= {
}
static bool itMarumine_UnkMotion6_Coll(Item_GObj *gobj)
Definition itmarumine.c:366
static void itMarumine_UnkMotion2_Phys(Item_GObj *gobj)
Definition itmarumine.c:163
static bool itMarumine_UnkMotion6_Anim(Item_GObj *gobj)
Definition itmarumine.c:359
static bool itMarumine_UnkMotion5_Anim(Item_GObj *gobj)
Definition itmarumine.c:282
static void itMarumine_UnkMotion6_Phys(Item_GObj *gobj)
Definition itmarumine.c:364
static bool itMarumine_UnkMotion3_Anim(Item_GObj *gobj)
Definition itmarumine.c:187
static bool itMarumine_UnkMotion2_Anim(Item_GObj *gobj)
Definition itmarumine.c:158
static bool itMarumine_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmarumine.c:376
static void itMarumine_UnkMotion4_Phys(Item_GObj *gobj)
Definition itmarumine.c:244
static bool itMarumine_UnkMotion2_Coll(Item_GObj *gobj)
Definition itmarumine.c:171
static bool itMarumine_UnkMotion4_Coll(Item_GObj *gobj)
Definition itmarumine.c:252
static void itMarumine_UnkMotion5_Phys(Item_GObj *gobj)
Definition itmarumine.c:290
static bool itMarumine_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmarumine.c:393
static void itMarumine_UnkMotion3_Phys(Item_GObj *gobj)
Definition itmarumine.c:195
static void itMarumine_UnkMotion1_Phys(Item_GObj *gobj)
Definition itmarumine.c:131
static bool itMarumine_UnkMotion3_Coll(Item_GObj *gobj)
Definition itmarumine.c:197
static bool itMarumine_UnkMotion5_Coll(Item_GObj *gobj)
Definition itmarumine.c:300
static bool itMarumine_UnkMotion1_Coll(Item_GObj *gobj)
Definition itmarumine.c:133
static void itMarumine_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmarumine.c:382
static bool itMarumine_UnkMotion1_Anim(Item_GObj *gobj)
Definition itmarumine.c:123
static bool itMarumine_UnkMotion4_Anim(Item_GObj *gobj)
Definition itmarumine.c:236