SSBM Decomp
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#include "itmetalb.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"
#include "pl/plbonuslib.h"
Functions | |
void | it_3F14_Logic32_Spawned (Item_GObj *gobj) |
void | it_802953FC (Item_GObj *gobj) |
bool | itMetalb_UnkMotion0_Anim (Item_GObj *gobj) |
void | itMetalb_UnkMotion0_Phys (Item_GObj *gobj) |
bool | itMetalb_UnkMotion0_Coll (Item_GObj *gobj) |
void | it_80295498 (Item_GObj *gobj) |
bool | itMetalb_UnkMotion3_Anim (Item_GObj *gobj) |
void | itMetalb_UnkMotion1_Phys (Item_GObj *gobj) |
bool | itMetalb_UnkMotion1_Coll (Item_GObj *gobj) |
void | it_3F14_Logic32_PickedUp (Item_GObj *gobj) |
bool | itMetalb_UnkMotion2_Anim (Item_GObj *gobj) |
void | it_3F14_Logic32_Dropped (Item_GObj *gobj) |
void | itMetalb_UnkMotion3_Phys (Item_GObj *gobj) |
bool | itMetalb_UnkMotion3_Coll (Item_GObj *gobj) |
bool | it_3F14_Logic32_DmgReceived (Item_GObj *gobj) |
void | it_3F14_Logic32_EnteredAir (Item_GObj *gobj) |
bool | itMetalb_UnkMotion4_Anim (Item_GObj *gobj) |
void | itMetalb_UnkMotion4_Phys (Item_GObj *gobj) |
bool | itMetalb_UnkMotion4_Coll (Item_GObj *gobj) |
void | it_3F14_Logic32_EvtUnk (Item_GObj *gobj, HSD_GObj *ref_gobj) |
Variables | |
ItemStateTable | it_803F62C0 [] |
void it_3F14_Logic32_Spawned | ( | Item_GObj * | gobj | ) |
void it_802953FC | ( | Item_GObj * | gobj | ) |
void itMetalb_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void it_80295498 | ( | Item_GObj * | gobj | ) |
void itMetalb_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic32_PickedUp | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic32_Dropped | ( | Item_GObj * | gobj | ) |
void itMetalb_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic32_EnteredAir | ( | Item_GObj * | gobj | ) |
void itMetalb_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
ItemStateTable it_803F62C0[] |