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itmato.h
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1#ifndef GALE01_2D84F8
2#define GALE01_2D84F8
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
9
10/* 2D84F8 */ void it_802D84F8(Item_GObj*);
11/* 2D8554 */ void it_802D8554(Item_GObj*);
12/* 2D858C */ bool itMato_UnkMotion0_Anim(Item_GObj*);
13/* 2D8594 */ void itMato_UnkMotion0_Phys(Item_GObj*);
14/* 2D85EC */ bool itMato_UnkMotion0_Coll(Item_GObj*);
15/* 2D85F4 */ bool it_802D85F4(Item_GObj*);
16/* 3F83E0 */ extern ItemStateTable it_803F83E0[];
17
18#endif
ItemStateTable it_803F83E0[]
Definition itmato.c:14
bool itMato_UnkMotion0_Coll(Item_GObj *)
Definition itmato.c:55
bool it_802D85F4(Item_GObj *)
Definition itmato.c:60
void it_802D8554(Item_GObj *)
Definition itmato.c:33
void itMato_UnkMotion0_Phys(Item_GObj *)
Definition itmato.c:45
void it_802D84F8(Item_GObj *)
Definition itmato.c:23
bool itMato_UnkMotion0_Anim(Item_GObj *)
Definition itmato.c:40
HSD_GObj Item_GObj
Definition forward.h:62
Definition types.h:12