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itlizardon.h
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1#ifndef GALE01_2CB8AC
2#define GALE01_2CB8AC
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10/* 2CB8AC */ void it_802CB8AC(Item_GObj*);
12/* 2CB940 */ void it_802CB940(Item_GObj*, Item_GObj*);
15/* 2CB9E0 */ bool itLizardon_UnkMotion1_Anim(Item_GObj* gobj);
16/* 2CBA20 */ void itLizardon_UnkMotion1_Phys(Item_GObj* gobj);
17/* 2CBA5C */ bool itLizardon_UnkMotion1_Coll(Item_GObj* gobj);
19/* 2CBB84 */ bool itLizardon_UnkMotion2_Anim(Item_GObj* gobj);
20/* 2CBC9C */ void itLizardon_UnkMotion2_Phys(Item_GObj* gobj);
21/* 2CBCD8 */ bool itLizardon_UnkMotion2_Coll(Item_GObj* gobj);
24/* 2CC030 */ bool itLizardon_UnkMotion3_Anim(Item_GObj* gobj);
25/* 2CC064 */ void itLizardon_UnkMotion3_Phys(Item_GObj* gobj);
26/* 2CC0A0 */ bool itLizardon_UnkMotion3_Coll(Item_GObj* gobj);
28/* 2CC160 */ bool it_802CC160(Item_GObj* gobj);
29/* 2CC184 */ void it_802CC184(Item_GObj* gobj);
30/* 2CC1A4 */ bool it_802CC1A4(Item_GObj* gobj);
38/* 2CC5C4 */ bool it_2725_Logic37_HitShield(Item_GObj*);
39/* 2CC5CC */ bool it_2725_Logic37_Absorbed(Item_GObj*);
41/* 2CC650 */ bool it_802CC650(Item_GObj* gobj);
42/* 2CC684 */ void it_802CC684(Item_GObj* gobj);
43/* 2CC6C4 */ bool it_802CC6C4(Item_GObj* gobj);
44/* 3F7BC0 */ extern ItemStateTable it_803F7BC0[];
45/* 3F7C00 */ extern ItemStateTable it_803F7C00[];
46
47#endif
void it_802CB93C(void)
it_802CB8AC
Definition itlizardon.c:10
UNK_RET it_802CC1CC(UNK_PARAMS)
UNK_RET it_802CB994(UNK_PARAMS)
void it_2725_Logic37_EvtUnk(Item_GObj *, Item_GObj *)
void it_802CB940(Item_GObj *, Item_GObj *)
bool itLizardon_UnkMotion1_Coll(Item_GObj *gobj)
bool it_802CC1A4(Item_GObj *gobj)
bool itLizardon_UnkMotion2_Anim(Item_GObj *gobj)
UNK_RET it_802CB960(UNK_PARAMS)
UNK_RET it_802CBFE4(UNK_PARAMS)
bool it_2725_Logic37_Reflected(Item_GObj *)
void it_802CB8AC(Item_GObj *)
void it_2725_Logic35_Spawned(Item_GObj *)
bool it_802CC650(Item_GObj *gobj)
UNK_RET it_802CC0EC(UNK_PARAMS)
bool it_2725_Logic37_HitShield(Item_GObj *)
it_802CB940
Definition itlizardon.c:64
ItemStateTable it_803F7BC0[]
void it_802CC684(Item_GObj *gobj)
bool itLizardon_UnkMotion2_Coll(Item_GObj *gobj)
UNK_RET it_802CBD24(UNK_PARAMS)
void it_802CC184(Item_GObj *gobj)
bool it_802CC160(Item_GObj *gobj)
bool itLizardon_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_802CC5D4(UNK_PARAMS)
void itLizardon_UnkMotion3_Phys(Item_GObj *gobj)
UNK_RET it_802CBAA8(UNK_PARAMS)
bool it_802CC6C4(Item_GObj *gobj)
void itLizardon_UnkMotion1_Phys(Item_GObj *gobj)
void itLizardon_UnkMotion2_Phys(Item_GObj *gobj)
bool itLizardon_UnkMotion1_Anim(Item_GObj *gobj)
void it_2725_Logic34_Spawned(Item_GObj *)
void it_2725_Logic36_Spawned(Item_GObj *)
bool it_2725_Logic37_Absorbed(Item_GObj *)
Definition itlizardon.c:69
ItemStateTable it_803F7C00[]
bool itLizardon_UnkMotion3_Coll(Item_GObj *gobj)
void it_2725_Logic37_Spawned(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11