SSBM Decomp
Loading...
Searching...
No Matches
itrshell.c File Reference
#include "itrshell.h"
#include "m2c_macros.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_266F.h"
#include "it/item.h"
#include "it/it_2725.h"

Functions

s32 it_8028D390 (Item_GObj *gobj)
 it_8028CFE0
 
f32 it_8028D56C (Item_GObj *gobj, f32 f1, f32 f2)
 it_8028D3B8
 
bool itRshell_UnkMotion0_Anim (Item_GObj *gobj)
 it_3F14_Logic15_Spawned
 
void itRshell_UnkMotion0_Phys (Item_GObj *gobj)
 
void it_8028D7F0 (Item_GObj *gobj)
 itRshell_UnkMotion0_Coll
 
bool itRshell_UnkMotion1_Anim (Item_GObj *gobj)
 
void itRshell_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion2_Anim (Item_GObj *gobj)
 itRshell_UnkMotion1_Coll
 
void itRshell_UnkMotion2_Phys (Item_GObj *gobj)
 
void itRshell_UnkMotion3_Phys (Item_GObj *gobj)
 it_3F14_Logic15_Thrown
 
bool itRshell_UnkMotion3_Coll (Item_GObj *gobj)
 
void itRshell_UnkMotion4_Phys (Item_GObj *gobj)
 it_3F14_Logic15_Dropped
 
bool itRshell_UnkMotion4_Coll (Item_GObj *gobj)
 
void itRshell_UnkMotion6_Phys (Item_GObj *gobj)
 it_8028DAE4
 
bool itRshell_UnkMotion6_Coll (Item_GObj *gobj)
 
bool itRshell_UnkMotion7_Anim (Item_GObj *gobj)
 it_3F14_Logic15_EnteredAir
 
void itRshell_UnkMotion7_Phys (Item_GObj *gobj)
 
bool it_3F14_Logic15_Clanked (Item_GObj *gobj)
 itRshell_UnkMotion7_Coll
 
void it_3F14_Logic15_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_3F14_Logic15_HitShield
 

Function Documentation

◆ it_8028D390()

◆ it_8028D56C()

f32 it_8028D56C ( Item_GObj gobj,
f32  f1,
f32  f2 
)

◆ itRshell_UnkMotion0_Anim()

bool itRshell_UnkMotion0_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion0_Phys()

void itRshell_UnkMotion0_Phys ( Item_GObj gobj)

◆ it_8028D7F0()

void it_8028D7F0 ( Item_GObj gobj)

◆ itRshell_UnkMotion1_Anim()

bool itRshell_UnkMotion1_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion1_Phys()

void itRshell_UnkMotion1_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion2_Anim()

bool itRshell_UnkMotion2_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion2_Phys()

void itRshell_UnkMotion2_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion3_Phys()

void itRshell_UnkMotion3_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion3_Coll()

bool itRshell_UnkMotion3_Coll ( Item_GObj gobj)

◆ itRshell_UnkMotion4_Phys()

void itRshell_UnkMotion4_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion4_Coll()

bool itRshell_UnkMotion4_Coll ( Item_GObj gobj)

◆ itRshell_UnkMotion6_Phys()

◆ itRshell_UnkMotion6_Coll()

bool itRshell_UnkMotion6_Coll ( Item_GObj gobj)

◆ itRshell_UnkMotion7_Anim()

bool itRshell_UnkMotion7_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion7_Phys()

void itRshell_UnkMotion7_Phys ( Item_GObj gobj)

◆ it_3F14_Logic15_Clanked()

◆ it_3F14_Logic15_EvtUnk()

void it_3F14_Logic15_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)