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itgshell.c File Reference
#include "itgshell.h"
#include "common_structs.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/jobj.h"
#include "ef/efasync.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"
#include <sysdolphin/baselib/random.h>
#include <MSL/math.h>

Data Structures

struct  itGShell_Attrs
 

Functions

 STATIC_ASSERT (sizeof(itGShell_Attrs)==64)
 
void it_8028B8D8 (Item_GObj *gobj)
 
void it_8028B988 (Item_GObj *gobj)
 
void it_8028BA2C (Item_GObj *gobj)
 
void it_8028BAD8 (Item_GObj *gobj)
 
void it_8028BC2C (Item_GObj *gobj)
 
void it_3F14_Logic14_Spawned (Item_GObj *gobj)
 
void it_8028BE54 (Item_GObj *gobj)
 
bool itGshell_UnkMotion0_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8028C018 (Item_GObj *gobj)
 
bool itGshell_UnkMotion1_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic14_PickedUp (Item_GObj *gobj)
 
bool itGshell_UnkMotion2_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic14_Thrown (Item_GObj *gobj)
 
bool itGshell_UnkMotion3_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_3F14_Logic14_Dropped (Item_GObj *gobj)
 
bool itGshell_UnkMotion4_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_8028C3A8 (Item_GObj *gobj)
 
bool itGshell_UnkMotion6_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion6_Coll (Item_GObj *gobj)
 
void it_8028C898 (Item_GObj *gobj)
 
bool itGshell_UnkMotion8_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion8_Coll (Item_GObj *gobj)
 
void it_3F14_Logic14_EnteredAir (Item_GObj *gobj)
 
bool itGshell_UnkMotion9_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion9_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic14_DmgDealt (Item_GObj *gobj)
 
bool it_3F14_Logic14_DmgReceived (Item_GObj *gobj)
 
bool it_3F14_Logic14_Reflected (Item_GObj *gobj)
 
bool it_3F14_Logic14_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic14_HitShield (Item_GObj *gobj)
 
bool it_3F14_Logic14_ShieldBounced (Item_GObj *gobj)
 
bool it_8028CF68 (Item_GObj *gobj)
 
void it_3F14_Logic14_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable ItemStateTable_GShell []
 

Function Documentation

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(itGShell_Attrs = =64)

◆ it_8028B8D8()

void it_8028B8D8 ( Item_GObj gobj)

◆ it_8028B988()

void it_8028B988 ( Item_GObj gobj)

◆ it_8028BA2C()

void it_8028BA2C ( Item_GObj gobj)

◆ it_8028BAD8()

void it_8028BAD8 ( Item_GObj gobj)

◆ it_8028BC2C()

void it_8028BC2C ( Item_GObj gobj)

◆ it_3F14_Logic14_Spawned()

void it_3F14_Logic14_Spawned ( Item_GObj gobj)

◆ it_8028BE54()

void it_8028BE54 ( Item_GObj gobj)

◆ itGshell_UnkMotion0_Anim()

bool itGshell_UnkMotion0_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion0_Phys()

void itGshell_UnkMotion0_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion0_Coll()

bool itGshell_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8028C018()

void it_8028C018 ( Item_GObj gobj)

◆ itGshell_UnkMotion1_Anim()

bool itGshell_UnkMotion1_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion1_Phys()

void itGshell_UnkMotion1_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion1_Coll()

bool itGshell_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_PickedUp()

void it_3F14_Logic14_PickedUp ( Item_GObj gobj)

◆ itGshell_UnkMotion2_Anim()

bool itGshell_UnkMotion2_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion2_Phys()

void itGshell_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic14_Thrown()

void it_3F14_Logic14_Thrown ( Item_GObj gobj)

◆ itGshell_UnkMotion3_Anim()

bool itGshell_UnkMotion3_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion3_Phys()

void itGshell_UnkMotion3_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion3_Coll()

bool itGshell_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_Dropped()

void it_3F14_Logic14_Dropped ( Item_GObj gobj)

