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SSBM Decomp
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#include <platform.h>#include "ft/types.h"#include "it/forward.h"#include "it/items/types.h"#include <baselib/forward.h>#include <dolphin/mtx.h>Go to the source code of this file.
Functions | |
| int | it_802BDA40 (Item_GObj *, int) |
| Item_GObj * | it_802BDA64 (HSD_GObj *parent, Vec3 *pos, Fighter_Part arg2, f32 dir) |
| void | itPeachParasol_Logic60_Destroyed (Item_GObj *) |
| void | it_802BDB94 (Item_GObj *) |
| void | it_802BDBF8 (Item_GObj *) |
| void | it_802BDC18 (Item_GObj *) |
| bool | it_802BDC38 (Item_GObj *) |
| void | itPeachParasol_Logic60_PickedUp (Item_GObj *) |
| bool | itPeachparasol_UnkMotion2_Anim (Item_GObj *) |
| void | it_802BDD3C (Item_GObj *) |
| void | it_802BDD40 (Item_GObj *, f32 arg1) |
| void | it_802BDDB4 (Item_GObj *, f32 arg1) |
| void | itPeachParasol_Logic60_EvtUnk (Item_GObj *, HSD_GObj *) |
Variables | |
| ItemStateTable | it_803F74F8 [] |
| int it_802BDA40 | ( | Item_GObj * | item_gobj, |
| int | i ) |
| Item_GObj * it_802BDA64 | ( | HSD_GObj * | parent, |
| Vec3 * | pos, | ||
| Fighter_Part | arg2, | ||
| f32 | dir ) |
| void itPeachParasol_Logic60_Destroyed | ( | Item_GObj * | item_gobj | ) |
| void it_802BDB94 | ( | Item_GObj * | item_gobj | ) |
| void it_802BDBF8 | ( | Item_GObj * | item_gobj | ) |
| void it_802BDC18 | ( | Item_GObj * | item_gobj | ) |
| void itPeachParasol_Logic60_PickedUp | ( | Item_GObj * | item_gobj | ) |
| void it_802BDD3C | ( | Item_GObj * | item_gobj | ) |
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extern |