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itscball.c File Reference
#include "itscball.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include <baselib/forward.h>
#include <baselib/gobj.h>

Functions

static void it_80294AD0 (Item_GObj *gobj)
 
static bool itScball_UnkMotion0_Anim (HSD_GObj *gobj)
 
static void itScball_UnkMotion0_Phys (HSD_GObj *gobj)
 
static bool itScball_UnkMotion0_Coll (Item_GObj *gobj)
 
static void it_80294B58 (HSD_GObj *gobj)
 
static bool itScball_UnkMotion1_Anim (HSD_GObj *gobj)
 
static void itScball_UnkMotion1_Phys (Item_GObj *gobj)
 
static bool itScball_UnkMotion1_Coll (Item_GObj *gobj)
 
static bool itScball_UnkMotion2_Anim (HSD_GObj *gobj)
 
static bool itScball_UnkMotion3_Anim (HSD_GObj *gobj)
 
static void itScball_UnkMotion3_Phys (Item_GObj *gobj)
 
static bool itScball_UnkMotion3_Coll (Item_GObj *gobj)
 
static bool itScball_UnkMotion4_Anim (HSD_GObj *gobj)
 
static void itScball_UnkMotion4_Phys (HSD_GObj *gobj)
 
static bool itScball_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_3F14_Logic30_Spawned (Item_GObj *gobj)
 
void it_3F14_Logic30_PickedUp (Item_GObj *gobj)
 
void it_3F14_Logic30_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic30_Thrown (Item_GObj *gobj)
 
void it_3F14_Logic30_EnteredAir (Item_GObj *gobj)
 
bool it_3F14_Logic30_DmgDealt (Item_GObj *gobj)
 
bool it_3F14_Logic30_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic30_Reflected (Item_GObj *gobj)
 
bool it_3F14_Logic30_HitShield (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F6220 []
 

Function Documentation

◆ it_80294AD0()

void it_80294AD0 ( Item_GObj gobj)
static

◆ itScball_UnkMotion0_Anim()

bool itScball_UnkMotion0_Anim ( HSD_GObj gobj)
static

◆ itScball_UnkMotion0_Phys()

void itScball_UnkMotion0_Phys ( HSD_GObj gobj)
static

◆ itScball_UnkMotion0_Coll()

bool itScball_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_80294B58()

void it_80294B58 ( HSD_GObj gobj)
static

◆ itScball_UnkMotion1_Anim()

bool itScball_UnkMotion1_Anim ( HSD_GObj gobj)
static

◆ itScball_UnkMotion1_Phys()

void itScball_UnkMotion1_Phys ( Item_GObj gobj)
static

◆ itScball_UnkMotion1_Coll()

bool itScball_UnkMotion1_Coll ( Item_GObj gobj)
static

◆ itScball_UnkMotion2_Anim()

bool itScball_UnkMotion2_Anim ( HSD_GObj gobj)
static

◆ itScball_UnkMotion3_Anim()

bool itScball_UnkMotion3_Anim ( HSD_GObj gobj)
static

◆ itScball_UnkMotion3_Phys()

void itScball_UnkMotion3_Phys ( Item_GObj gobj)
static

◆ itScball_UnkMotion3_Coll()

bool itScball_UnkMotion3_Coll ( Item_GObj gobj)
static

◆ itScball_UnkMotion4_Anim()

bool itScball_UnkMotion4_Anim ( HSD_GObj gobj)
static

◆ itScball_UnkMotion4_Phys()

void itScball_UnkMotion4_Phys ( HSD_GObj gobj)
static

◆ itScball_UnkMotion4_Coll()

bool itScball_UnkMotion4_Coll ( Item_GObj gobj)
static

◆ it_3F14_Logic30_Spawned()

void it_3F14_Logic30_Spawned ( Item_GObj gobj)

◆ it_3F14_Logic30_PickedUp()

void it_3F14_Logic30_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic30_Dropped()

void it_3F14_Logic30_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic30_Thrown()

void it_3F14_Logic30_Thrown ( Item_GObj gobj)

◆ it_3F14_Logic30_EnteredAir()

void it_3F14_Logic30_EnteredAir ( Item_GObj gobj)

◆ it_3F14_Logic30_DmgDealt()

bool it_3F14_Logic30_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic30_Clanked()

bool it_3F14_Logic30_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic30_Reflected()

bool it_3F14_Logic30_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic30_HitShield()

bool it_3F14_Logic30_HitShield ( Item_GObj gobj)

Variable Documentation

◆ it_803F6220

ItemStateTable it_803F6220[]
Initial value:
= {
}
static bool itScball_UnkMotion0_Anim(HSD_GObj *gobj)
Definition itscball.c:55
static bool itScball_UnkMotion3_Coll(Item_GObj *gobj)
Definition itscball.c:124
static bool itScball_UnkMotion2_Anim(HSD_GObj *gobj)
Definition itscball.c:97
static bool itScball_UnkMotion3_Anim(HSD_GObj *gobj)
Definition itscball.c:112
static bool itScball_UnkMotion4_Anim(HSD_GObj *gobj)
Definition itscball.c:135
static bool itScball_UnkMotion4_Coll(Item_GObj *gobj)
Definition itscball.c:142
static void itScball_UnkMotion0_Phys(HSD_GObj *gobj)
Definition itscball.c:60
static bool itScball_UnkMotion0_Coll(Item_GObj *gobj)
Definition itscball.c:62
static void itScball_UnkMotion1_Phys(Item_GObj *gobj)
Definition itscball.c:78
static void itScball_UnkMotion4_Phys(HSD_GObj *gobj)
Definition itscball.c:140
static bool itScball_UnkMotion1_Anim(HSD_GObj *gobj)
Definition itscball.c:73
static bool itScball_UnkMotion1_Coll(Item_GObj *gobj)
Definition itscball.c:86
static void itScball_UnkMotion3_Phys(Item_GObj *gobj)
Definition itscball.c:116
#define NULL
Definition stddef.h:19