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itlizardon.c File Reference
#include "itlizardon.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"

Functions

void it_802CB93C (void)
 it_802CB8AC
 
void it_802CB940 (Item_GObj *gobj, Item_GObj *ref_gobj)
 
s32 it_802CB960 (Item_GObj *gobj)
 
void itLizardon_UnkMotion1_Phys (Item_GObj *gobj)
 it_802CB994
 
bool itLizardon_UnkMotion3_Anim (Item_GObj *gobj)
 itLizardon_UnkMotion1_Coll
 
s32 it_802CC160 (Item_GObj *gobj)
 itLizardon_UnkMotion3_Phys
 
void it_802CC184 (Item_GObj *gobj)
 
bool it_802CC1A4 (Item_GObj *gobj)
 
void it_2725_Logic37_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_802CC1CC
 
bool it_2725_Logic37_Reflected (Item_GObj *gobj)
 
bool it_2725_Logic37_HitShield (Item_GObj *arg0)
 
bool it_2725_Logic37_Absorbed (Item_GObj *arg0)
 
bool it_802CC650 (Item_GObj *gobj)
 it_802CC5D4
 
bool it_802CC6C4 (Item_GObj *gobj)
 it_802CC684
 

Function Documentation

◆ it_802CB93C()

void it_802CB93C ( void  )

◆ it_802CB940()

void it_802CB940 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802CB960()

s32 it_802CB960 ( Item_GObj gobj)

◆ itLizardon_UnkMotion1_Phys()

void itLizardon_UnkMotion1_Phys ( Item_GObj gobj)

◆ itLizardon_UnkMotion3_Anim()

◆ it_802CC160()

◆ it_802CC184()

void it_802CC184 ( Item_GObj gobj)

◆ it_802CC1A4()

bool it_802CC1A4 ( Item_GObj gobj)

◆ it_2725_Logic37_EvtUnk()

◆ it_2725_Logic37_Reflected()

bool it_2725_Logic37_Reflected ( Item_GObj gobj)

◆ it_2725_Logic37_HitShield()

bool it_2725_Logic37_HitShield ( Item_GObj arg0)

◆ it_2725_Logic37_Absorbed()

bool it_2725_Logic37_Absorbed ( Item_GObj arg0)

◆ it_802CC650()

bool it_802CC650 ( Item_GObj gobj)

◆ it_802CC6C4()

bool it_802CC6C4 ( Item_GObj gobj)