void it_802AD6B8(Item_GObj *)
void itNessbat_UnkMotion1_Phys(Item_GObj *gobj)
itNessbat_UnkMotion1_Anim
Definition itnessbat.c:27
bool itNessbat_UnkMotion1_Anim(Item_GObj *gobj)
void itNessbat_UnkMotion0_Phys(Item_GObj *gobj)
it_802AD478
Definition itnessbat.c:18
void it_2725_Logic58_EvtUnk(Item_GObj *, Item_GObj *)
Definition itnessbat.c:34
Item_GObj * it_802AD590(Fighter_GObj *, Fighter_Part)
bool itNessbat_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnessbat.c:20
void it_2725_Logic58_PickedUp(Item_GObj *)
bool itNessbat_UnkMotion0_Anim(Item_GObj *gobj)
bool itNessbat_UnkMotion1_Coll(Item_GObj *gobj)
Definition itnessbat.c:29
HSD_GObj * it_802AD478(Item_GObj *, Vec3 *, s32, float)
ItemStateTable it_803F6C68[]
Fighter_Part
Definition forward.h:239
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26