= {
}
static bool itMarumine_UnkMotion6_Coll(Item_GObj *gobj)
Definition itmarumine.c:369
static void itMarumine_UnkMotion2_Phys(Item_GObj *gobj)
Definition itmarumine.c:162
static bool itMarumine_UnkMotion6_Anim(Item_GObj *gobj)
Definition itmarumine.c:362
static bool itMarumine_UnkMotion5_Anim(Item_GObj *gobj)
Definition itmarumine.c:284
static void itMarumine_UnkMotion6_Phys(Item_GObj *gobj)
Definition itmarumine.c:367
static bool itMarumine_UnkMotion3_Anim(Item_GObj *gobj)
Definition itmarumine.c:187
static bool itMarumine_UnkMotion2_Anim(Item_GObj *gobj)
Definition itmarumine.c:157
static bool itMarumine_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmarumine.c:384
static void itMarumine_UnkMotion4_Phys(Item_GObj *gobj)
Definition itmarumine.c:246
static bool itMarumine_UnkMotion2_Coll(Item_GObj *gobj)
Definition itmarumine.c:170
static bool itMarumine_UnkMotion4_Coll(Item_GObj *gobj)
Definition itmarumine.c:254
static void itMarumine_UnkMotion5_Phys(Item_GObj *gobj)
Definition itmarumine.c:292
static bool itMarumine_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmarumine.c:402
static void itMarumine_UnkMotion3_Phys(Item_GObj *gobj)
Definition itmarumine.c:195
static void itMarumine_UnkMotion1_Phys(Item_GObj *gobj)
Definition itmarumine.c:130
static bool itMarumine_UnkMotion3_Coll(Item_GObj *gobj)
Definition itmarumine.c:197
static bool itMarumine_UnkMotion5_Coll(Item_GObj *gobj)
Definition itmarumine.c:302
static bool itMarumine_UnkMotion1_Coll(Item_GObj *gobj)
Definition itmarumine.c:132
static void itMarumine_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmarumine.c:390
static bool itMarumine_UnkMotion1_Anim(Item_GObj *gobj)
Definition itmarumine.c:122
static bool itMarumine_UnkMotion4_Anim(Item_GObj *gobj)
Definition itmarumine.c:238