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SSBM Decomp
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#include "itlizardon.h"#include <Runtime/platform.h>#include <melee/it/forward.h>#include <math.h>#include <placeholder.h>#include "inlines.h"#include <melee/ef/efsync.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_279C.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/lb/lb_00B0.h>#include <sysdolphin/baselib/random.h>Variables | |
| ItemStateTable | it_803F7BC0 [] |
| ItemStateTable | it_803F7C00 [] |
| void it_802CB8AC | ( | Item_GObj * | gobj | ) |
| void it_802CB93C | ( | Item_GObj * | gobj | ) |
| void it_802CB960 | ( | Item_GObj * | gobj | ) |
| void it_802CB994 | ( | Item_GObj * | gobj | ) |
| void itLizardon_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
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inlinestatic |
| void it_802CBAA8 | ( | Item_GObj * | gobj | ) |
| void itLizardon_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
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inlinestatic |
| void it_802CBD24 | ( | Item_GObj * | gobj | ) |
| void it_802CBFE4 | ( | Item_GObj * | gobj | ) |
| void itLizardon_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| void it_802CC0EC | ( | Item_GObj * | gobj | ) |
| void it_802CC184 | ( | Item_GObj * | gobj | ) |
| void itLizardon_Logic34_Spawned | ( | Item_GObj * | gobj | ) |
| void itLizardon_Logic35_Spawned | ( | Item_GObj * | gobj | ) |
| void itLizardon_Logic36_Spawned | ( | Item_GObj * | gobj | ) |
| void itLizardon_Logic37_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802CC5D4 | ( | Item_GObj * | gobj | ) |
| void it_802CC684 | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F7BC0[] |
| ItemStateTable it_803F7C00[] |