= {
}
static bool itMarumine_UnkMotion6_Coll(Item_GObj *gobj)
Definition itmarumine.c:364
static void itMarumine_UnkMotion2_Phys(Item_GObj *gobj)
Definition itmarumine.c:162
static bool itMarumine_UnkMotion6_Anim(Item_GObj *gobj)
Definition itmarumine.c:357
static bool itMarumine_UnkMotion5_Anim(Item_GObj *gobj)
Definition itmarumine.c:280
static void itMarumine_UnkMotion6_Phys(Item_GObj *gobj)
Definition itmarumine.c:362
static bool itMarumine_UnkMotion3_Anim(Item_GObj *gobj)
Definition itmarumine.c:186
static bool itMarumine_UnkMotion2_Anim(Item_GObj *gobj)
Definition itmarumine.c:157
static bool itMarumine_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmarumine.c:374
static void itMarumine_UnkMotion4_Phys(Item_GObj *gobj)
Definition itmarumine.c:243
static bool itMarumine_UnkMotion2_Coll(Item_GObj *gobj)
Definition itmarumine.c:170
static bool itMarumine_UnkMotion4_Coll(Item_GObj *gobj)
Definition itmarumine.c:251
static void itMarumine_UnkMotion5_Phys(Item_GObj *gobj)
Definition itmarumine.c:288
static bool itMarumine_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmarumine.c:391
static void itMarumine_UnkMotion3_Phys(Item_GObj *gobj)
Definition itmarumine.c:194
static void itMarumine_UnkMotion1_Phys(Item_GObj *gobj)
Definition itmarumine.c:131
static bool itMarumine_UnkMotion3_Coll(Item_GObj *gobj)
Definition itmarumine.c:196
static bool itMarumine_UnkMotion5_Coll(Item_GObj *gobj)
Definition itmarumine.c:298
static bool itMarumine_UnkMotion1_Coll(Item_GObj *gobj)
Definition itmarumine.c:133
static void itMarumine_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmarumine.c:380
static bool itMarumine_UnkMotion1_Anim(Item_GObj *gobj)
Definition itmarumine.c:123
static bool itMarumine_UnkMotion4_Anim(Item_GObj *gobj)
Definition itmarumine.c:235