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itmetalb.h
Go to the documentation of this file.
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#ifndef GALE01_2953C8
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#define GALE01_2953C8
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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void
itMetalB_Logic32_Spawned
(
Item_GObj
*);
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void
it_802953FC
(
Item_GObj
*);
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bool
itMetalb_UnkMotion0_Anim
(
Item_GObj
*);
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void
itMetalb_UnkMotion0_Phys
(
Item_GObj
*);
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bool
itMetalb_UnkMotion0_Coll
(
Item_GObj
*);
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void
it_80295498
(
Item_GObj
*);
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bool
itMetalb_UnkMotion3_Anim
(
Item_GObj
*);
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void
itMetalb_UnkMotion1_Phys
(
Item_GObj
*);
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bool
itMetalb_UnkMotion1_Coll
(
Item_GObj
*);
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void
itMetalB_Logic32_PickedUp
(
Item_GObj
*);
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bool
itMetalb_UnkMotion2_Anim
(
Item_GObj
*);
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void
itMetalB_Logic32_Dropped
(
Item_GObj
*);
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void
itMetalb_UnkMotion3_Phys
(
Item_GObj
*);
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bool
itMetalb_UnkMotion3_Coll
(
Item_GObj
*);
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bool
itMetalB_Logic32_DmgReceived
(
Item_GObj
*);
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void
itMetalB_Logic32_EnteredAir
(
Item_GObj
*);
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bool
itMetalb_UnkMotion4_Anim
(
Item_GObj
*);
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void
itMetalb_UnkMotion4_Phys
(
Item_GObj
*);
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bool
itMetalb_UnkMotion4_Coll
(
Item_GObj
*);
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void
itMetalB_Logic32_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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extern
ItemStateTable
it_803F62C0
[];
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#endif
it_803F62C0
ItemStateTable it_803F62C0[]
Definition
itmetalb.c:13
itMetalB_Logic32_Dropped
void itMetalB_Logic32_Dropped(Item_GObj *)
Definition
itmetalb.c:93
itMetalb_UnkMotion0_Anim
bool itMetalb_UnkMotion0_Anim(Item_GObj *)
Definition
itmetalb.c:41
itMetalb_UnkMotion3_Anim
bool itMetalb_UnkMotion3_Anim(Item_GObj *)
Definition
itmetalb.c:64
itMetalB_Logic32_EvtUnk
void itMetalB_Logic32_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itmetalb.c:154
itMetalb_UnkMotion1_Coll
bool itMetalb_UnkMotion1_Coll(Item_GObj *)
Definition
itmetalb.c:76
itMetalB_Logic32_PickedUp
void itMetalB_Logic32_PickedUp(Item_GObj *)
Definition
itmetalb.c:83
it_80295498
void it_80295498(Item_GObj *)
Definition
itmetalb.c:59
itMetalB_Logic32_DmgReceived
bool itMetalB_Logic32_DmgReceived(Item_GObj *)
Definition
itmetalb.c:113
itMetalB_Logic32_EnteredAir
void itMetalB_Logic32_EnteredAir(Item_GObj *)
Definition
itmetalb.c:132
itMetalB_Logic32_Spawned
void itMetalB_Logic32_Spawned(Item_GObj *)
Definition
itmetalb.c:25
itMetalb_UnkMotion4_Phys
void itMetalb_UnkMotion4_Phys(Item_GObj *)
Definition
itmetalb.c:142
itMetalb_UnkMotion0_Phys
void itMetalb_UnkMotion0_Phys(Item_GObj *)
Definition
itmetalb.c:46
itMetalb_UnkMotion2_Anim
bool itMetalb_UnkMotion2_Anim(Item_GObj *)
Definition
itmetalb.c:88
it_802953FC
void it_802953FC(Item_GObj *)
Definition
itmetalb.c:32
itMetalb_UnkMotion4_Coll
bool itMetalb_UnkMotion4_Coll(Item_GObj *)
Definition
itmetalb.c:147
itMetalb_UnkMotion3_Coll
bool itMetalb_UnkMotion3_Coll(Item_GObj *)
Definition
itmetalb.c:105
itMetalb_UnkMotion1_Phys
void itMetalb_UnkMotion1_Phys(Item_GObj *)
Definition
itmetalb.c:69
itMetalb_UnkMotion3_Phys
void itMetalb_UnkMotion3_Phys(Item_GObj *)
Definition
itmetalb.c:98
itMetalb_UnkMotion4_Anim
bool itMetalb_UnkMotion4_Anim(Item_GObj *)
Definition
itmetalb.c:137
itMetalb_UnkMotion0_Coll
bool itMetalb_UnkMotion0_Coll(Item_GObj *)
Definition
itmetalb.c:51
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itmetalb.h
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