SSBM Decomp
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itpeachexplode.c File Reference
#include "itpeachexplode.h"
#include "db/db.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/types.h"

Functions

Item_GObjit_802BD158 (Item_GObj *gobj, Vec3 *pos, bool arg2, float dir)
 
bool it_2725_Logic55_DmgDealt (Item_GObj *arg0)
 
void it_802BD248 (Item_GObj *item_gobj, Item_GObj *owner, bool arg2)
 
bool itPeachexplode_UnkMotion1_Anim (Item_GObj *item_gobj)
 
void it_2725_Logic55_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F7488 []
 

Function Documentation

◆ it_802BD158()

Item_GObj * it_802BD158 ( Item_GObj gobj,
Vec3 *  pos,
bool  arg2,
float  dir 
)

◆ it_2725_Logic55_DmgDealt()

bool it_2725_Logic55_DmgDealt ( Item_GObj arg0)

◆ it_802BD248()

void it_802BD248 ( Item_GObj item_gobj,
Item_GObj owner,
bool  arg2 
)

◆ itPeachexplode_UnkMotion1_Anim()

bool itPeachexplode_UnkMotion1_Anim ( Item_GObj item_gobj)

◆ it_2725_Logic55_EvtUnk()

void it_2725_Logic55_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F7488

ItemStateTable it_803F7488[]
Initial value:
= {
{
0,
},
{
1,
},
}
bool itPeachexplode_UnkMotion1_Anim(Item_GObj *item_gobj)
Definition itpeachexplode.c:73
#define NULL
Definition stddef.h:19