SSBM Decomp
Loading...
Searching...
No Matches
itkyasarinegg.c File Reference
#include "itkyasarinegg.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/inlines.h"

Functions

void itKyasarinegg_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_2725_Logic28_Dropped (Item_GObj *gobj)
 
void itKyasarinegg_UnkMotion4_Anim (Item_GObj *gobj)
 
void it_2725_Logic28_PickedUp (Item_GObj *gobj)
 
void it_2725_Logic28_Thrown (Item_GObj *gobj)
 
void it_802F0320 (Item_GObj *gobj, Item_GObj *ref_gobj)
 
bool it_2725_Logic28_ShieldBounced (Item_GObj *gobj)
 

Function Documentation

◆ itKyasarinegg_UnkMotion1_Coll()

void itKyasarinegg_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_2725_Logic28_Dropped()

void it_2725_Logic28_Dropped ( Item_GObj gobj)

◆ itKyasarinegg_UnkMotion4_Anim()

void itKyasarinegg_UnkMotion4_Anim ( Item_GObj gobj)

◆ it_2725_Logic28_PickedUp()

void it_2725_Logic28_PickedUp ( Item_GObj gobj)

◆ it_2725_Logic28_Thrown()

void it_2725_Logic28_Thrown ( Item_GObj gobj)

◆ it_802F0320()

void it_802F0320 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_2725_Logic28_ShieldBounced()

bool it_2725_Logic28_ShieldBounced ( Item_GObj gobj)