SSBM Decomp
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#include "itkyasarinegg.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/inlines.h"
Functions | |
void | itKyasarinegg_UnkMotion1_Coll (Item_GObj *gobj) |
void | it_2725_Logic28_Dropped (Item_GObj *gobj) |
void | itKyasarinegg_UnkMotion4_Anim (Item_GObj *gobj) |
void | it_2725_Logic28_PickedUp (Item_GObj *gobj) |
void | it_2725_Logic28_Thrown (Item_GObj *gobj) |
void | it_802F0320 (Item_GObj *gobj, Item_GObj *ref_gobj) |
bool | it_2725_Logic28_ShieldBounced (Item_GObj *gobj) |
void itKyasarinegg_UnkMotion1_Coll | ( | Item_GObj * | gobj | ) |
void it_2725_Logic28_Dropped | ( | Item_GObj * | gobj | ) |
void itKyasarinegg_UnkMotion4_Anim | ( | Item_GObj * | gobj | ) |
void it_2725_Logic28_PickedUp | ( | Item_GObj * | gobj | ) |
void it_2725_Logic28_Thrown | ( | Item_GObj * | gobj | ) |