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itrshell.c File Reference
#include "itrshell.h"
#include <Runtime/platform.h>
#include <placeholder.h>
#include "inlines.h"
#include <melee/ef/efasync.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/it_3F14.h>
#include <melee/it/itcoll.h>
#include <melee/it/item.h>
#include <melee/it/itgroundcoll.h>
#include <melee/it/ithitbox.h>
#include <melee/it/itmaplib.h>
#include <sysdolphin/baselib/jobj.h>
#include <sysdolphin/baselib/random.h>

Data Structures

struct  itRShell_Attrs

Functions

void it_8028CFE0 (Item_GObj *gobj)
void it_8028D090 (Item_GObj *gobj)
void it_8028D100 (Item_GObj *gobj)
void it_8028D26C (Item_GObj *gobj)
void it_8028D390 (Item_GObj *gobj)
void it_8028D3B8 (Item_GObj *gobj)
void fn_8028D4A8 (Item_GObj *gobj)
void it_8028D4E4 (Item_GObj *gobj)
static void itRshell_ClampVel (Item_GObj *gobj)
f32 it_8028D56C (Item_GObj *gobj, f32 f1, f32 f2)
void it_3F14_Logic15_Spawned (Item_GObj *gobj)
void it_8028D62C (Item_GObj *gobj)
bool itRshell_UnkMotion0_Anim (Item_GObj *gobj)
void itRshell_UnkMotion0_Phys (Item_GObj *gobj)
bool itRshell_UnkMotion0_Coll (Item_GObj *gobj)
void it_8028D7F0 (Item_GObj *gobj)
bool itRshell_UnkMotion1_Anim (Item_GObj *gobj)
void itRshell_UnkMotion1_Phys (Item_GObj *gobj)
bool itRshell_UnkMotion1_Coll (Item_GObj *gobj)
void itRShell_Logic15_PickedUp (Item_GObj *gobj)
bool itRshell_UnkMotion2_Anim (Item_GObj *gobj)
void itRshell_UnkMotion2_Phys (Item_GObj *gobj)
void it_3F14_Logic15_Thrown (Item_GObj *gobj)
bool itRshell_UnkMotion3_Anim (Item_GObj *gobj)
void itRshell_UnkMotion3_Phys (Item_GObj *gobj)
bool itRshell_UnkMotion3_Coll (Item_GObj *gobj)
void it_3F14_Logic15_Dropped (Item_GObj *gobj)
bool itRshell_UnkMotion4_Anim (Item_GObj *gobj)
void itRshell_UnkMotion4_Phys (Item_GObj *gobj)
bool itRshell_UnkMotion4_Coll (Item_GObj *gobj)
static void itRshell_StopInit (Item_GObj *gobj)
void it_8028DAE4 (Item_GObj *gobj)
bool itRshell_UnkMotion5_Anim (Item_GObj *gobj)
static void itRshell_UM5_Accel (Item_GObj *gobj, Vec3 *target)
static bool itRshell_UM5_AddVelAndCheck (Item_GObj *gobj)
static void itRshell_UM5_MaybeBrake (Item_GObj *gobj)
void itRshell_UnkMotion5_Phys (Item_GObj *gobj)
static void itRshell_UM5C_Reverse (Item_GObj *gobj)
static void itRshell_UM5C_GroundSpin (Item_GObj *gobj)
bool itRshell_UnkMotion5_Coll (Item_GObj *gobj)
void it_8028E170 (Item_GObj *gobj)
bool itRshell_UnkMotion6_Anim (Item_GObj *gobj)
void itRshell_UnkMotion6_Phys (Item_GObj *gobj)
bool itRshell_UnkMotion6_Coll (Item_GObj *gobj)
void it_3F14_Logic15_EnteredAir (Item_GObj *gobj)
bool itRshell_UnkMotion7_Anim (Item_GObj *gobj)
void itRshell_UnkMotion7_Phys (Item_GObj *gobj)
bool itRshell_UnkMotion7_Coll (Item_GObj *gobj)
bool it_3F14_Logic15_DmgDealt (Item_GObj *gobj)
bool it_3F14_Logic15_DmgReceived (Item_GObj *gobj)
bool itRShell_Logic15_Reflected (Item_GObj *gobj)
bool itRShell_Logic15_Clanked (Item_GObj *gobj)
bool it_3F14_Logic15_HitShield (Item_GObj *gobj)
bool itRShell_Logic15_ShieldBounced (Item_GObj *gobj)
bool it_8028E6C0 (Item_GObj *gobj)
void itRShell_Logic15_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F5C48 []

Function Documentation

◆ it_8028CFE0()

void it_8028CFE0 ( Item_GObj * gobj)
Todo
Shared code with it_8028B8D8.

