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itnessbat.h
Go to the documentation of this file.
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#ifndef GALE01_2AD478
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#define GALE01_2AD478
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#include <
melee/ft/forward.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2AD478 */
HSD_GObj
*
it_802AD478
(
Item_GObj
*,
Vec3
*,
Fighter_Part
,
f32
);
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/* 2AD590 */
Item_GObj
*
it_802AD590
(Fighter_GObj*,
Fighter_Part
);
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/* 2AD6B8 */
void
it_802AD6B8
(
Item_GObj
*);
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/* 2AD6F0 */
void
it_2725_Logic58_PickedUp
(
Item_GObj
*);
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/* 2AD768 */
bool
itNessbat_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
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/* 2AD8D0 */
void
itNessbat_UnkMotion0_Phys
(
Item_GObj
*
gobj
);
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/* 2AD8D4 */
bool
itNessbat_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
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/* 2AD8DC */
bool
itNessbat_UnkMotion1_Anim
(
Item_GObj
*
gobj
);
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/* 2AD9F0 */
void
itNessbat_UnkMotion1_Phys
(
Item_GObj
*
gobj
);
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/* 2AD9F4 */
bool
itNessbat_UnkMotion1_Coll
(
Item_GObj
*
gobj
);
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/* 2AD9FC */
void
itNessBat_Logic58_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F6C68 */
extern
ItemStateTable
it_803F6C68
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F6C68
ItemStateTable it_803F6C68[]
Definition
itnessbat.c:17
it_802AD6B8
void it_802AD6B8(Item_GObj *)
Definition
itnessbat.c:115
itNessbat_UnkMotion1_Phys
void itNessbat_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itnessbat.c:199
itNessbat_UnkMotion1_Anim
bool itNessbat_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itnessbat.c:182
itNessbat_UnkMotion0_Phys
void itNessbat_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itnessbat.c:169
it_802AD590
Item_GObj * it_802AD590(Fighter_GObj *, Fighter_Part)
Definition
itnessbat.c:77
itNessbat_UnkMotion0_Coll
bool itNessbat_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itnessbat.c:171
it_802AD478
HSD_GObj * it_802AD478(Item_GObj *, Vec3 *, Fighter_Part, f32)
Definition
itnessbat.c:48
it_2725_Logic58_PickedUp
void it_2725_Logic58_PickedUp(Item_GObj *)
Definition
itnessbat.c:125
itNessBat_Logic58_EvtUnk
void itNessBat_Logic58_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itnessbat.c:206
itNessbat_UnkMotion0_Anim
bool itNessbat_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itnessbat.c:138
itNessbat_UnkMotion1_Coll
bool itNessbat_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itnessbat.c:201
forward.h
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itnessbat.h
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