= { {
0,
},
{
1,
},
{
2,
},
{
3,
} }
bool itLizardon_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlizardon.c:112
bool it_802CC1A4(Item_GObj *gobj)
Definition itlizardon.c:312
bool itLizardon_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlizardon.c:149
bool itLizardon_UnkMotion2_Coll(Item_GObj *gobj)
Definition itlizardon.c:169
void it_802CC184(Item_GObj *gobj)
Definition itlizardon.c:307
bool it_802CC160(Item_GObj *gobj)
Definition itlizardon.c:301
bool itLizardon_UnkMotion3_Anim(Item_GObj *gobj)
Definition itlizardon.c:278
void itLizardon_UnkMotion3_Phys(Item_GObj *gobj)
Definition itlizardon.c:286
void itLizardon_UnkMotion1_Phys(Item_GObj *gobj)
Definition itlizardon.c:100
void itLizardon_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlizardon.c:164
bool itLizardon_UnkMotion1_Anim(Item_GObj *gobj)
Definition itlizardon.c:92
bool itLizardon_UnkMotion3_Coll(Item_GObj *gobj)
Definition itlizardon.c:291