SSBM Decomp
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#include "itpeachturnip.h"
#include "ft/chara/ftPeach/ftPe_SpecialLw.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"
#include <baselib/random.h>
Variables | |
ItemStateTable | it_803F74A8 [] |
s32 it_802BD32C | ( | Item_GObj * | item_gobj | ) |
void it_802BD45C | ( | Item_GObj * | item_gobj | ) |
void it_2725_Logic56_Destroyed | ( | Item_GObj * | item_gobj | ) |
Item_GObj * it_802BD4AC | ( | Item_GObj * | item_gobj, |
Vec3 * | pos, | ||
Fighter_Part | part, | ||
ItemKind | kind, | ||
f32 | fdir | ||
) |
void it_2725_Logic56_PickedUp | ( | Item_GObj * | item_gobj | ) |
void itPeachturnip_UnkMotion4_Phys | ( | Item_GObj * | item_gobj | ) |
void itPeachturnip_UnkMotion1_Phys | ( | Item_GObj * | item_gobj | ) |
void it_2725_Logic56_Thrown | ( | Item_GObj * | item_gobj | ) |
void itPeachturnip_UnkMotion3_Phys | ( | Item_GObj * | item_gobj | ) |
void it_2725_Logic56_Dropped | ( | Item_GObj * | item_gobj | ) |
ItemStateTable it_803F74A8[] |