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itpeachexplode.h
Go to the documentation of this file.
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#ifndef ITPEACHEXPLODE_H
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#define ITPEACHEXPLODE_H
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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extern
struct
ItemStateTable
it_803F7488
[];
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/* 2BD158 */
Item_GObj
*
it_802BD158
(
Item_GObj
*,
Vec3
* pos,
bool
,
float
dir);
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/* 2BD240 */
bool
itPeachExplode_Logic55_DmgDealt
(
Item_GObj
*);
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/* 2BD248 */
void
it_802BD248
(
Item_GObj
*,
Item_GObj
* owner,
bool
);
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/* 2BD2EC */
bool
itPeachexplode_UnkMotion1_Anim
(
Item_GObj
*);
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/* 2BD30C */
void
itPeachExplode_Logic55_EvtUnk
(
Item_GObj
*,
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Item_GObj
* ref_gobj);
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#endif
Vec3
struct Vec Vec3
it_803F7488
ItemStateTable it_803F7488[]
Definition
itpeachexplode.c:11
it_802BD248
void it_802BD248(Item_GObj *, Item_GObj *owner, bool)
Definition
itpeachexplode.c:47
itPeachExplode_Logic55_DmgDealt
bool itPeachExplode_Logic55_DmgDealt(Item_GObj *)
Definition
itpeachexplode.c:42
itPeachexplode_UnkMotion1_Anim
bool itPeachexplode_UnkMotion1_Anim(Item_GObj *)
Definition
itpeachexplode.c:66
it_802BD158
Item_GObj * it_802BD158(Item_GObj *, Vec3 *pos, bool, float dir)
Definition
itpeachexplode.c:26
itPeachExplode_Logic55_EvtUnk
void itPeachExplode_Logic55_EvtUnk(Item_GObj *, Item_GObj *ref_gobj)
Definition
itpeachexplode.c:71
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itpeachexplode.h
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