◆ it_8028D090()

void it_8028D090 ( Item_GObj * gobj)

◆ it_8028D100()

void it_8028D100 ( Item_GObj * gobj)

◆ it_8028D26C()

void it_8028D26C ( Item_GObj * gobj)

◆ it_8028D390()

void it_8028D390 ( Item_GObj * gobj)

◆ it_8028D3B8()

void it_8028D3B8 ( Item_GObj * gobj)

◆ fn_8028D4A8()

void fn_8028D4A8 ( Item_GObj * gobj)

◆ it_8028D4E4()

void it_8028D4E4 ( Item_GObj * gobj)

◆ itRshell_ClampVel()

void itRshell_ClampVel ( Item_GObj * gobj)
inlinestatic

◆ it_8028D56C()

f32 it_8028D56C ( Item_GObj * gobj,
f32 f1,
f32 f2 )

◆ it_3F14_Logic15_Spawned()

void it_3F14_Logic15_Spawned ( Item_GObj * gobj)

◆ it_8028D62C()

void it_8028D62C ( Item_GObj * gobj)

◆ itRshell_UnkMotion0_Anim()

bool itRshell_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itRshell_UnkMotion0_Phys()

void itRshell_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itRshell_UnkMotion0_Coll()

bool itRshell_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_8028D7F0()

void it_8028D7F0 ( Item_GObj * gobj)

◆ itRshell_UnkMotion1_Anim()

bool itRshell_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itRshell_UnkMotion1_Phys()

void itRshell_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itRshell_UnkMotion1_Coll()

bool itRshell_UnkMotion1_Coll ( Item_GObj * gobj)

◆ itRShell_Logic15_PickedUp()

void itRShell_Logic15_PickedUp ( Item_GObj * gobj)

◆ itRshell_UnkMotion2_Anim()

bool itRshell_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itRshell_UnkMotion2_Phys()

void itRshell_UnkMotion2_Phys ( Item_GObj * gobj)

◆ it_3F14_Logic15_Thrown()

void it_3F14_Logic15_Thrown ( Item_GObj * gobj)

◆ itRshell_UnkMotion3_Anim()

bool itRshell_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itRshell_UnkMotion3_Phys()

void itRshell_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itRshell_UnkMotion3_Coll()

bool itRshell_UnkMotion3_Coll ( Item_GObj * gobj)

◆ it_3F14_Logic15_Dropped()

void it_3F14_Logic15_Dropped ( Item_GObj * gobj)

◆ itRshell_UnkMotion4_Anim()

bool itRshell_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itRshell_UnkMotion4_Phys()

void itRshell_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itRshell_UnkMotion4_Coll()

bool itRshell_UnkMotion4_Coll ( Item_GObj * gobj)

◆ itRshell_StopInit()

void itRshell_StopInit ( Item_GObj * gobj)
inlinestatic

◆ it_8028DAE4()

void it_8028DAE4 ( Item_GObj * gobj)

◆ itRshell_UnkMotion5_Anim()

bool itRshell_UnkMotion5_Anim ( Item_GObj * gobj)

◆ itRshell_UM5_Accel()

void itRshell_UM5_Accel ( Item_GObj * gobj,
Vec3 * target )
inlinestatic

◆ itRshell_UM5_AddVelAndCheck()

bool itRshell_UM5_AddVelAndCheck ( Item_GObj * gobj)
inlinestatic

◆ itRshell_UM5_MaybeBrake()

void itRshell_UM5_MaybeBrake ( Item_GObj * gobj)
inlinestatic

◆ itRshell_UnkMotion5_Phys()

void itRshell_UnkMotion5_Phys ( Item_GObj * gobj)

◆ itRshell_UM5C_Reverse()

void itRshell_UM5C_Reverse ( Item_GObj * gobj)
inlinestatic

◆ itRshell_UM5C_GroundSpin()

void itRshell_UM5C_GroundSpin ( Item_GObj * gobj)
inlinestatic

◆ itRshell_UnkMotion5_Coll()

bool itRshell_UnkMotion5_Coll ( Item_GObj * gobj)

◆ it_8028E170()

void it_8028E170 ( Item_GObj * gobj)

