void it_802AD6B8(Item_GObj *)
Definition itnessbat.c:123
void itNessbat_UnkMotion1_Phys(Item_GObj *gobj)
Definition itnessbat.c:207
bool itNessbat_UnkMotion1_Anim(Item_GObj *gobj)
Definition itnessbat.c:190
void itNessbat_UnkMotion0_Phys(Item_GObj *gobj)
Definition itnessbat.c:177
Item_GObj * it_802AD590(Fighter_GObj *, Fighter_Part)
Definition itnessbat.c:85
bool itNessbat_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnessbat.c:179
HSD_GObj * it_802AD478(Item_GObj *, Vec3 *, Fighter_Part, f32)
Definition itnessbat.c:47
void it_2725_Logic58_PickedUp(Item_GObj *)
Definition itnessbat.c:133
void itNessBat_Logic58_EvtUnk(Item_GObj *, Item_GObj *)
Definition itnessbat.c:214
bool itNessbat_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnessbat.c:146
bool itNessbat_UnkMotion1_Coll(Item_GObj *gobj)
Definition itnessbat.c:209
ItemStateTable it_803F6C68[]
Definition itnessbat.c:16
Fighter_Part
Definition forward.h:248
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26