SSBM Decomp
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itnessbat.h
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1#ifndef GALE01_2AD478
2#define GALE01_2AD478
3
4#include "ft/forward.h"
5#include "it/forward.h"
6
7#include "it/items/types.h"
8
10/* 2AD590 */ Item_GObj* it_802AD590(Fighter_GObj*, Fighter_Part);
11/* 2AD6B8 */ void it_802AD6B8(Item_GObj*);
12/* 2AD6F0 */ void it_2725_Logic58_PickedUp(Item_GObj*);
13/* 2AD768 */ bool itNessbat_UnkMotion0_Anim(Item_GObj* gobj);
14/* 2AD8D0 */ void itNessbat_UnkMotion0_Phys(Item_GObj* gobj);
15/* 2AD8D4 */ bool itNessbat_UnkMotion0_Coll(Item_GObj* gobj);
16/* 2AD8DC */ bool itNessbat_UnkMotion1_Anim(Item_GObj* gobj);
17/* 2AD9F0 */ void itNessbat_UnkMotion1_Phys(Item_GObj* gobj);
18/* 2AD9F4 */ bool itNessbat_UnkMotion1_Coll(Item_GObj* gobj);
19/* 2AD9FC */ void itNessBat_Logic58_EvtUnk(Item_GObj*, Item_GObj*);
20/* 3F6C68 */ extern ItemStateTable it_803F6C68[];
21
22#endif
struct Vec Vec3
float f32
Definition types.h:13
ItemStateTable it_803F6C68[]
Definition itnessbat.c:18
void it_802AD6B8(Item_GObj *)
Definition itnessbat.c:116
void itNessbat_UnkMotion1_Phys(Item_GObj *gobj)
Definition itnessbat.c:200
bool itNessbat_UnkMotion1_Anim(Item_GObj *gobj)
Definition itnessbat.c:183
void itNessbat_UnkMotion0_Phys(Item_GObj *gobj)
Definition itnessbat.c:170
Item_GObj * it_802AD590(Fighter_GObj *, Fighter_Part)
Definition itnessbat.c:78
bool itNessbat_UnkMotion0_Coll(Item_GObj *gobj)
Definition itnessbat.c:172
HSD_GObj * it_802AD478(Item_GObj *, Vec3 *, Fighter_Part, f32)
Definition itnessbat.c:49
void it_2725_Logic58_PickedUp(Item_GObj *)
Definition itnessbat.c:126
void itNessBat_Logic58_EvtUnk(Item_GObj *, Item_GObj *)
Definition itnessbat.c:207
bool itNessbat_UnkMotion0_Anim(Item_GObj *gobj)
Definition itnessbat.c:139
bool itNessbat_UnkMotion1_Coll(Item_GObj *gobj)
Definition itnessbat.c:202
Fighter_Part
Definition forward.h:252
HSD_GObj Item_GObj
Definition forward.h:55
Definition gobj.h:24
Definition types.h:11