◆ itRshell_UnkMotion6_Anim()

bool itRshell_UnkMotion6_Anim ( Item_GObj * gobj)

◆ itRshell_UnkMotion6_Phys()

void itRshell_UnkMotion6_Phys ( Item_GObj * gobj)

◆ itRshell_UnkMotion6_Coll()

bool itRshell_UnkMotion6_Coll ( Item_GObj * gobj)

◆ it_3F14_Logic15_EnteredAir()

void it_3F14_Logic15_EnteredAir ( Item_GObj * gobj)

◆ itRshell_UnkMotion7_Anim()

bool itRshell_UnkMotion7_Anim ( Item_GObj * gobj)

◆ itRshell_UnkMotion7_Phys()

void itRshell_UnkMotion7_Phys ( Item_GObj * gobj)

◆ itRshell_UnkMotion7_Coll()

bool itRshell_UnkMotion7_Coll ( Item_GObj * gobj)

◆ it_3F14_Logic15_DmgDealt()

bool it_3F14_Logic15_DmgDealt ( Item_GObj * gobj)

◆ it_3F14_Logic15_DmgReceived()

bool it_3F14_Logic15_DmgReceived ( Item_GObj * gobj)

◆ itRShell_Logic15_Reflected()

bool itRShell_Logic15_Reflected ( Item_GObj * gobj)

◆ itRShell_Logic15_Clanked()

bool itRShell_Logic15_Clanked ( Item_GObj * gobj)

◆ it_3F14_Logic15_HitShield()

bool it_3F14_Logic15_HitShield ( Item_GObj * gobj)

◆ itRShell_Logic15_ShieldBounced()

bool itRShell_Logic15_ShieldBounced ( Item_GObj * gobj)

◆ it_8028E6C0()

bool it_8028E6C0 ( Item_GObj * gobj)

◆ itRShell_Logic15_EvtUnk()

void itRShell_Logic15_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F5C48

ItemStateTable it_803F5C48[]
Initial value:
= {
}
void itRshell_UnkMotion4_Phys(Item_GObj *gobj)
Definition itrshell.c:470
bool itRshell_UnkMotion6_Coll(Item_GObj *gobj)
Definition itrshell.c:678
bool itRshell_UnkMotion0_Anim(Item_GObj *gobj)
Definition itrshell.c:349
bool itRshell_UnkMotion1_Anim(Item_GObj *gobj)
Definition itrshell.c:376
void itRshell_UnkMotion1_Phys(Item_GObj *gobj)
Definition itrshell.c:381
bool itRshell_UnkMotion4_Coll(Item_GObj *gobj)
Definition itrshell.c:477
bool itRshell_UnkMotion0_Coll(Item_GObj *gobj)
Definition itrshell.c:356
bool itRshell_UnkMotion5_Coll(Item_GObj *gobj)
Definition itrshell.c:615
void itRshell_UnkMotion0_Phys(Item_GObj *gobj)
Definition itrshell.c:354
void itRshell_UnkMotion7_Phys(Item_GObj *gobj)
Definition itrshell.c:696
bool itRshell_UnkMotion4_Anim(Item_GObj *gobj)
Definition itrshell.c:457
void itRshell_UnkMotion2_Phys(Item_GObj *gobj)
Definition itrshell.c:411
void itRshell_UnkMotion6_Phys(Item_GObj *gobj)
Definition itrshell.c:671
bool itRshell_UnkMotion3_Anim(Item_GObj *gobj)
Definition itrshell.c:423
bool itRshell_UnkMotion3_Coll(Item_GObj *gobj)
Definition itrshell.c:443
void itRshell_UnkMotion5_Phys(Item_GObj *gobj)
Definition itrshell.c:564
void itRshell_UnkMotion3_Phys(Item_GObj *gobj)
Definition itrshell.c:436
bool itRshell_UnkMotion1_Coll(Item_GObj *gobj)
Definition itrshell.c:388
bool itRshell_UnkMotion5_Anim(Item_GObj *gobj)
Definition itrshell.c:514
bool itRshell_UnkMotion7_Anim(Item_GObj *gobj)
Definition itrshell.c:691
bool itRshell_UnkMotion7_Coll(Item_GObj *gobj)
Definition itrshell.c:698
bool itRshell_UnkMotion2_Anim(Item_GObj *gobj)
Definition itrshell.c:406
bool itRshell_UnkMotion6_Anim(Item_GObj *gobj)
Definition itrshell.c:649
#define NULL
Definition stddef.h:14