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itnessbat.c File Reference
#include "itnessbat.h"
#include <placeholder.h>
#include <platform.h>
#include "ft/chara/ftNess/ftNs_AttackS4.h"
#include "ft/ft_0BF0.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include <baselib/jobj.h>

Functions

static void itNessbat_ClearOwnerRef (Item_GObj *gobj)
 
static bool itNessbat_RemoveItem (Item_GObj *gobj)
 
HSD_GObjit_802AD478 (Item_GObj *gobj, Vec3 *pos, Fighter_Part part, f32 facing_dir)
 
Item_GObjit_802AD590 (Fighter_GObj *gobj, Fighter_Part part)
 
void it_802AD6B8 (Item_GObj *gobj)
 
void it_2725_Logic58_PickedUp (Item_GObj *gobj)
 
bool itNessbat_UnkMotion0_Anim (Item_GObj *gobj)
 
void itNessbat_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itNessbat_UnkMotion0_Coll (Item_GObj *gobj)
 
static void copy_jobj_scale (HSD_JObj *dst, HSD_JObj *src, Vec3 *scale)
 
bool itNessbat_UnkMotion1_Anim (Item_GObj *gobj)
 
void itNessbat_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itNessbat_UnkMotion1_Coll (Item_GObj *gobj)
 
void itNessBat_Logic58_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F6C68 []
 

Function Documentation

◆ itNessbat_ClearOwnerRef()

static void itNessbat_ClearOwnerRef ( Item_GObj gobj)
inlinestatic

◆ itNessbat_RemoveItem()

static bool itNessbat_RemoveItem ( Item_GObj gobj)
inlinestatic

◆ it_802AD478()

HSD_GObj * it_802AD478 ( Item_GObj gobj,
Vec3 *  pos,
Fighter_Part  part,
f32  facing_dir 
)

◆ it_802AD590()

Item_GObj * it_802AD590 ( Fighter_GObj *  gobj,
Fighter_Part  part 
)

◆ it_802AD6B8()

void it_802AD6B8 ( Item_GObj gobj)

◆ it_2725_Logic58_PickedUp()

void it_2725_Logic58_PickedUp ( Item_GObj gobj)

◆ itNessbat_UnkMotion0_Anim()

bool itNessbat_UnkMotion0_Anim ( Item_GObj gobj)

◆ itNessbat_UnkMotion0_Phys()

void itNessbat_UnkMotion0_Phys ( Item_GObj gobj)

◆ itNessbat_UnkMotion0_Coll()

bool itNessbat_UnkMotion0_Coll ( Item_GObj gobj)

◆ copy_jobj_scale()

static void copy_jobj_scale ( HSD_JObj dst,
HSD_JObj src,
Vec3 *  scale 
)
inlinestatic

◆ itNessbat_UnkMotion1_Anim()

bool itNessbat_UnkMotion1_Anim ( Item_GObj gobj)

◆ itNessbat_UnkMotion1_Phys()

void itNessbat_UnkMotion1_Phys ( Item_GObj gobj)

◆ itNessbat_UnkMotion1_Coll()

bool itNessbat_UnkMotion1_Coll ( Item_GObj gobj)

◆ itNessBat_Logic58_EvtUnk()

void itNessBat_Logic58_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6C68

ItemStateTable it_803F6C68[]
Initial value:
= {
}
void itNessbat_UnkMotion1_Phys(Item_GObj *gobj)
Definition itnessbat.c:207
bool itNessbat_UnkMotion1_Anim(Item_GObj *gobj)
Definition itnessbat.c:190
void itNessbat_UnkMotion0_Phys(Item_GObj *gobj)
Definition itnessbat.c:177
bool itNessbat_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnessbat.c:179
bool itNessbat_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnessbat.c:146
bool itNessbat_UnkMotion1_Coll(Item_GObj *gobj)
Definition itnessbat.c:209