void itKirby_2F23_UnkMotion0_Phys(Item_GObj *)
Definition itkirby_2F23.c:69
f64 it_802F23AC(Item_GObj *obj, Vec3 *pos)
Definition itkirby_2F23.c:17
void it_802F289C(Item_GObj *)
Definition itkirby_2F23.c:155
bool itKirby_2F23_UnkMotion1_Anim(Item_GObj *)
Definition itkirby_2F23.c:143
void it_802F258C(Item_GObj *)
Definition itkirby_2F23.c:117
ItemStateTable it_803F9450[]
void it_802F2810(HSD_GObj *)
Definition itkirby_2F23.c:131
bool itKirby_2F23_UnkMotion0_Anim(Item_GObj *)
Definition itkirby_2F23.c:64
bool itKirby_2F23_UnkMotion0_Coll(Item_GObj *)
Definition itkirby_2F23.c:71
void it_802F23EC(Item_GObj *gobj, Fighter_GObj *owner_gobj, float facing_dir)
void itKirby_2F23_UnkMotion1_Phys(Item_GObj *)
Definition itkirby_2F23.c:148
bool itKirby_2F23_UnkMotion1_Coll(Item_GObj *)
Definition itkirby_2F23.c:150
void * obj
Definition pobj.c:43
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26