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SSBM Decomp
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#include "itscball.h"#include <sysdolphin/baselib/forward.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <sysdolphin/baselib/gobj.h>Variables | |
| ItemStateTable | it_803F6220 [] |
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static |
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static |
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static |
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static |
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static |
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static |
| void itScball_Logic30_Spawned | ( | Item_GObj * | gobj | ) |
| void itScball_Logic30_PickedUp | ( | Item_GObj * | gobj | ) |
| void itScball_Logic30_Dropped | ( | Item_GObj * | gobj | ) |
| void itScball_Logic30_Thrown | ( | Item_GObj * | gobj | ) |
| void itScball_Logic30_EnteredAir | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F6220[] |