#include <platform.h>
#include "it/forward.h"
#include "it/inlines.h"
#include "it/item.h"
#include "it/items/types.h"
Go to the source code of this file.
◆ it_8029D968()
◆ it_8029D9A4()
◆ it_8029DB5C()
◆ it_8029DD58()
HSD_GObj * it_8029DD58 |
( |
Item_GObj * |
fighter_gobj, |
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Vec3 * |
arg1, |
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u8 |
arg2, |
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int |
arg3, |
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f32 |
arg4 |
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) |
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◆ it_8029DEB0()
◆ itLinkbomb_UnkMotion0_Anim()
◆ itLinkbomb_UnkMotion0_Phys()
void itLinkbomb_UnkMotion0_Phys |
( |
HSD_GObj * |
gobj | ) |
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◆ fn_8029E21C()
◆ itLinkbomb_UnkMotion1_Anim()
◆ itLinkbomb_UnkMotion1_Phys()
void itLinkbomb_UnkMotion1_Phys |
( |
HSD_GObj * |
gobj | ) |
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◆ itLinkbomb_UnkMotion1_Coll()
◆ it_8029E5D0()
◆ itLinkbomb_UnkMotion2_Anim()
◆ itLinkbomb_UnkMotion2_Phys()
void itLinkbomb_UnkMotion2_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itLinkbomb_UnkMotion2_Coll()
◆ it_8029EC34()
◆ itLinkbomb_UnkMotion3_Anim()
◆ itLinkbomb_UnkMotion3_Phys()
void itLinkbomb_UnkMotion3_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itLinkbomb_UnkMotion3_Coll()
◆ it_8029F18C()
◆ itLinkbomb_UnkMotion4_Anim()
◆ itLinkbomb_UnkMotion4_Phys()
void itLinkbomb_UnkMotion4_Phys |
( |
HSD_GObj * |
gobj | ) |
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◆ itLinkbomb_UnkMotion4_Coll()
◆ it_8029F69C()
◆ itLinkbomb_UnkMotion5_Anim()
◆ itLinkbomb_UnkMotion5_Phys()
void itLinkbomb_UnkMotion5_Phys |
( |
HSD_GObj * |
gobj | ) |
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◆ itLinkbomb_UnkMotion5_Coll()
◆ it_8029F960()
◆ it_2725_Logic16_DmgReceived()
◆ it_2725_Logic16_EnteredAir()
void it_2725_Logic16_EnteredAir |
( |
Item_GObj * |
gobj | ) |
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◆ itLinkbomb_UnkMotion6_Anim()
◆ itLinkbomb_UnkMotion6_Phys()
void itLinkbomb_UnkMotion6_Phys |
( |
HSD_GObj * |
gobj | ) |
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◆ itLinkbomb_UnkMotion6_Coll()
◆ it_2725_Logic16_Reflected()
◆ it_2725_Logic16_HitShield()
◆ it_2725_Logic16_ShieldBounced()
◆ it_8029FD84()
◆ it_803F6888