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SSBM Decomp
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#include "itpeachturnip.h"#include "ft/chara/ftPeach/ftPe_SpecialLw.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/itcoll.h"#include "it/item.h"#include <baselib/random.h>Variables | |
| ItemStateTable | it_803F74A8 [] |
| s32 it_802BD32C | ( | Item_GObj * | item_gobj | ) |
| void it_802BD45C | ( | Item_GObj * | item_gobj | ) |
| void it_2725_Logic56_Destroyed | ( | Item_GObj * | item_gobj | ) |
| Item_GObj * it_802BD4AC | ( | Item_GObj * | item_gobj, |
| Vec3 * | pos, | ||
| Fighter_Part | part, | ||
| ItemKind | kind, | ||
| f32 | fdir | ||
| ) |
| void it_2725_Logic56_PickedUp | ( | Item_GObj * | item_gobj | ) |
| void itPeachturnip_UnkMotion4_Phys | ( | Item_GObj * | item_gobj | ) |
| void itPeachturnip_UnkMotion1_Phys | ( | Item_GObj * | item_gobj | ) |
| void it_2725_Logic56_Thrown | ( | Item_GObj * | item_gobj | ) |
| void itPeachturnip_UnkMotion3_Phys | ( | Item_GObj * | item_gobj | ) |
| void it_2725_Logic56_Dropped | ( | Item_GObj * | item_gobj | ) |
| ItemStateTable it_803F74A8[] |