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itpeachparasol.h
Go to the documentation of this file.
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#ifndef GALE01_2BDA40
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#define GALE01_2BDA40
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/ft/types.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2BDA40 */
int
it_802BDA40
(
Item_GObj
*,
int
);
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/* 2BDA64 */
Item_GObj
*
it_802BDA64
(
HSD_GObj
* parent,
Vec3
* pos,
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Fighter_Part
arg2,
f32
dir);
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/* 2BDB4C */
void
itPeachParasol_Logic60_Destroyed
(
Item_GObj
*);
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/* 2BDB94 */
void
it_802BDB94
(
Item_GObj
*);
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/* 2BDBF8 */
void
it_802BDBF8
(
Item_GObj
*);
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/* 2BDC18 */
void
it_802BDC18
(
Item_GObj
*);
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/* 2BDC38 */
bool
it_802BDC38
(
Item_GObj
*);
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/* 2BDC74 */
void
itPeachParasol_Logic60_PickedUp
(
Item_GObj
*);
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/* 2BDCC0 */
bool
itPeachparasol_UnkMotion2_Anim
(
Item_GObj
*);
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/* 2BDD3C */
void
it_802BDD3C
(
Item_GObj
*);
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/* 2BDD40 */
void
it_802BDD40
(
Item_GObj
*,
f32
arg1);
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/* 2BDDB4 */
void
it_802BDDB4
(
Item_GObj
*,
f32
arg1);
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/* 2BDDF8 */
void
itPeachParasol_Logic60_EvtUnk
(
Item_GObj
*,
HSD_GObj
*);
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/* 3F74F8 */
extern
ItemStateTable
it_803F74F8
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
it_803F74F8
ItemStateTable it_803F74F8[]
Definition
itpeachparasol.c:9
it_802BDD3C
void it_802BDD3C(Item_GObj *)
Definition
itpeachparasol.c:115
itPeachParasol_Logic60_PickedUp
void itPeachParasol_Logic60_PickedUp(Item_GObj *)
Definition
itpeachparasol.c:89
it_802BDC18
void it_802BDC18(Item_GObj *)
Definition
itpeachparasol.c:72
it_802BDBF8
void it_802BDBF8(Item_GObj *)
Definition
itpeachparasol.c:67
it_802BDC38
bool it_802BDC38(Item_GObj *)
Definition
itpeachparasol.c:77
it_802BDDB4
void it_802BDDB4(Item_GObj *, f32 arg1)
Definition
itpeachparasol.c:126
itPeachparasol_UnkMotion2_Anim
bool itPeachparasol_UnkMotion2_Anim(Item_GObj *)
Definition
itpeachparasol.c:97
itPeachParasol_Logic60_EvtUnk
void itPeachParasol_Logic60_EvtUnk(Item_GObj *, HSD_GObj *)
Definition
itpeachparasol.c:134
it_802BDA40
int it_802BDA40(Item_GObj *, int)
Definition
itpeachparasol.c:30
it_802BDA64
Item_GObj * it_802BDA64(HSD_GObj *parent, Vec3 *pos, Fighter_Part arg2, f32 dir)
Definition
itpeachparasol.c:36
it_802BDD40
void it_802BDD40(Item_GObj *, f32 arg1)
Definition
itpeachparasol.c:117
it_802BDB94
void it_802BDB94(Item_GObj *)
Definition
itpeachparasol.c:58
itPeachParasol_Logic60_Destroyed
void itPeachParasol_Logic60_Destroyed(Item_GObj *)
Definition
itpeachparasol.c:50
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
forward.h
src
melee
it
kinds
itpeachparasol.h
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