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SSBM Decomp
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#include "itmato.h"#include <platform.h>#include "it/inlines.h"#include "it/itCommonItems.h"#include "it/types.h"#include <dolphin/mtx.h>#include <melee/gr/ground.h>#include <melee/it/item.h>#include <melee/lb/lb_00B0.h>Functions | |
| void | it_8027B730 (void) |
| void | it_802D84F8 (Item_GObj *item_gobj) |
| void | it_802D8554 (Item_GObj *item_gobj) |
| bool | itMato_UnkMotion0_Anim (Item_GObj *item_gobj) |
| void | itMato_UnkMotion0_Phys (Item_GObj *item_gobj) |
| bool | itMato_UnkMotion0_Coll (Item_GObj *item_gobj) |
| bool | it_802D85F4 (Item_GObj *item_gobj) |
Variables | |
| ItemStateTable | it_803F83E0 [] |
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extern |
| void it_802D84F8 | ( | Item_GObj * | item_gobj | ) |
| void it_802D8554 | ( | Item_GObj * | item_gobj | ) |
| void itMato_UnkMotion0_Phys | ( | Item_GObj * | item_gobj | ) |
| ItemStateTable it_803F83E0[] |