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itlipstickspore.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Data Structures

struct  itLipstickSporeAttributes

Functions

void it_8029A114 (Fighter_GObj *, Vec *, f32 facing_dir, s32 arg4)
void it_8029A218 (HSD_GObj *owner, Vec3 *pos, f32 facing_dir, s32 arg4)
void it_8029A31C (Item_GObj *, Fighter_GObj *, Item *)
void it_8029A498 (Item_GObj *gobj, Fighter_GObj *owner)
bool itLipstickspore_UnkMotion0_Anim (Item_GObj *gobj)
void itLipstickspore_UnkMotion0_Phys (Item_GObj *gobj)
bool itLipstickspore_UnkMotion0_Coll (Item_GObj *gobj)
bool itLipstickspore_UnkMotion1_Anim (Item_GObj *gobj)
void itLipstickspore_UnkMotion1_Phys (Item_GObj *)
bool itLipstickSpore_Logic37_DmgDealt (Item_GObj *)
bool itLipstickSpore_Logic37_Clanked (Item_GObj *)
bool itLipstickSpore_Logic37_HitShield (Item_GObj *)
bool itLipstickSpore_Logic37_Absorbed (Item_GObj *)
bool itLipstickSpore_Logic37_Reflected (Item_GObj *)
bool itLipstickSpore_Logic37_ShieldBounced (Item_GObj *)
void itLipstickSpore_Logic37_EvtUnk (Item_GObj *, Item_GObj *)

Variables

ItemStateTable it_803F6680 []

Function Documentation

◆ it_8029A114()

void it_8029A114 ( Fighter_GObj * ,
Vec * ,
f32 facing_dir,
s32 arg4 )

◆ it_8029A218()

void it_8029A218 ( HSD_GObj * owner,
Vec3 * pos,
f32 facing_dir,
s32 arg4 )

◆ it_8029A31C()

void it_8029A31C ( Item_GObj * gobj,
Fighter_GObj * owner,
Item * unused )

◆ it_8029A498()

void it_8029A498 ( Item_GObj * gobj,
Fighter_GObj * owner )

◆ itLipstickspore_UnkMotion0_Anim()

bool itLipstickspore_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itLipstickspore_UnkMotion0_Phys()

void itLipstickspore_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itLipstickspore_UnkMotion0_Coll()

bool itLipstickspore_UnkMotion0_Coll ( Item_GObj * gobj)

◆ itLipstickspore_UnkMotion1_Anim()

bool itLipstickspore_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itLipstickspore_UnkMotion1_Phys()

void itLipstickspore_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itLipstickSpore_Logic37_DmgDealt()

bool itLipstickSpore_Logic37_DmgDealt ( Item_GObj * arg0)

◆ itLipstickSpore_Logic37_Clanked()

bool itLipstickSpore_Logic37_Clanked ( Item_GObj * arg0)

◆ itLipstickSpore_Logic37_HitShield()

bool itLipstickSpore_Logic37_HitShield ( Item_GObj * arg0)

◆ itLipstickSpore_Logic37_Absorbed()

bool itLipstickSpore_Logic37_Absorbed ( Item_GObj * arg0)

◆ itLipstickSpore_Logic37_Reflected()

bool itLipstickSpore_Logic37_Reflected ( Item_GObj * gobj)

◆ itLipstickSpore_Logic37_ShieldBounced()

bool itLipstickSpore_Logic37_ShieldBounced ( Item_GObj * gobj)

◆ itLipstickSpore_Logic37_EvtUnk()

void itLipstickSpore_Logic37_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F6680

ItemStateTable it_803F6680[]
extern