= {
}
static bool itMarumine_UnkMotion6_Coll(Item_GObj *gobj)
Definition itmarumine.c:368
static void itMarumine_UnkMotion2_Phys(Item_GObj *gobj)
Definition itmarumine.c:166
static bool itMarumine_UnkMotion6_Anim(Item_GObj *gobj)
Definition itmarumine.c:361
static bool itMarumine_UnkMotion5_Anim(Item_GObj *gobj)
Definition itmarumine.c:284
static void itMarumine_UnkMotion6_Phys(Item_GObj *gobj)
Definition itmarumine.c:366
static bool itMarumine_UnkMotion3_Anim(Item_GObj *gobj)
Definition itmarumine.c:190
static bool itMarumine_UnkMotion2_Anim(Item_GObj *gobj)
Definition itmarumine.c:161
static bool itMarumine_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmarumine.c:378
static void itMarumine_UnkMotion4_Phys(Item_GObj *gobj)
Definition itmarumine.c:247
static bool itMarumine_UnkMotion2_Coll(Item_GObj *gobj)
Definition itmarumine.c:174
static bool itMarumine_UnkMotion4_Coll(Item_GObj *gobj)
Definition itmarumine.c:255
static void itMarumine_UnkMotion5_Phys(Item_GObj *gobj)
Definition itmarumine.c:292
static bool itMarumine_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmarumine.c:395
static void itMarumine_UnkMotion3_Phys(Item_GObj *gobj)
Definition itmarumine.c:198
static void itMarumine_UnkMotion1_Phys(Item_GObj *gobj)
Definition itmarumine.c:135
static bool itMarumine_UnkMotion3_Coll(Item_GObj *gobj)
Definition itmarumine.c:200
static bool itMarumine_UnkMotion5_Coll(Item_GObj *gobj)
Definition itmarumine.c:302
static bool itMarumine_UnkMotion1_Coll(Item_GObj *gobj)
Definition itmarumine.c:137
static void itMarumine_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmarumine.c:384
static bool itMarumine_UnkMotion1_Anim(Item_GObj *gobj)
Definition itmarumine.c:127
static bool itMarumine_UnkMotion4_Anim(Item_GObj *gobj)
Definition itmarumine.c:239