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itmato.h
Go to the documentation of this file.
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#ifndef GALE01_2D84F8
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#define GALE01_2D84F8
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2D84F8 */
void
it_802D84F8
(
Item_GObj
*);
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/* 2D8554 */
void
it_802D8554
(
Item_GObj
*);
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/* 2D858C */
bool
itMato_UnkMotion0_Anim
(
Item_GObj
*);
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/* 2D8594 */
void
itMato_UnkMotion0_Phys
(
Item_GObj
*);
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/* 2D85EC */
bool
itMato_UnkMotion0_Coll
(
Item_GObj
*);
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/* 2D85F4 */
bool
it_802D85F4
(
Item_GObj
*);
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/* 3F83E0 */
extern
ItemStateTable
it_803F83E0
[];
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#endif
it_803F83E0
ItemStateTable it_803F83E0[]
Definition
itmato.c:14
itMato_UnkMotion0_Coll
bool itMato_UnkMotion0_Coll(Item_GObj *)
Definition
itmato.c:55
it_802D85F4
bool it_802D85F4(Item_GObj *)
Definition
itmato.c:60
it_802D8554
void it_802D8554(Item_GObj *)
Definition
itmato.c:33
itMato_UnkMotion0_Phys
void itMato_UnkMotion0_Phys(Item_GObj *)
Definition
itmato.c:45
it_802D84F8
void it_802D84F8(Item_GObj *)
Definition
itmato.c:23
itMato_UnkMotion0_Anim
bool itMato_UnkMotion0_Anim(Item_GObj *)
Definition
itmato.c:40
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itmato.h
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