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itgshell.c File Reference
#include "itgshell.h"
#include <Runtime/platform.h>
#include <melee/it/forward.h>
#include <placeholder.h>
#include "inlines.h"
#include <melee/ef/efasync.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/it_3F14.h>
#include <melee/it/itcoll.h>
#include <melee/it/item.h>
#include <melee/it/itgroundcoll.h>
#include <melee/it/ithitbox.h>
#include <melee/it/itmaplib.h>
#include <sysdolphin/baselib/jobj.h>
#include <sysdolphin/baselib/random.h>

Data Structures

struct  itGShell_Attrs

Functions

 ASSERT_SIZE (itGShell_Attrs, 64)
void it_8028B8D8 (Item_GObj *gobj)
void it_8028B988 (Item_GObj *gobj)
void it_8028BA2C (Item_GObj *gobj)
void it_8028BAD8 (Item_GObj *gobj)
void it_8028BC2C (Item_GObj *gobj)
void itGShell_Logic14_Spawned (Item_GObj *gobj)
void it_8028BE54 (Item_GObj *gobj)
bool itGshell_UnkMotion0_Anim (Item_GObj *gobj)
void itGshell_UnkMotion0_Phys (Item_GObj *gobj)
bool itGshell_UnkMotion0_Coll (Item_GObj *gobj)
void it_8028C018 (Item_GObj *gobj)
bool itGshell_UnkMotion1_Anim (Item_GObj *gobj)
void itGshell_UnkMotion1_Phys (Item_GObj *gobj)
bool itGshell_UnkMotion1_Coll (Item_GObj *gobj)
void itGShell_Logic14_PickedUp (Item_GObj *gobj)
bool itGshell_UnkMotion2_Anim (Item_GObj *gobj)
void itGshell_UnkMotion2_Phys (Item_GObj *gobj)
void itGShell_Logic14_Thrown (Item_GObj *gobj)
bool itGshell_UnkMotion3_Anim (Item_GObj *gobj)
void itGshell_UnkMotion3_Phys (Item_GObj *gobj)
bool itGshell_UnkMotion3_Coll (Item_GObj *gobj)
void itGShell_Logic14_Dropped (Item_GObj *gobj)
bool itGshell_UnkMotion4_Anim (Item_GObj *gobj)
void itGshell_UnkMotion4_Phys (Item_GObj *gobj)
bool itGshell_UnkMotion4_Coll (Item_GObj *gobj)
void it_8028C3A8 (Item_GObj *gobj)
bool itGshell_UnkMotion6_Anim (Item_GObj *gobj)
void itGshell_UnkMotion6_Phys (Item_GObj *gobj)
bool itGshell_UnkMotion6_Coll (Item_GObj *gobj)
void it_8028C898 (Item_GObj *gobj)
bool itGshell_UnkMotion8_Anim (Item_GObj *gobj)
void itGshell_UnkMotion8_Phys (Item_GObj *gobj)
bool itGshell_UnkMotion8_Coll (Item_GObj *gobj)
void itGShell_Logic14_EnteredAir (Item_GObj *gobj)
bool itGshell_UnkMotion9_Anim (Item_GObj *gobj)
void itGshell_UnkMotion9_Phys (Item_GObj *gobj)
bool itGshell_UnkMotion9_Coll (Item_GObj *gobj)
bool itGShell_Logic14_DmgDealt (Item_GObj *gobj)
bool itGShell_Logic14_DmgReceived (Item_GObj *gobj)
bool itGShell_Logic14_Reflected (Item_GObj *gobj)
static void shellHit (HSD_GObj *gobj)
bool itGShell_Logic14_Clanked (Item_GObj *gobj)
bool itGShell_Logic14_HitShield (Item_GObj *gobj)
bool itGShell_Logic14_ShieldBounced (Item_GObj *gobj)
bool it_8028CF68 (Item_GObj *gobj)
void itGShell_Logic14_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F5BA8 []

Function Documentation

◆ ASSERT_SIZE()

ASSERT_SIZE ( itGShell_Attrs ,
64  )

◆ it_8028B8D8()

void it_8028B8D8 ( Item_GObj * gobj)
Todo
Shared code used by it_8028CFE0 and it_802DDB38.

◆ it_8028B988()

void it_8028B988 ( Item_GObj * gobj)

◆ it_8028BA2C()

void it_8028BA2C ( Item_GObj * gobj)

◆ it_8028BAD8()

void it_8028BAD8 ( Item_GObj * gobj)

◆ it_8028BC2C()

void it_8028BC2C ( Item_GObj * gobj)

◆ itGShell_Logic14_Spawned()

void itGShell_Logic14_Spawned ( Item_GObj * gobj)

◆ it_8028BE54()

void it_8028BE54 ( Item_GObj * gobj)

◆ itGshell_UnkMotion0_Anim()

bool itGshell_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itGshell_UnkMotion0_Phys()

void itGshell_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itGshell_UnkMotion0_Coll()

bool itGshell_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_8028C018()

void it_8028C018 ( Item_GObj * gobj)

◆ itGshell_UnkMotion1_Anim()

bool itGshell_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itGshell_UnkMotion1_Phys()

void itGshell_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itGshell_UnkMotion1_Coll()

bool itGshell_UnkMotion1_Coll ( Item_GObj * gobj)

◆ itGShell_Logic14_PickedUp()

void itGShell_Logic14_PickedUp ( Item_GObj * gobj)

◆ itGshell_UnkMotion2_Anim()

bool itGshell_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itGshell_UnkMotion2_Phys()

void itGshell_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itGShell_Logic14_Thrown()

void itGShell_Logic14_Thrown ( Item_GObj * gobj)

