SSBM Decomp
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itrshell.c File Reference
#include "itrshell.h"
#include "m2c_macros.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/jobj.h"
#include "ef/efasync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"
#include "MSL/math.h"
#include "sysdolphin/baselib/random.h"

Data Structures

struct  itRShell_Attrs
 

Functions

void it_8028CFE0 (Item_GObj *gobj)
 
void it_8028D090 (Item_GObj *gobj)
 
void it_8028D100 (Item_GObj *gobj)
 
void it_8028D26C (Item_GObj *gobj)
 
s32 it_8028D390 (Item_GObj *gobj)
 
void it_8028D3B8 (Item_GObj *gobj)
 
void fn_8028D4A8 (Item_GObj *gobj)
 
void it_8028D4E4 (Item_GObj *gobj)
 
f32 it_8028D56C (Item_GObj *gobj, f32 f1, f32 f2)
 
void it_3F14_Logic15_Spawned (Item_GObj *gobj)
 
void it_8028D62C (Item_GObj *gobj)
 
bool itRshell_UnkMotion0_Anim (Item_GObj *gobj)
 
void itRshell_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8028D7F0 (Item_GObj *gobj)
 
bool itRshell_UnkMotion1_Anim (Item_GObj *gobj)
 
void itRshell_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion1_Coll (Item_GObj *gobj)
 
void itRShell_Logic15_PickedUp (Item_GObj *gobj)
 
bool itRshell_UnkMotion2_Anim (Item_GObj *gobj)
 
void itRshell_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic15_Thrown (Item_GObj *gobj)
 
bool itRshell_UnkMotion3_Anim (Item_GObj *gobj)
 
void itRshell_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_3F14_Logic15_Dropped (Item_GObj *gobj)
 
bool itRshell_UnkMotion4_Anim (Item_GObj *gobj)
 
void itRshell_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion4_Coll (Item_GObj *gobj)
 
bool itRshell_UnkMotion6_Anim (Item_GObj *gobj)
 it_8028DAE4
 
void itRshell_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion6_Coll (Item_GObj *gobj)
 
void it_3F14_Logic15_EnteredAir (Item_GObj *gobj)
 
bool itRshell_UnkMotion7_Anim (Item_GObj *gobj)
 
void itRshell_UnkMotion7_Phys (Item_GObj *gobj)
 
bool itRshell_UnkMotion7_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic15_DmgDealt (Item_GObj *gobj)
 
bool it_3F14_Logic15_DmgReceived (Item_GObj *gobj)
 
bool itRShell_Logic15_Reflected (Item_GObj *gobj)
 
bool itRShell_Logic15_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic15_HitShield (Item_GObj *gobj)
 
bool itRShell_Logic15_ShieldBounced (Item_GObj *gobj)
 
bool it_8028E6C0 (Item_GObj *gobj)
 
void itRShell_Logic15_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ it_8028CFE0()

void it_8028CFE0 ( Item_GObj gobj)

◆ it_8028D090()

void it_8028D090 ( Item_GObj gobj)

◆ it_8028D100()

void it_8028D100 ( Item_GObj gobj)

◆ it_8028D26C()

void it_8028D26C ( Item_GObj gobj)

◆ it_8028D390()

s32 it_8028D390 ( Item_GObj gobj)

◆ it_8028D3B8()

void it_8028D3B8 ( Item_GObj gobj)

◆ fn_8028D4A8()

void fn_8028D4A8 ( Item_GObj gobj)

◆ it_8028D4E4()

void it_8028D4E4 ( Item_GObj gobj)

◆ it_8028D56C()

f32 it_8028D56C ( Item_GObj gobj,
f32  f1,
f32  f2 
)

◆ it_3F14_Logic15_Spawned()

void it_3F14_Logic15_Spawned ( Item_GObj gobj)

◆ it_8028D62C()

void it_8028D62C ( Item_GObj gobj)

◆ itRshell_UnkMotion0_Anim()

bool itRshell_UnkMotion0_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion0_Phys()

void itRshell_UnkMotion0_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion0_Coll()

bool itRshell_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8028D7F0()

void it_8028D7F0 ( Item_GObj gobj)

◆ itRshell_UnkMotion1_Anim()

bool itRshell_UnkMotion1_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion1_Phys()

void itRshell_UnkMotion1_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion1_Coll()

bool itRshell_UnkMotion1_Coll ( Item_GObj gobj)

◆ itRShell_Logic15_PickedUp()

void itRShell_Logic15_PickedUp ( Item_GObj gobj)

◆ itRshell_UnkMotion2_Anim()

bool itRshell_UnkMotion2_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion2_Phys()

void itRshell_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic15_Thrown()

void it_3F14_Logic15_Thrown ( Item_GObj gobj)

◆ itRshell_UnkMotion3_Anim()

bool itRshell_UnkMotion3_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion3_Phys()

void itRshell_UnkMotion3_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion3_Coll()

bool itRshell_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic15_Dropped()

void it_3F14_Logic15_Dropped ( Item_GObj gobj)

◆ itRshell_UnkMotion4_Anim()

bool itRshell_UnkMotion4_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion4_Phys()

void itRshell_UnkMotion4_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion4_Coll()

bool itRshell_UnkMotion4_Coll ( Item_GObj gobj)

◆ itRshell_UnkMotion6_Anim()

◆ itRshell_UnkMotion6_Phys()

void itRshell_UnkMotion6_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion6_Coll()

bool itRshell_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_3F14_Logic15_EnteredAir()

void it_3F14_Logic15_EnteredAir ( Item_GObj gobj)

◆ itRshell_UnkMotion7_Anim()

bool itRshell_UnkMotion7_Anim ( Item_GObj gobj)

◆ itRshell_UnkMotion7_Phys()

void itRshell_UnkMotion7_Phys ( Item_GObj gobj)

◆ itRshell_UnkMotion7_Coll()

bool itRshell_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_3F14_Logic15_DmgDealt()

bool it_3F14_Logic15_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic15_DmgReceived()

bool it_3F14_Logic15_DmgReceived ( Item_GObj gobj)

◆ itRShell_Logic15_Reflected()

bool itRShell_Logic15_Reflected ( Item_GObj gobj)

◆ itRShell_Logic15_Clanked()

bool itRShell_Logic15_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic15_HitShield()

bool it_3F14_Logic15_HitShield ( Item_GObj gobj)

◆ itRShell_Logic15_ShieldBounced()

bool itRShell_Logic15_ShieldBounced ( Item_GObj gobj)

◆ it_8028E6C0()

bool it_8028E6C0 ( Item_GObj gobj)

◆ itRShell_Logic15_EvtUnk()

void itRShell_Logic15_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)