SSBM Decomp
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itpeachturnip.c File Reference
#include "itpeachturnip.h"
#include "ft/chara/ftPeach/ftPe_SpecialLw.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"
#include <baselib/random.h>

Functions

static bool decrease_lifetimer (Item_GObj *item_gobj)
 
s32 it_802BD32C (Item_GObj *item_gobj)
 
void it_802BD45C (Item_GObj *item_gobj)
 
void it_2725_Logic56_Destroyed (Item_GObj *item_gobj)
 
Item_GObjit_802BD4AC (Item_GObj *item_gobj, Vec3 *pos, Fighter_Part part, ItemKind kind, f32 fdir)
 
void it_2725_Logic56_PickedUp (Item_GObj *item_gobj)
 
bool itPeachturnip_UnkMotion4_Anim (Item_GObj *item_gobj)
 
void itPeachturnip_UnkMotion4_Phys (Item_GObj *item_gobj)
 
bool itPeachturnip_UnkMotion1_Anim (Item_GObj *item_gobj)
 
void itPeachturnip_UnkMotion1_Phys (Item_GObj *item_gobj)
 
void it_2725_Logic56_Thrown (Item_GObj *item_gobj)
 
bool itPeachturnip_UnkMotion3_Anim (Item_GObj *item_gobj)
 
void itPeachturnip_UnkMotion3_Phys (Item_GObj *item_gobj)
 
bool itPeachturnip_UnkMotion3_Coll (Item_GObj *item_gobj)
 
void it_2725_Logic56_Dropped (Item_GObj *item_gobj)
 
bool it_2725_Logic56_DmgDealt (Item_GObj *item_gobj)
 
bool it_2725_Logic56_Clanked (Item_GObj *item_gobj)
 
bool it_2725_Logic56_Reflected (Item_GObj *item_gobj)
 
bool it_2725_Logic56_HitShield (Item_GObj *item_gobj)
 
bool it_2725_Logic56_ShieldBounced (Item_GObj *item_gobj)
 
void it_2725_Logic56_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F74A8 []
 

Function Documentation

◆ decrease_lifetimer()

static bool decrease_lifetimer ( Item_GObj item_gobj)
static

◆ it_802BD32C()

s32 it_802BD32C ( Item_GObj item_gobj)

◆ it_802BD45C()

void it_802BD45C ( Item_GObj item_gobj)

◆ it_2725_Logic56_Destroyed()

void it_2725_Logic56_Destroyed ( Item_GObj item_gobj)

◆ it_802BD4AC()

Item_GObj * it_802BD4AC ( Item_GObj item_gobj,
Vec3 *  pos,
Fighter_Part  part,
ItemKind  kind,
f32  fdir 
)

◆ it_2725_Logic56_PickedUp()

void it_2725_Logic56_PickedUp ( Item_GObj item_gobj)

◆ itPeachturnip_UnkMotion4_Anim()

bool itPeachturnip_UnkMotion4_Anim ( Item_GObj item_gobj)

◆ itPeachturnip_UnkMotion4_Phys()

void itPeachturnip_UnkMotion4_Phys ( Item_GObj item_gobj)

◆ itPeachturnip_UnkMotion1_Anim()

bool itPeachturnip_UnkMotion1_Anim ( Item_GObj item_gobj)

◆ itPeachturnip_UnkMotion1_Phys()

void itPeachturnip_UnkMotion1_Phys ( Item_GObj item_gobj)

◆ it_2725_Logic56_Thrown()

void it_2725_Logic56_Thrown ( Item_GObj item_gobj)

◆ itPeachturnip_UnkMotion3_Anim()

bool itPeachturnip_UnkMotion3_Anim ( Item_GObj item_gobj)

◆ itPeachturnip_UnkMotion3_Phys()

void itPeachturnip_UnkMotion3_Phys ( Item_GObj item_gobj)

◆ itPeachturnip_UnkMotion3_Coll()

bool itPeachturnip_UnkMotion3_Coll ( Item_GObj item_gobj)

◆ it_2725_Logic56_Dropped()

void it_2725_Logic56_Dropped ( Item_GObj item_gobj)

◆ it_2725_Logic56_DmgDealt()

bool it_2725_Logic56_DmgDealt ( Item_GObj item_gobj)

◆ it_2725_Logic56_Clanked()

bool it_2725_Logic56_Clanked ( Item_GObj item_gobj)

◆ it_2725_Logic56_Reflected()

bool it_2725_Logic56_Reflected ( Item_GObj item_gobj)

◆ it_2725_Logic56_HitShield()

bool it_2725_Logic56_HitShield ( Item_GObj item_gobj)

◆ it_2725_Logic56_ShieldBounced()

bool it_2725_Logic56_ShieldBounced ( Item_GObj item_gobj)

◆ it_2725_Logic56_EvtUnk()

void it_2725_Logic56_EvtUnk ( Item_GObj item_gobj,
HSD_GObj ref_gobj 
)

Variable Documentation

◆ it_803F74A8

ItemStateTable it_803F74A8[]