Go to the source code of this file.
|
| ItemStateTable | it_803F6B60 [1] |
| | <rei wolf> lol is there a way to hide the function from objdiff <Altafen#6776> i dont think so :( <rei wolf> cries
|
◆ itNesspkfirepillar_802AA494()
| void itNesspkfirepillar_802AA494 |
( |
HSD_GObj * | parent1_gobj, |
|
|
HSD_GObj * | parent2_gobj, |
|
|
Vec3 * | offset, |
|
|
f32 | facing_dir ) |
◆ itNesspkfirepillar_802AA55C()
| void itNesspkfirepillar_802AA55C |
( |
Item_GObj * | item_gobj | ) |
|
◆ itNesspkfirepillar_UnkMotion0_Anim()
◆ itNesspkfirepillar_UnkMotion0_Phys()
| void itNesspkfirepillar_UnkMotion0_Phys |
( |
Item_GObj * | item_gobj | ) |
|
- Bug
- Unintentionally sets the item to be in the air (see itNokonoko_UnkMotion5_Phys)
◆ itNesspkfirepillar_UnkMotion0_Coll()
- Bug
- Unintentionally sets the item to be in the air (see itNokonoko_UnkMotion5_Coll)
◆ itNesspkfirepillar_Logic24_DmgReceived()
| bool itNesspkfirepillar_Logic24_DmgReceived |
( |
Item_GObj * | item_gobj | ) |
|
◆ itNesspkfirepillar_Logic24_EvtUnk()
| void itNesspkfirepillar_Logic24_EvtUnk |
( |
Item_GObj * | item_gobj, |
|
|
HSD_GObj * | parent_gobj ) |
◆ it_803F6B60
<rei wolf> lol is there a way to hide the function from objdiff <Altafen#6776> i dont think so :( <rei wolf> cries