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itoldkuri.c File Reference
#include "itoldkuri.h"
#include <placeholder.h>
#include <platform.h>
#include "cm/camera.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_3F14.h"
#include "it/item.h"
#include "it/ithitbox.h"
#include "it/itmaplib.h"
#include "it/itzako.h"
#include "sysdolphin/baselib/random.h"

Data Structures

struct  itOldkuriAttributes

Functions

void itOldKuri_Logic29_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
void it_802D73F0 (Item_GObj *gobj)
void it_802D747C (Item_GObj *gobj)
bool itOldkuri_UnkMotion0_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion0_Phys (Item_GObj *gobj)
bool itOldkuri_UnkMotion0_Coll (Item_GObj *gobj)
void it_802D758C (Item_GObj *gobj)
bool itOldkuri_UnkMotion1_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion1_Phys (Item_GObj *gobj)
bool itOldkuri_UnkMotion1_Coll (Item_GObj *gobj)
void it_802D775C (Item_GObj *gobj)
bool itOldkuri_UnkMotion2_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion2_Phys (Item_GObj *gobj)
bool itOldkuri_UnkMotion2_Coll (Item_GObj *gobj)
bool itOldkuri_UnkMotion3_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion3_Phys (Item_GObj *gobj)
bool itOldkuri_UnkMotion3_Coll (Item_GObj *gobj)
void it_802D7AF0 (Item_GObj *gobj)
bool itOldkuri_UnkMotion4_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion4_Phys (Item_GObj *gobj)
bool itOldkuri_UnkMotion4_Coll (Item_GObj *gobj)
void itOldKuri_Logic0_PickedUp (Item_GObj *gobj)
bool itOldkuri_UnkMotion5_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion5_Phys (Item_GObj *gobj)
void it_2725_Logic0_Dropped (Item_GObj *gobj)
void it_2725_Logic0_Thrown (Item_GObj *gobj)
bool itOldkuri_UnkMotion6_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion6_Phys (Item_GObj *gobj)
bool itOldkuri_UnkMotion6_Coll (Item_GObj *gobj)
bool itOldkuri_UnkMotion9_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion9_Phys (Item_GObj *gobj)
bool itOldkuri_UnkMotion9_Coll (Item_GObj *gobj)
static void it_2725_Logic0_DmgReceived_inline (Item_GObj *gobj)
bool it_2725_Logic0_DmgReceived (Item_GObj *gobj)
bool it_802D8098 (Item_GObj *gobj)
void it_802D813C (Item_GObj *gobj)
bool itOldkuri_UnkMotion7_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion7_Phys (Item_GObj *gobj)
bool itOldkuri_UnkMotion7_Coll (Item_GObj *gobj)
void it_802D81FC (Item_GObj *gobj)
bool itOldkuri_UnkMotion8_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion8_Phys (Item_GObj *gobj)
bool itOldkuri_UnkMotion8_Coll (Item_GObj *gobj)
void it_802D82C4 (Item_GObj *gobj)
bool itOldkuri_UnkMotion10_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion10_Phys (Item_GObj *gobj)
bool itOldkuri_UnkMotion10_Coll (Item_GObj *gobj)
void it_802D839C (Item_GObj *gobj)
bool itOldkuri_UnkMotion11_Anim (Item_GObj *gobj)
void itOldkuri_UnkMotion11_Phys (Item_GObj *gobj)
bool itOldkuri_UnkMotion11_Coll (Item_GObj *gobj)
void it_802D848C (Item_GObj *gobj, s32 arg1, Item_StateChangeFlags arg2)
void it_802D84D8 (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F8320 []

Function Documentation

◆ itOldKuri_Logic29_EvtUnk()

void itOldKuri_Logic29_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ it_802D73F0()

void it_802D73F0 ( Item_GObj * gobj)

