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itkirby_2F23.c File Reference
#include "itkirby_2F23.h"
#include "ft/chara/ftKirby/ftKb_Init.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/ithitbox.h"
#include "it/itmaplib.h"
#include "it/item.h"
#include <MetroTRK/intrinsics.h>
#include <MSL/math.h>

Functions

f64 it_802F23AC (Item_GObj *gobj, Vec3 *pos)
static void it_802F23EC_inline (Item_GObj *gobj)
void it_802F23EC (Item_GObj *gobj, Fighter_GObj *owner_gobj, f32 facing_dir)
bool itKirby_2F23_UnkMotion0_Anim (Item_GObj *gobj)
void itKirby_2F23_UnkMotion0_Phys (Item_GObj *gobj)
bool itKirby_2F23_UnkMotion0_Coll (Item_GObj *gobj)
static void it_802F258C_scale (Item_GObj *gobj, Vec3 *offset)
static void it_802F258C_update (Item_GObj *gobj, Vec3 *offset)
void it_802F258C (Item_GObj *gobj)
void it_802F2810 (HSD_GObj *gobj)
bool itKirby_2F23_UnkMotion1_Anim (Item_GObj *gobj)
void itKirby_2F23_UnkMotion1_Phys (Item_GObj *gobj)
bool itKirby_2F23_UnkMotion1_Coll (Item_GObj *gobj)
void it_802F289C (Item_GObj *gobj)

Variables

ItemStateTable it_803F9450 []

Function Documentation

◆ it_802F23AC()

f64 it_802F23AC ( Item_GObj * gobj,
Vec3 * pos )

◆ it_802F23EC_inline()

void it_802F23EC_inline ( Item_GObj * gobj)
inlinestatic

◆ it_802F23EC()

void it_802F23EC ( Item_GObj * gobj,
Fighter_GObj * owner_gobj,
f32 facing_dir )

◆ itKirby_2F23_UnkMotion0_Anim()

bool itKirby_2F23_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itKirby_2F23_UnkMotion0_Phys()

void itKirby_2F23_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itKirby_2F23_UnkMotion0_Coll()

bool itKirby_2F23_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802F258C_scale()

void it_802F258C_scale ( Item_GObj * gobj,
Vec3 * offset )
inlinestatic

◆ it_802F258C_update()

void it_802F258C_update ( Item_GObj * gobj,
Vec3 * offset )
inlinestatic

◆ it_802F258C()

void it_802F258C ( Item_GObj * gobj)

◆ it_802F2810()

void it_802F2810 ( HSD_GObj * gobj)

◆ itKirby_2F23_UnkMotion1_Anim()

bool itKirby_2F23_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itKirby_2F23_UnkMotion1_Phys()

void itKirby_2F23_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itKirby_2F23_UnkMotion1_Coll()

bool itKirby_2F23_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802F289C()

void it_802F289C ( Item_GObj * gobj)

Variable Documentation

◆ it_803F9450

ItemStateTable it_803F9450[]
Initial value:
= {
}
bool itKirby_2F23_UnkMotion1_Anim(Item_GObj *gobj)
Definition itkirby_2F23.c:147
void itKirby_2F23_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkirby_2F23.c:73
bool itKirby_2F23_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkirby_2F23.c:75
void itKirby_2F23_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkirby_2F23.c:152
bool itKirby_2F23_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkirby_2F23.c:154
bool itKirby_2F23_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkirby_2F23.c:68