SSBM Decomp
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itnesspkfirepillar.h File Reference
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void itNesspkfirepillar_802AA494 (HSD_GObj *parent1_gobj, HSD_GObj *parent2_gobj, Vec3 *offset, f32 facing_dir)
void itNesspkfirepillar_802AA55C (Item_GObj *item_gobj)
bool itNesspkfirepillar_UnkMotion0_Anim (Item_GObj *item_gobj)
void itNesspkfirepillar_UnkMotion0_Phys (Item_GObj *item_gobj)
bool itNesspkfirepillar_UnkMotion0_Coll (Item_GObj *item_gobj)
bool itNesspkfirepillar_Logic24_DmgReceived (Item_GObj *item_gobj)
void itNesspkfirepillar_Logic24_EvtUnk (Item_GObj *item_gobj, HSD_GObj *parent_gobj)

Variables

ItemStateTable it_803F6B60 [1]
 <rei wolf> lol is there a way to hide the function from objdiff <Altafen#6776> i dont think so :( <rei wolf> cries

Function Documentation

◆ itNesspkfirepillar_802AA494()

void itNesspkfirepillar_802AA494 ( HSD_GObj * parent1_gobj,
HSD_GObj * parent2_gobj,
Vec3 * offset,
f32 facing_dir )

◆ itNesspkfirepillar_802AA55C()

void itNesspkfirepillar_802AA55C ( Item_GObj * item_gobj)

◆ itNesspkfirepillar_UnkMotion0_Anim()

bool itNesspkfirepillar_UnkMotion0_Anim ( Item_GObj * item_gobj)

◆ itNesspkfirepillar_UnkMotion0_Phys()

void itNesspkfirepillar_UnkMotion0_Phys ( Item_GObj * item_gobj)
Bug
Unintentionally sets the item to be in the air (see itNokonoko_UnkMotion5_Phys)

◆ itNesspkfirepillar_UnkMotion0_Coll()

bool itNesspkfirepillar_UnkMotion0_Coll ( Item_GObj * item_gobj)
Bug
Unintentionally sets the item to be in the air (see itNokonoko_UnkMotion5_Coll)

◆ itNesspkfirepillar_Logic24_DmgReceived()

bool itNesspkfirepillar_Logic24_DmgReceived ( Item_GObj * item_gobj)

◆ itNesspkfirepillar_Logic24_EvtUnk()

void itNesspkfirepillar_Logic24_EvtUnk ( Item_GObj * item_gobj,
HSD_GObj * parent_gobj )

Variable Documentation

◆ it_803F6B60

ItemStateTable it_803F6B60[1]
extern

<rei wolf> lol is there a way to hide the function from objdiff <Altafen#6776> i dont think so :( <rei wolf> cries