion0_Phys(Item_GObj* gobj);
19/* 2B1C38 */ bool itSeakneedleheld_UnkMotion0_Coll(Item_GObj* gobj);
21/* 3F70A8 */ extern ItemStateTable it_803F70A8[];
22
23#endif
void it_802B18B0(Item_GObj *gobj)
Definition itseakneedleheld.c:24
ItemStateTable it_803F70A8[]
Definition itseakneedleheld.c:15
Item_GObj * it_802B19AC(Fighter_GObj *parent_gobj, Vec3 *cur_pos, Fighter_Part part, ItemKind kind, float facing_dir)
Definition itseakneedleheld.c:62
bool itSeakneedleheld_UnkMotion0_Coll(Item_GObj *gobj)
Definition itseakneedleheld.c:147
void itSeakNeedleHeld_Logic110_PickedUp(Item_GObj *)
Definition itseakneedleheld.c:94
void itSeakneedleheld_UnkMotion0_Phys(Item_GObj *gobj)
Definition itseakneedleheld.c:145
bool itSeakneedleheld_UnkMotion0_Anim(Item_GObj *gobj)
Definition itseakneedleheld.c:99
void itSeakNeedleHeld_Logic110_EvtUnk(Item_GObj *, Item_GObj *)
Definition itseakneedleheld.c:152
Fighter_Part
Definition forward.h:248
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11