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itnesspkflash.h File Reference
#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Fighter_GObj * it_802AA7E4 (Item_GObj *)
 
bool it_802AA7F0 (Item_GObj *)
 
bool it_802AA810 (Item_GObj *, CollData *)
 
HSD_GObjit_802AA8C0 (Item_GObj *, Vec3 *, ItemKind, f32)
 
void it_2725_Logic102_Destroyed (Item_GObj *)
 
void it_802AAA50 (Item_GObj *)
 
void it_802AAA80 (Item_GObj *)
 
bool itNesspkflash_UnkMotion0_Anim (Item_GObj *gobj)
 
bool itNesspkflash_UnkMotion1_Anim (Item_GObj *gobj)
 
bool itNesspkflash_UnkMotion2_Anim (Item_GObj *gobj)
 
void itNesspkflash_UnkMotion0_Phys (Item_GObj *gobj)
 
void itNesspkflash_UnkMotion1_Phys (Item_GObj *)
 
void itNesspkflash_UnkMotion2_Phys (Item_GObj *)
 
bool itNesspkflash_UnkMotion0_Coll (Item_GObj *gobj)
 
bool itNesspkflash_Logic102_Reflected (Item_GObj *)
 
bool itNesspkflash_Logic102_Clanked (Item_GObj *)
 
bool itNesspkflash_Logic102_Absorbed (Item_GObj *)
 
void itNesspkflash_Logic102_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6B70 []
 

Function Documentation

◆ it_802AA7E4()

Fighter_GObj * it_802AA7E4 ( Item_GObj gobj)

◆ it_802AA7F0()

bool it_802AA7F0 ( Item_GObj gobj)

◆ it_802AA810()

bool it_802AA810 ( Item_GObj gobj,
CollData cd 
)

◆ it_802AA8C0()

HSD_GObj * it_802AA8C0 ( Item_GObj gobj,
Vec3 *  pos,
ItemKind  kind,
f32  facing_dir 
)

◆ it_2725_Logic102_Destroyed()

void it_2725_Logic102_Destroyed ( Item_GObj gobj)

◆ it_802AAA50()

void it_802AAA50 ( Item_GObj gobj)

◆ it_802AAA80()

void it_802AAA80 ( Item_GObj gobj)

◆ itNesspkflash_UnkMotion0_Anim()

bool itNesspkflash_UnkMotion0_Anim ( Item_GObj gobj)

◆ itNesspkflash_UnkMotion1_Anim()

bool itNesspkflash_UnkMotion1_Anim ( Item_GObj gobj)

◆ itNesspkflash_UnkMotion2_Anim()

bool itNesspkflash_UnkMotion2_Anim ( Item_GObj gobj)

◆ itNesspkflash_UnkMotion0_Phys()

void itNesspkflash_UnkMotion0_Phys ( Item_GObj gobj)

◆ itNesspkflash_UnkMotion1_Phys()

void itNesspkflash_UnkMotion1_Phys ( Item_GObj gobj)

◆ itNesspkflash_UnkMotion2_Phys()

void itNesspkflash_UnkMotion2_Phys ( Item_GObj gobj)

◆ itNesspkflash_UnkMotion0_Coll()

bool itNesspkflash_UnkMotion0_Coll ( Item_GObj gobj)

◆ itNesspkflash_Logic102_Reflected()

bool itNesspkflash_Logic102_Reflected ( Item_GObj gobj)

◆ itNesspkflash_Logic102_Clanked()

bool itNesspkflash_Logic102_Clanked ( Item_GObj arg0)

◆ itNesspkflash_Logic102_Absorbed()

bool itNesspkflash_Logic102_Absorbed ( Item_GObj arg0)

◆ itNesspkflash_Logic102_EvtUnk()

void itNesspkflash_Logic102_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6B70

ItemStateTable it_803F6B70[]
extern