SSBM Decomp
Loading...
Searching...
No Matches
itkyasarinegg.c File Reference
#include "itkyasarinegg.h"
#include "ef/efsync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_3F14.h"
#include "it/itanimlist.h"
#include "it/item.h"
#include "it/ithitbox.h"
#include "it/itzako.h"
#include "mp/mpcoll.h"
#include "mp/mplib.h"
#include <baselib/random.h>

Functions

void it_802EFA44 (Item_GObj *catherine, Vec *pos, float dir)
void it_802EFB0C (Item_GObj *egg_gobj)
bool itKyasarinegg_UnkMotion0_Coll (Item_GObj *gobj)
void itKyasarinEgg_Logic28_PickedUp (Item_GObj *gobj)
void itKyasarinEgg_Logic28_Dropped (Item_GObj *gobj)
void itKyasarinEgg_Logic28_Thrown (Item_GObj *gobj)
void itKyasarinegg_UnkMotion3_Phys (Item_GObj *gobj)
int itKyasarinegg_UnkMotion3_Coll (Item_GObj *gobj)
void it_802EFCC0 (Item_GObj *gobj)
void itKyasarinegg_UnkMotion1_Phys (Item_GObj *gobj)
int itKyasarinegg_UnkMotion1_Coll (Item_GObj *gobj)
void it_802EFD84 (Item_GObj *gobj)
bool itKyasarinegg_UnkMotion4_Anim (Item_GObj *gobj)
bool it_damage_inline (Item_GObj *gobj)
bool it_2725_Logic28_DmgDealt (Item_GObj *gobj)
bool it_2725_Logic28_Clanked (Item_GObj *gobj)
bool it_2725_Logic28_HitShield (Item_GObj *gobj)
bool it_2725_Logic28_Reflected (Item_GObj *gobj)
bool itKyasarinEgg_Logic28_ShieldBounced (Item_GObj *gobj)
bool it_802F022C (Item_GObj *gobj)
void it_802F0320 (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F9328 []

Function Documentation

◆ it_802EFA44()

void it_802EFA44 ( Item_GObj * catherine,
Vec * pos,
float dir )

◆ it_802EFB0C()

void it_802EFB0C ( Item_GObj * egg_gobj)

◆ itKyasarinegg_UnkMotion0_Coll()

bool itKyasarinegg_UnkMotion0_Coll ( Item_GObj * gobj)

◆ itKyasarinEgg_Logic28_PickedUp()

void itKyasarinEgg_Logic28_PickedUp ( Item_GObj * gobj)

◆ itKyasarinEgg_Logic28_Dropped()

void itKyasarinEgg_Logic28_Dropped ( Item_GObj * gobj)

◆ itKyasarinEgg_Logic28_Thrown()

void itKyasarinEgg_Logic28_Thrown ( Item_GObj * gobj)

◆ itKyasarinegg_UnkMotion3_Phys()

void itKyasarinegg_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itKyasarinegg_UnkMotion3_Coll()

int itKyasarinegg_UnkMotion3_Coll ( Item_GObj * gobj)

◆ it_802EFCC0()

void it_802EFCC0 ( Item_GObj * gobj)

◆ itKyasarinegg_UnkMotion1_Phys()

void itKyasarinegg_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itKyasarinegg_UnkMotion1_Coll()

int itKyasarinegg_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802EFD84()

void it_802EFD84 ( Item_GObj * gobj)

◆ itKyasarinegg_UnkMotion4_Anim()

bool itKyasarinegg_UnkMotion4_Anim ( Item_GObj * gobj)

◆ it_damage_inline()

bool it_damage_inline ( Item_GObj * gobj)
inline

◆ it_2725_Logic28_DmgDealt()

bool it_2725_Logic28_DmgDealt ( Item_GObj * gobj)

◆ it_2725_Logic28_Clanked()

bool it_2725_Logic28_Clanked ( Item_GObj * gobj)

◆ it_2725_Logic28_HitShield()

bool it_2725_Logic28_HitShield ( Item_GObj * gobj)

◆ it_2725_Logic28_Reflected()

bool it_2725_Logic28_Reflected ( Item_GObj * gobj)

◆ itKyasarinEgg_Logic28_ShieldBounced()

bool itKyasarinEgg_Logic28_ShieldBounced ( Item_GObj * gobj)

◆ it_802F022C()

bool it_802F022C ( Item_GObj * gobj)

◆ it_802F0320()

void it_802F0320 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F9328

ItemStateTable it_803F9328[]
Initial value:
= {
{ -1, 0, 0, 0 },
}
void itKyasarinegg_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkyasarinegg.c:88
bool itKyasarinegg_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkyasarinegg.c:65
int itKyasarinegg_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkyasarinegg.c:115
bool itKyasarinegg_UnkMotion4_Anim(Item_GObj *gobj)
Definition itkyasarinegg.c:135
void itKyasarinegg_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkyasarinegg.c:110
int itKyasarinegg_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkyasarinegg.c:93