|
SSBM Decomp
|
#include "itnessbat.h"#include <placeholder.h>#include <platform.h>#include "ft/chara/ftNess/ftNs_AttackS4.h"#include "ft/ft_0BF0.h"#include "ft/ftlib.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include <baselib/jobj.h>Functions | |
| static void | itNessbat_ClearOwnerRef (Item_GObj *gobj) |
| static bool | itNessbat_RemoveItem (Item_GObj *gobj) |
| HSD_GObj * | it_802AD478 (Item_GObj *gobj, Vec3 *pos, Fighter_Part part, f32 facing_dir) |
| Item_GObj * | it_802AD590 (Fighter_GObj *gobj, Fighter_Part part) |
| void | it_802AD6B8 (Item_GObj *gobj) |
| void | it_2725_Logic58_PickedUp (Item_GObj *gobj) |
| bool | itNessbat_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itNessbat_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itNessbat_UnkMotion0_Coll (Item_GObj *gobj) |
| static void | copy_jobj_scale (HSD_JObj *dst, HSD_JObj *src, Vec3 *scale) |
| bool | itNessbat_UnkMotion1_Anim (Item_GObj *gobj) |
| void | itNessbat_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itNessbat_UnkMotion1_Coll (Item_GObj *gobj) |
| void | itNessBat_Logic58_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F6C68 [] |
|
inlinestatic |
| HSD_GObj * it_802AD478 | ( | Item_GObj * | gobj, |
| Vec3 * | pos, | ||
| Fighter_Part | part, | ||
| f32 | facing_dir | ||
| ) |
| Item_GObj * it_802AD590 | ( | Fighter_GObj * | gobj, |
| Fighter_Part | part | ||
| ) |
| void it_802AD6B8 | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic58_PickedUp | ( | Item_GObj * | gobj | ) |
| void itNessbat_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void itNessbat_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F6C68[] |