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itoldkuri.c File Reference
#include "itoldkuri.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"

Functions

void it_2725_Logic29_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 
bool itOldkuri_UnkMotion0_Anim (Item_GObj *gobj)
 it_802D73F0
 
void itOldkuri_UnkMotion3_Phys (Item_GObj *gobj)
 itOldkuri_UnkMotion0_Phys
 
void itOldkuri_UnkMotion4_Phys (Item_GObj *gobj)
 itOldkuri_UnkMotion3_Coll
 
void itOldkuri_UnkMotion5_Phys (Item_GObj *gobj)
 itOldkuri_UnkMotion4_Coll
 
void itOldkuri_UnkMotion6_Phys (Item_GObj *gobj)
 it_2725_Logic0_Dropped
 
bool itOldkuri_UnkMotion6_Coll (Item_GObj *gobj)
 
void itOldkuri_UnkMotion9_Phys (Item_GObj *gobj)
 itOldkuri_UnkMotion9_Anim
 
void itOldkuri_UnkMotion7_Phys (Item_GObj *gobj)
 itOldkuri_UnkMotion9_Coll
 
bool itOldkuri_UnkMotion7_Coll (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion8_Anim (Item_GObj *gobj)
 it_802D81FC
 
void itOldkuri_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion8_Coll (Item_GObj *gobj)
 
void itOldkuri_UnkMotion10_Phys (Item_GObj *gobj)
 it_802D82C4
 
bool itOldkuri_UnkMotion10_Coll (Item_GObj *gobj)
 
void itOldkuri_UnkMotion11_Phys (Item_GObj *gobj)
 it_802D839C
 
bool itOldkuri_UnkMotion11_Coll (Item_GObj *gobj)
 
void it_802D84D8 (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_802D848C
 

Function Documentation

◆ it_2725_Logic29_EvtUnk()

void it_2725_Logic29_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ itOldkuri_UnkMotion0_Anim()

bool itOldkuri_UnkMotion0_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion3_Phys()

◆ itOldkuri_UnkMotion4_Phys()

void itOldkuri_UnkMotion4_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion5_Phys()

◆ itOldkuri_UnkMotion6_Phys()

◆ itOldkuri_UnkMotion6_Coll()

bool itOldkuri_UnkMotion6_Coll ( Item_GObj gobj)

◆ itOldkuri_UnkMotion9_Phys()

void itOldkuri_UnkMotion9_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion7_Phys()

◆ itOldkuri_UnkMotion7_Coll()

bool itOldkuri_UnkMotion7_Coll ( Item_GObj gobj)

◆ itOldkuri_UnkMotion8_Anim()

bool itOldkuri_UnkMotion8_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion8_Phys()

void itOldkuri_UnkMotion8_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion8_Coll()

bool itOldkuri_UnkMotion8_Coll ( Item_GObj gobj)

◆ itOldkuri_UnkMotion10_Phys()

void itOldkuri_UnkMotion10_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion10_Coll()

bool itOldkuri_UnkMotion10_Coll ( Item_GObj gobj)

◆ itOldkuri_UnkMotion11_Phys()

void itOldkuri_UnkMotion11_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion11_Coll()

bool itOldkuri_UnkMotion11_Coll ( Item_GObj gobj)

◆ it_802D84D8()

void it_802D84D8 ( Item_GObj gobj,
Item_GObj ref_gobj 
)