◆ itGshell_UnkMotion3_Anim()

bool itGshell_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itGshell_UnkMotion3_Phys()

void itGshell_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itGshell_UnkMotion3_Coll()

bool itGshell_UnkMotion3_Coll ( Item_GObj * gobj)

◆ itGShell_Logic14_Dropped()

void itGShell_Logic14_Dropped ( Item_GObj * gobj)

◆ itGshell_UnkMotion4_Anim()

bool itGshell_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itGshell_UnkMotion4_Phys()

void itGshell_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itGshell_UnkMotion4_Coll()

bool itGshell_UnkMotion4_Coll ( Item_GObj * gobj)

◆ it_8028C3A8()

void it_8028C3A8 ( Item_GObj * gobj)

◆ itGshell_UnkMotion6_Anim()

bool itGshell_UnkMotion6_Anim ( Item_GObj * gobj)

◆ itGshell_UnkMotion6_Phys()

void itGshell_UnkMotion6_Phys ( Item_GObj * gobj)

◆ itGshell_UnkMotion6_Coll()

bool itGshell_UnkMotion6_Coll ( Item_GObj * gobj)

◆ it_8028C898()

void it_8028C898 ( Item_GObj * gobj)

◆ itGshell_UnkMotion8_Anim()

bool itGshell_UnkMotion8_Anim ( Item_GObj * gobj)

◆ itGshell_UnkMotion8_Phys()

void itGshell_UnkMotion8_Phys ( Item_GObj * gobj)

◆ itGshell_UnkMotion8_Coll()

bool itGshell_UnkMotion8_Coll ( Item_GObj * gobj)

◆ itGShell_Logic14_EnteredAir()

void itGShell_Logic14_EnteredAir ( Item_GObj * gobj)

◆ itGshell_UnkMotion9_Anim()

bool itGshell_UnkMotion9_Anim ( Item_GObj * gobj)

◆ itGshell_UnkMotion9_Phys()

void itGshell_UnkMotion9_Phys ( Item_GObj * gobj)

◆ itGshell_UnkMotion9_Coll()

bool itGshell_UnkMotion9_Coll ( Item_GObj * gobj)

◆ itGShell_Logic14_DmgDealt()

bool itGShell_Logic14_DmgDealt ( Item_GObj * gobj)

◆ itGShell_Logic14_DmgReceived()

bool itGShell_Logic14_DmgReceived ( Item_GObj * gobj)

◆ itGShell_Logic14_Reflected()

bool itGShell_Logic14_Reflected ( Item_GObj * gobj)

◆ shellHit()

void shellHit ( HSD_GObj * gobj)
inlinestatic

◆ itGShell_Logic14_Clanked()

bool itGShell_Logic14_Clanked ( Item_GObj * gobj)

◆ itGShell_Logic14_HitShield()

bool itGShell_Logic14_HitShield ( Item_GObj * gobj)

◆ itGShell_Logic14_ShieldBounced()

bool itGShell_Logic14_ShieldBounced ( Item_GObj * gobj)

◆ it_8028CF68()

bool it_8028CF68 ( Item_GObj * gobj)

◆ itGShell_Logic14_EvtUnk()

void itGShell_Logic14_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F5BA8

ItemStateTable it_803F5BA8[]
Initial value:
= {
}
bool itGshell_UnkMotion4_Coll(Item_GObj *gobj)
Definition itgshell.c:359
bool itGshell_UnkMotion2_Anim(Item_GObj *gobj)
Definition itgshell.c:305
bool itGshell_UnkMotion6_Coll(Item_GObj *gobj)
Definition itgshell.c:432
bool itGshell_UnkMotion0_Anim(Item_GObj *gobj)
Definition itgshell.c:234
bool itGshell_UnkMotion8_Anim(Item_GObj *gobj)
Definition itgshell.c:485
bool itGshell_UnkMotion9_Anim(Item_GObj *gobj)
Definition itgshell.c:512
void itGshell_UnkMotion8_Phys(Item_GObj *gobj)
Definition itgshell.c:491
void itGshell_UnkMotion3_Phys(Item_GObj *gobj)
Definition itgshell.c:329
bool itGshell_UnkMotion1_Anim(Item_GObj *gobj)
Definition itgshell.c:265
bool itGshell_UnkMotion6_Anim(Item_GObj *gobj)
Definition itgshell.c:400
bool itGshell_UnkMotion9_Coll(Item_GObj *gobj)
Definition itgshell.c:522
void itGshell_UnkMotion6_Phys(Item_GObj *gobj)
Definition itgshell.c:421
bool itGshell_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgshell.c:286
void itGshell_UnkMotion4_Phys(Item_GObj *gobj)
Definition itgshell.c:352
void itGshell_UnkMotion9_Phys(Item_GObj *gobj)
Definition itgshell.c:517
void itGshell_UnkMotion2_Phys(Item_GObj *gobj)
Definition itgshell.c:310
bool itGshell_UnkMotion4_Anim(Item_GObj *gobj)
Definition itgshell.c:347
bool itGshell_UnkMotion0_Coll(Item_GObj *gobj)
Definition itgshell.c:244
bool itGshell_UnkMotion8_Coll(Item_GObj *gobj)
Definition itgshell.c:498
bool itGshell_UnkMotion3_Coll(Item_GObj *gobj)
Definition itgshell.c:336
bool itGshell_UnkMotion3_Anim(Item_GObj *gobj)
Definition itgshell.c:323
void itGshell_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgshell.c:279
void itGshell_UnkMotion0_Phys(Item_GObj *gobj)
Definition itgshell.c:239
#define NULL
Definition stddef.h:19