SSBM Decomp
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#include "itkirbygamewatchchefpan.h"
#include <melee/db/db.h>
#include <melee/ft/chara/ftKirby/ftKb_Init.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/item.h>
#include <melee/it/types.h>
Functions | |
Item_GObj * | it_802C74D8 (HSD_GObj *parent, Vec3 *pos, Fighter_Part part, float dir) |
void | it_2725_Logic113_Destroyed (Item_GObj *item_gobj) |
void | it_802C760C (Item_GObj *item_gobj) |
void | it_802C7658 (Item_GObj *item_gobj) |
void | it_802C7678 (Item_GObj *item_gobj) |
void | it_2725_Logic113_PickedUp (Item_GObj *item_gobj) |
static bool | itKirbygamewatchchefpan_UnkMotion0_Anim_inline (Item_GObj *item_gobj) |
bool | itKirbygamewatchchefpan_UnkMotion0_Anim (Item_GObj *item_gobj) |
void | it_2725_Logic113_EvtUnk (Item_GObj *item_gobj, HSD_GObj *ref_gobj) |
Variables | |
ItemStateTable | it_803F7958 [] |
Item_GObj * it_802C74D8 | ( | HSD_GObj * | parent, |
Vec3 * | pos, | ||
Fighter_Part | part, | ||
float | dir | ||
) |
void it_2725_Logic113_Destroyed | ( | Item_GObj * | item_gobj | ) |
void it_802C760C | ( | Item_GObj * | item_gobj | ) |
void it_802C7658 | ( | Item_GObj * | item_gobj | ) |
void it_802C7678 | ( | Item_GObj * | item_gobj | ) |
void it_2725_Logic113_PickedUp | ( | Item_GObj * | item_gobj | ) |
ItemStateTable it_803F7958[] |