◆ it_802D747C()

void it_802D747C ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion0_Anim()

bool itOldkuri_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion0_Phys()

void itOldkuri_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion0_Coll()

bool itOldkuri_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802D758C()

void it_802D758C ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion1_Anim()

bool itOldkuri_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion1_Phys()

void itOldkuri_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion1_Coll()

bool itOldkuri_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802D775C()

void it_802D775C ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion2_Anim()

bool itOldkuri_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion2_Phys()

void itOldkuri_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion2_Coll()

bool itOldkuri_UnkMotion2_Coll ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion3_Anim()

bool itOldkuri_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion3_Phys()

void itOldkuri_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion3_Coll()

bool itOldkuri_UnkMotion3_Coll ( Item_GObj * gobj)

◆ it_802D7AF0()

void it_802D7AF0 ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion4_Anim()

bool itOldkuri_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion4_Phys()

void itOldkuri_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion4_Coll()

bool itOldkuri_UnkMotion4_Coll ( Item_GObj * gobj)

◆ itOldKuri_Logic0_PickedUp()

void itOldKuri_Logic0_PickedUp ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion5_Anim()

bool itOldkuri_UnkMotion5_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion5_Phys()

void itOldkuri_UnkMotion5_Phys ( Item_GObj * gobj)

◆ it_2725_Logic0_Dropped()

void it_2725_Logic0_Dropped ( Item_GObj * gobj)

◆ it_2725_Logic0_Thrown()

void it_2725_Logic0_Thrown ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion6_Anim()

bool itOldkuri_UnkMotion6_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion6_Phys()

void itOldkuri_UnkMotion6_Phys ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion6_Coll()

bool itOldkuri_UnkMotion6_Coll ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion9_Anim()

bool itOldkuri_UnkMotion9_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion9_Phys()

void itOldkuri_UnkMotion9_Phys ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion9_Coll()

bool itOldkuri_UnkMotion9_Coll ( Item_GObj * gobj)

◆ it_2725_Logic0_DmgReceived_inline()

void it_2725_Logic0_DmgReceived_inline ( Item_GObj * gobj)
inlinestatic

◆ it_2725_Logic0_DmgReceived()

bool it_2725_Logic0_DmgReceived ( Item_GObj * gobj)

◆ it_802D8098()

bool it_802D8098 ( Item_GObj * gobj)

◆ it_802D813C()

void it_802D813C ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion7_Anim()

bool itOldkuri_UnkMotion7_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion7_Phys()

void itOldkuri_UnkMotion7_Phys ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion7_Coll()

bool itOldkuri_UnkMotion7_Coll ( Item_GObj * gobj)

◆ it_802D81FC()

void it_802D81FC ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion8_Anim()

bool itOldkuri_UnkMotion8_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion8_Phys()

void itOldkuri_UnkMotion8_Phys ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion8_Coll()

bool itOldkuri_UnkMotion8_Coll ( Item_GObj * gobj)

◆ it_802D82C4()

void it_802D82C4 ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion10_Anim()

bool itOldkuri_UnkMotion10_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion10_Phys()

void itOldkuri_UnkMotion10_Phys ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion10_Coll()

bool itOldkuri_UnkMotion10_Coll ( Item_GObj * gobj)

◆ it_802D839C()

void it_802D839C ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion11_Anim()

bool itOldkuri_UnkMotion11_Anim ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion11_Phys()

void itOldkuri_UnkMotion11_Phys ( Item_GObj * gobj)

◆ itOldkuri_UnkMotion11_Coll()

bool itOldkuri_UnkMotion11_Coll ( Item_GObj * gobj)

◆ it_802D848C()

void it_802D848C ( Item_GObj * gobj,
s32 arg1,
Item_StateChangeFlags arg2 )

