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itpikachutjoltair.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include "lb/forward.h"

Go to the source code of this file.

Functions

Item_GObjit_802B3EFC (Item_GObj *gobj)
void it_802B3F20 (Item_GObj *, Vec3 *)
void it_802B3F88 (Item_GObj *gobj, Vec3 *pos, CollData *coll, Vec3 *vel)
Item_GObjit_802B4224 (HSD_GObj *owner, Item_GObj *gobj, Vec3 *pos, s32 kind, f32 facing_dir)
void it_802B43B0 (Item_GObj *gobj)
void it_802B43D0 (Item_GObj *gobj, HSD_GObj *arg1)
bool itPikachutjoltair_UnkMotion0_Anim (Item_GObj *gobj)
void itPikachutjoltair_UnkMotion0_Phys (Item_GObj *)
bool it_2725_Logic107_DmgDealt (Item_GObj *)
bool it_2725_Logic107_Clanked (Item_GObj *)
bool it_2725_Logic107_Absorbed (Item_GObj *)
bool it_2725_Logic107_Reflected (Item_GObj *)
bool it_2725_Logic107_HitShield (Item_GObj *)
bool it_2725_Logic107_ShieldBounced (Item_GObj *)
void itPikachuTJoltAir_Logic107_EvtUnk (Item_GObj *, Item_GObj *)

Variables

ItemStateTable it_803F71D8 []

Function Documentation

◆ it_802B3EFC()

Item_GObj * it_802B3EFC ( Item_GObj * gobj)

◆ it_802B3F20()

void it_802B3F20 ( Item_GObj * gobj,
Vec3 * v )

◆ it_802B3F88()

void it_802B3F88 ( Item_GObj * gobj,
Vec3 * pos,
CollData * coll,
Vec3 * vel )

◆ it_802B4224()

Item_GObj * it_802B4224 ( HSD_GObj * owner,
Item_GObj * gobj,
Vec3 * pos,
s32 kind,
f32 facing_dir )

◆ it_802B43B0()

void it_802B43B0 ( Item_GObj * gobj)

◆ it_802B43D0()

void it_802B43D0 ( Item_GObj * gobj,
HSD_GObj * arg1 )

◆ itPikachutjoltair_UnkMotion0_Anim()

bool itPikachutjoltair_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itPikachutjoltair_UnkMotion0_Phys()

void itPikachutjoltair_UnkMotion0_Phys ( Item_GObj * gobj)

◆ it_2725_Logic107_DmgDealt()

bool it_2725_Logic107_DmgDealt ( Item_GObj * gobj)

◆ it_2725_Logic107_Clanked()

bool it_2725_Logic107_Clanked ( Item_GObj * gobj)

◆ it_2725_Logic107_Absorbed()

bool it_2725_Logic107_Absorbed ( Item_GObj * gobj)

◆ it_2725_Logic107_Reflected()

bool it_2725_Logic107_Reflected ( Item_GObj * gobj)

◆ it_2725_Logic107_HitShield()

bool it_2725_Logic107_HitShield ( Item_GObj * gobj)

◆ it_2725_Logic107_ShieldBounced()

bool it_2725_Logic107_ShieldBounced ( Item_GObj * gobj)

◆ itPikachuTJoltAir_Logic107_EvtUnk()

void itPikachuTJoltAir_Logic107_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F71D8

ItemStateTable it_803F71D8[]
extern