Go to the source code of this file.
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| void | it_8029A114 (Fighter_GObj *, Vec *, f32 facing_dir, s32 arg4) |
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| void | it_8029A218 (HSD_GObj *owner, Vec3 *pos, f32 facing_dir, s32 arg4) |
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| void | it_8029A31C (Item_GObj *, Fighter_GObj *, Item *) |
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| void | it_8029A498 (Item_GObj *gobj, Fighter_GObj *owner) |
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| bool | itLipstickspore_UnkMotion0_Anim (Item_GObj *gobj) |
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| void | itLipstickspore_UnkMotion0_Phys (Item_GObj *gobj) |
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| bool | itLipstickspore_UnkMotion0_Coll (Item_GObj *gobj) |
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| bool | itLipstickspore_UnkMotion1_Anim (Item_GObj *gobj) |
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| void | itLipstickspore_UnkMotion1_Phys (Item_GObj *) |
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| bool | itLipstickSpore_Logic37_DmgDealt (Item_GObj *) |
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| bool | itLipstickSpore_Logic37_Clanked (Item_GObj *) |
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| bool | itLipstickSpore_Logic37_HitShield (Item_GObj *) |
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| bool | itLipstickSpore_Logic37_Absorbed (Item_GObj *) |
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| bool | itLipstickSpore_Logic37_Reflected (Item_GObj *) |
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| bool | itLipstickSpore_Logic37_ShieldBounced (Item_GObj *) |
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| void | itLipstickSpore_Logic37_EvtUnk (Item_GObj *, Item_GObj *) |
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◆ it_8029A114()
| void it_8029A114 |
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Fighter_GObj * |
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Vec * |
, |
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f32 |
facing_dir, |
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s32 |
arg4 |
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) |
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◆ it_8029A218()
| void it_8029A218 |
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HSD_GObj * |
owner, |
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Vec3 * |
pos, |
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f32 |
facing_dir, |
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s32 |
arg4 |
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) |
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◆ it_8029A31C()
| void it_8029A31C |
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Item_GObj * |
gobj, |
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Fighter_GObj * |
owner, |
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Item * |
unused |
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) |
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◆ it_8029A498()
| void it_8029A498 |
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Item_GObj * |
gobj, |
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Fighter_GObj * |
owner |
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) |
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◆ itLipstickspore_UnkMotion0_Anim()
◆ itLipstickspore_UnkMotion0_Phys()
| void itLipstickspore_UnkMotion0_Phys |
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Item_GObj * |
gobj | ) |
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◆ itLipstickspore_UnkMotion0_Coll()
◆ itLipstickspore_UnkMotion1_Anim()
◆ itLipstickspore_UnkMotion1_Phys()
| void itLipstickspore_UnkMotion1_Phys |
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Item_GObj * |
gobj | ) |
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◆ itLipstickSpore_Logic37_DmgDealt()
◆ itLipstickSpore_Logic37_Clanked()
◆ itLipstickSpore_Logic37_HitShield()
◆ itLipstickSpore_Logic37_Absorbed()
◆ itLipstickSpore_Logic37_Reflected()
◆ itLipstickSpore_Logic37_ShieldBounced()
◆ itLipstickSpore_Logic37_EvtUnk()
◆ it_803F6680