◆ it_802D84D8()

void it_802D84D8 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F8320

ItemStateTable it_803F8320[]
Initial value:
= {
}
bool itOldkuri_UnkMotion0_Anim(Item_GObj *gobj)
Definition itoldkuri.c:81
bool itOldkuri_UnkMotion2_Coll(Item_GObj *gobj)
Definition itoldkuri.c:214
void itOldkuri_UnkMotion0_Phys(Item_GObj *gobj)
Definition itoldkuri.c:86
void itOldkuri_UnkMotion6_Phys(Item_GObj *gobj)
Definition itoldkuri.c:341
void itOldkuri_UnkMotion11_Phys(Item_GObj *gobj)
Definition itoldkuri.c:541
bool itOldkuri_UnkMotion9_Anim(Item_GObj *gobj)
Definition itoldkuri.c:353
bool itOldkuri_UnkMotion9_Coll(Item_GObj *gobj)
Definition itoldkuri.c:378
bool itOldkuri_UnkMotion11_Coll(Item_GObj *gobj)
Definition itoldkuri.c:547
bool itOldkuri_UnkMotion8_Coll(Item_GObj *gobj)
Definition itoldkuri.c:493
void itOldkuri_UnkMotion2_Phys(Item_GObj *gobj)
Definition itoldkuri.c:194
void itOldkuri_UnkMotion8_Phys(Item_GObj *gobj)
Definition itoldkuri.c:486
void itOldkuri_UnkMotion10_Phys(Item_GObj *gobj)
Definition itoldkuri.c:516
bool itOldkuri_UnkMotion0_Coll(Item_GObj *gobj)
Definition itoldkuri.c:101
bool itOldkuri_UnkMotion4_Anim(Item_GObj *gobj)
Definition itoldkuri.c:267
bool itOldkuri_UnkMotion6_Anim(Item_GObj *gobj)
Definition itoldkuri.c:333
bool itOldkuri_UnkMotion3_Anim(Item_GObj *gobj)
Definition itoldkuri.c:233
void itOldkuri_UnkMotion1_Phys(Item_GObj *gobj)
Definition itoldkuri.c:135
void itOldkuri_UnkMotion9_Phys(Item_GObj *gobj)
Definition itoldkuri.c:370
bool itOldkuri_UnkMotion5_Anim(Item_GObj *gobj)
Definition itoldkuri.c:298
bool itOldkuri_UnkMotion4_Coll(Item_GObj *gobj)
Definition itoldkuri.c:282
void itOldkuri_UnkMotion7_Phys(Item_GObj *gobj)
Definition itoldkuri.c:463
bool itOldkuri_UnkMotion11_Anim(Item_GObj *gobj)
Definition itoldkuri.c:533
void itOldkuri_UnkMotion5_Phys(Item_GObj *gobj)
Definition itoldkuri.c:308
bool itOldkuri_UnkMotion6_Coll(Item_GObj *gobj)
Definition itoldkuri.c:348
bool itOldkuri_UnkMotion2_Anim(Item_GObj *gobj)
Definition itoldkuri.c:170
bool itOldkuri_UnkMotion1_Anim(Item_GObj *gobj)
Definition itoldkuri.c:120
bool itOldkuri_UnkMotion8_Anim(Item_GObj *gobj)
Definition itoldkuri.c:478
void itOldkuri_UnkMotion4_Phys(Item_GObj *gobj)
Definition itoldkuri.c:275
bool itOldkuri_UnkMotion3_Coll(Item_GObj *gobj)
Definition itoldkuri.c:248
bool itOldkuri_UnkMotion7_Coll(Item_GObj *gobj)
Definition itoldkuri.c:465
bool itOldkuri_UnkMotion1_Coll(Item_GObj *gobj)
Definition itoldkuri.c:146
bool itOldkuri_UnkMotion7_Anim(Item_GObj *gobj)
Definition itoldkuri.c:454
bool itOldkuri_UnkMotion10_Coll(Item_GObj *gobj)
Definition itoldkuri.c:518
bool itOldkuri_UnkMotion10_Anim(Item_GObj *gobj)
Definition itoldkuri.c:508
void itOldkuri_UnkMotion3_Phys(Item_GObj *gobj)
Definition itoldkuri.c:241
#define NULL
Definition stddef.h:19