◆ itGshell_UnkMotion4_Anim()

bool itGshell_UnkMotion4_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion4_Phys()

void itGshell_UnkMotion4_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion4_Coll()

bool itGshell_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_8028C3A8()

void it_8028C3A8 ( Item_GObj gobj)

◆ itGshell_UnkMotion6_Anim()

bool itGshell_UnkMotion6_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion6_Phys()

void itGshell_UnkMotion6_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion6_Coll()

bool itGshell_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_8028C898()

void it_8028C898 ( Item_GObj gobj)

◆ itGshell_UnkMotion8_Anim()

bool itGshell_UnkMotion8_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion8_Phys()

void itGshell_UnkMotion8_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion8_Coll()

bool itGshell_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_EnteredAir()

void it_3F14_Logic14_EnteredAir ( Item_GObj gobj)

◆ itGshell_UnkMotion9_Anim()

bool itGshell_UnkMotion9_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion9_Phys()

void itGshell_UnkMotion9_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion9_Coll()

bool itGshell_UnkMotion9_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_DmgDealt()

bool it_3F14_Logic14_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic14_DmgReceived()

bool it_3F14_Logic14_DmgReceived ( Item_GObj gobj)

◆ it_3F14_Logic14_Reflected()

bool it_3F14_Logic14_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic14_Clanked()

bool it_3F14_Logic14_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic14_HitShield()

bool it_3F14_Logic14_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic14_ShieldBounced()

bool it_3F14_Logic14_ShieldBounced ( Item_GObj gobj)

◆ it_8028CF68()

bool it_8028CF68 ( Item_GObj gobj)

◆ it_3F14_Logic14_EvtUnk()

void it_3F14_Logic14_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ ItemStateTable_GShell

ItemStateTable ItemStateTable_GShell[]
Initial value:
= {
}
bool itGshell_UnkMotion4_Coll(Item_GObj *gobj)
Definition itgshell.c:373
bool itGshell_UnkMotion2_Anim(Item_GObj *gobj)
Definition itgshell.c:303
bool itGshell_UnkMotion6_Coll(Item_GObj *gobj)
Definition itgshell.c:447
bool itGshell_UnkMotion0_Anim(Item_GObj *gobj)
Definition itgshell.c:230
bool itGshell_UnkMotion8_Anim(Item_GObj *gobj)
Definition itgshell.c:504
bool itGshell_UnkMotion9_Anim(Item_GObj *gobj)
Definition itgshell.c:548
void itGshell_UnkMotion8_Phys(Item_GObj *gobj)
Definition itgshell.c:527
void itGshell_UnkMotion3_Phys(Item_GObj *gobj)
Definition itgshell.c:339
bool itGshell_UnkMotion1_Anim(Item_GObj *gobj)
Definition itgshell.c:263
bool itGshell_UnkMotion6_Anim(Item_GObj *gobj)
Definition itgshell.c:414
bool itGshell_UnkMotion9_Coll(Item_GObj *gobj)
Definition itgshell.c:558
void itGshell_UnkMotion6_Phys(Item_GObj *gobj)
Definition itgshell.c:436
bool itGshell_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgshell.c:284
void itGshell_UnkMotion4_Phys(Item_GObj *gobj)
Definition itgshell.c:366
void itGshell_UnkMotion9_Phys(Item_GObj *gobj)
Definition itgshell.c:553
void itGshell_UnkMotion2_Phys(Item_GObj *gobj)
Definition itgshell.c:308
bool itGshell_UnkMotion4_Anim(Item_GObj *gobj)
Definition itgshell.c:359
bool itGshell_UnkMotion0_Coll(Item_GObj *gobj)
Definition itgshell.c:240
bool itGshell_UnkMotion8_Coll(Item_GObj *gobj)
Definition itgshell.c:534
bool itGshell_UnkMotion3_Coll(Item_GObj *gobj)
Definition itgshell.c:346
bool itGshell_UnkMotion3_Anim(Item_GObj *gobj)
Definition itgshell.c:321
void itGshell_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgshell.c:277
void itGshell_UnkMotion0_Phys(Item_GObj *gobj)
Definition itgshell.c:235
#define NULL
Definition stddef.h:19