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itmetalb.c File Reference
#include "itmetalb.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"
#include "pl/plbonuslib.h"

Functions

void it_3F14_Logic32_Spawned (Item_GObj *gobj)
 
void it_802953FC (Item_GObj *gobj)
 
bool itMetalb_UnkMotion0_Anim (Item_GObj *gobj)
 
void itMetalb_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itMetalb_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_80295498 (Item_GObj *gobj)
 
bool itMetalb_UnkMotion3_Anim (Item_GObj *gobj)
 
void itMetalb_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itMetalb_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic32_PickedUp (Item_GObj *gobj)
 
bool itMetalb_UnkMotion2_Anim (Item_GObj *gobj)
 
void it_3F14_Logic32_Dropped (Item_GObj *gobj)
 
void itMetalb_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itMetalb_UnkMotion3_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic32_DmgReceived (Item_GObj *gobj)
 
void it_3F14_Logic32_EnteredAir (Item_GObj *gobj)
 
bool itMetalb_UnkMotion4_Anim (Item_GObj *gobj)
 
void itMetalb_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itMetalb_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_3F14_Logic32_EvtUnk (Item_GObj *gobj, HSD_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F62C0 []
 

Function Documentation

◆ it_3F14_Logic32_Spawned()

void it_3F14_Logic32_Spawned ( Item_GObj gobj)

◆ it_802953FC()

void it_802953FC ( Item_GObj gobj)

◆ itMetalb_UnkMotion0_Anim()

bool itMetalb_UnkMotion0_Anim ( Item_GObj gobj)

◆ itMetalb_UnkMotion0_Phys()

void itMetalb_UnkMotion0_Phys ( Item_GObj gobj)

◆ itMetalb_UnkMotion0_Coll()

bool itMetalb_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_80295498()

void it_80295498 ( Item_GObj gobj)

◆ itMetalb_UnkMotion3_Anim()

bool itMetalb_UnkMotion3_Anim ( Item_GObj gobj)

◆ itMetalb_UnkMotion1_Phys()

void itMetalb_UnkMotion1_Phys ( Item_GObj gobj)

◆ itMetalb_UnkMotion1_Coll()

bool itMetalb_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic32_PickedUp()

void it_3F14_Logic32_PickedUp ( Item_GObj gobj)

◆ itMetalb_UnkMotion2_Anim()

bool itMetalb_UnkMotion2_Anim ( Item_GObj gobj)

◆ it_3F14_Logic32_Dropped()

void it_3F14_Logic32_Dropped ( Item_GObj gobj)

◆ itMetalb_UnkMotion3_Phys()

void itMetalb_UnkMotion3_Phys ( Item_GObj gobj)

◆ itMetalb_UnkMotion3_Coll()

bool itMetalb_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic32_DmgReceived()

bool it_3F14_Logic32_DmgReceived ( Item_GObj gobj)

◆ it_3F14_Logic32_EnteredAir()

void it_3F14_Logic32_EnteredAir ( Item_GObj gobj)

◆ itMetalb_UnkMotion4_Anim()

bool itMetalb_UnkMotion4_Anim ( Item_GObj gobj)

◆ itMetalb_UnkMotion4_Phys()

void itMetalb_UnkMotion4_Phys ( Item_GObj gobj)

◆ itMetalb_UnkMotion4_Coll()

bool itMetalb_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_3F14_Logic32_EvtUnk()

void it_3F14_Logic32_EvtUnk ( Item_GObj gobj,
HSD_GObj ref_gobj 
)

Variable Documentation

◆ it_803F62C0

ItemStateTable it_803F62C0[]
Initial value:
= {
}
bool itMetalb_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmetalb.c:50
bool itMetalb_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmetalb.c:40
bool itMetalb_UnkMotion2_Anim(Item_GObj *gobj)
Definition itmetalb.c:87
bool itMetalb_UnkMotion1_Coll(Item_GObj *gobj)
Definition itmetalb.c:75
void itMetalb_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmetalb.c:45
bool itMetalb_UnkMotion4_Coll(Item_GObj *gobj)
Definition itmetalb.c:146
void itMetalb_UnkMotion4_Phys(Item_GObj *gobj)
Definition itmetalb.c:141
bool itMetalb_UnkMotion3_Coll(Item_GObj *gobj)
Definition itmetalb.c:104
void itMetalb_UnkMotion3_Phys(Item_GObj *gobj)
Definition itmetalb.c:97
bool itMetalb_UnkMotion3_Anim(Item_GObj *gobj)
Definition itmetalb.c:63
void itMetalb_UnkMotion1_Phys(Item_GObj *gobj)
Definition itmetalb.c:68
bool itMetalb_UnkMotion4_Anim(Item_GObj *gobj)
Definition itmetalb.c:136
#define NULL
Definition stddef.h:19