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itlizardon.h
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1#ifndef GALE01_2CB8AC
2#define GALE01_2CB8AC
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10/* 2CB8AC */ void it_802CB8AC(Item_GObj*);
11/* 2CB93C */ void it_802CB93C(Item_GObj*);
12/* 2CB940 */ void it_802CB940(Item_GObj*, Item_GObj*);
13/* 2CB960 */ void it_802CB960(Item_GObj* gobj);
14/* 2CB994 */ void it_802CB994(Item_GObj* gobj);
15/* 2CB9E0 */ bool itLizardon_UnkMotion1_Anim(Item_GObj* gobj);
16/* 2CBA20 */ void itLizardon_UnkMotion1_Phys(Item_GObj* gobj);
17/* 2CBA5C */ bool itLizardon_UnkMotion1_Coll(Item_GObj* gobj);
18/* 2CBAA8 */ void it_802CBAA8(Item_GObj* gobj);
19/* 2CBB84 */ bool itLizardon_UnkMotion2_Anim(Item_GObj* gobj);
20/* 2CBC9C */ void itLizardon_UnkMotion2_Phys(Item_GObj* gobj);
21/* 2CBCD8 */ bool itLizardon_UnkMotion2_Coll(Item_GObj* gobj);
22/* 2CBD24 */ void it_802CBD24(Item_GObj* gobj);
23/* 2CBFE4 */ void it_802CBFE4(Item_GObj* gobj);
24/* 2CC030 */ bool itLizardon_UnkMotion3_Anim(Item_GObj* gobj);
25/* 2CC064 */ void itLizardon_UnkMotion3_Phys(Item_GObj* gobj);
26/* 2CC0A0 */ bool itLizardon_UnkMotion3_Coll(Item_GObj* gobj);
27/* 2CC0EC */ void it_802CC0EC(Item_GObj* gobj);
28/* 2CC160 */ bool it_802CC160(Item_GObj* gobj);
29/* 2CC184 */ void it_802CC184(Item_GObj* gobj);
30/* 2CC1A4 */ bool it_802CC1A4(Item_GObj* gobj);
31/* 2CC1CC */ void it_802CC1CC(Item_GObj* gobj, ItemKind kind);
32/* 2CC3D4 */ void itLizardon_Logic34_Spawned(Item_GObj*);
33/* 2CC440 */ void itLizardon_Logic35_Spawned(Item_GObj*);
34/* 2CC4AC */ void itLizardon_Logic36_Spawned(Item_GObj*);
35/* 2CC518 */ void itLizardon_Logic37_Spawned(Item_GObj*);
37/* 2CC5A4 */ bool itLizardon_Logic37_Reflected(Item_GObj*);
38/* 2CC5C4 */ bool itLizardon_Logic37_HitShield(Item_GObj*);
39/* 2CC5CC */ bool itLizardon_Logic37_Absorbed(Item_GObj*);
40/* 2CC5D4 */ void it_802CC5D4(Item_GObj* gobj);
41/* 2CC650 */ bool it_802CC650(Item_GObj* gobj);
42/* 2CC684 */ void it_802CC684(Item_GObj* gobj);
43/* 2CC6C4 */ bool it_802CC6C4(Item_GObj* gobj);
44/* 3F7BC0 */ extern ItemStateTable it_803F7BC0[];
45/* 3F7C00 */ extern ItemStateTable it_803F7C00[];
46
47#endif
p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
ItemStateTable it_803F7BC0[]
Definition itlizardon.c:24
ItemStateTable it_803F7C00[]
Definition itlizardon.c:49
void it_802CB940(Item_GObj *, Item_GObj *)
Definition itlizardon.c:74
void it_802CBFE4(Item_GObj *gobj)
Definition itlizardon.c:271
bool itLizardon_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlizardon.c:112
bool it_802CC1A4(Item_GObj *gobj)
Definition itlizardon.c:312
void it_802CBD24(Item_GObj *gobj)
Definition itlizardon.c:183
void itLizardon_Logic36_Spawned(Item_GObj *)
Definition itlizardon.c:391
bool itLizardon_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlizardon.c:149
bool itLizardon_Logic37_Reflected(Item_GObj *)
Definition itlizardon.c:422
bool itLizardon_Logic37_HitShield(Item_GObj *)
Definition itlizardon.c:427
void it_802CB994(Item_GObj *gobj)
Definition itlizardon.c:85
void it_802CC5D4(Item_GObj *gobj)
Definition itlizardon.c:437
void it_802CB8AC(Item_GObj *)
Definition itlizardon.c:56
bool it_802CC650(Item_GObj *gobj)
Definition itlizardon.c:448
void it_802CB93C(Item_GObj *)
Definition itlizardon.c:72
void it_802CB960(Item_GObj *gobj)
Definition itlizardon.c:79
void it_802CC0EC(Item_GObj *gobj)
Definition itlizardon.c:296
void it_802CBAA8(Item_GObj *gobj)
Definition itlizardon.c:131
void it_802CC1CC(Item_GObj *gobj, ItemKind kind)
Definition itlizardon.c:317
void it_802CC684(Item_GObj *gobj)
Definition itlizardon.c:454
bool itLizardon_UnkMotion2_Coll(Item_GObj *gobj)
Definition itlizardon.c:169
void itLizardon_Logic35_Spawned(Item_GObj *)
Definition itlizardon.c:378
void itLizardon_Logic37_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlizardon.c:417
bool itLizardon_Logic37_Absorbed(Item_GObj *)
Definition itlizardon.c:432
void it_802CC184(Item_GObj *gobj)
Definition itlizardon.c:307
bool it_802CC160(Item_GObj *gobj)
Definition itlizardon.c:301
bool itLizardon_UnkMotion3_Anim(Item_GObj *gobj)
Definition itlizardon.c:278
void itLizardon_Logic37_Spawned(Item_GObj *)
Definition itlizardon.c:404
void itLizardon_UnkMotion3_Phys(Item_GObj *gobj)
Definition itlizardon.c:286
bool it_802CC6C4(Item_GObj *gobj)
Definition itlizardon.c:464
void itLizardon_Logic34_Spawned(Item_GObj *)
Definition itlizardon.c:365
void itLizardon_UnkMotion1_Phys(Item_GObj *gobj)
Definition itlizardon.c:100
void itLizardon_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlizardon.c:164
bool itLizardon_UnkMotion1_Anim(Item_GObj *gobj)
Definition itlizardon.c:92
bool itLizardon_UnkMotion3_Coll(Item_GObj *gobj)
Definition itlizardon.c:291
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55
Definition types.h:11