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SSBM Decomp
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Go to the source code of this file.
Data Structures | |
| struct | itLipstickSporeAttributes |
Functions | |
| void | it_8029A114 (Fighter_GObj *, Vec *, f32 facing_dir, s32 arg4) |
| void | it_8029A218 (HSD_GObj *owner, Vec3 *pos, f32 facing_dir, s32 arg4) |
| void | it_8029A31C (Item_GObj *, Fighter_GObj *, Item *) |
| void | it_8029A498 (Item_GObj *gobj, Fighter_GObj *owner) |
| bool | itLipstickspore_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itLipstickspore_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itLipstickspore_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | itLipstickspore_UnkMotion1_Anim (Item_GObj *gobj) |
| void | itLipstickspore_UnkMotion1_Phys (Item_GObj *) |
| bool | itLipstickSpore_Logic37_DmgDealt (Item_GObj *) |
| bool | itLipstickSpore_Logic37_Clanked (Item_GObj *) |
| bool | itLipstickSpore_Logic37_HitShield (Item_GObj *) |
| bool | itLipstickSpore_Logic37_Absorbed (Item_GObj *) |
| bool | itLipstickSpore_Logic37_Reflected (Item_GObj *) |
| bool | itLipstickSpore_Logic37_ShieldBounced (Item_GObj *) |
| void | itLipstickSpore_Logic37_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F6680 [] |
| void it_8029A498 | ( | Item_GObj * | gobj, |
| Fighter_GObj * | owner ) |
| void itLipstickspore_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void itLipstickspore_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
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extern |