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itkirby_2F23.h
Go to the documentation of this file.
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#ifndef GALE01_2F23AC
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#define GALE01_2F23AC
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2F23AC */
f64
it_802F23AC
(
Item_GObj
* obj,
Vec3
* pos);
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/* 2F23EC */
void
it_802F23EC
(
Item_GObj
* gobj, Fighter_GObj* owner_gobj,
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float
facing_dir);
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/* 2F2578 */
bool
itKirby_2F23_UnkMotion0_Anim
(
Item_GObj
*);
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/* 2F2580 */
void
itKirby_2F23_UnkMotion0_Phys
(
Item_GObj
*);
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/* 2F2584 */
bool
itKirby_2F23_UnkMotion0_Coll
(
Item_GObj
*);
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/* 2F258C */
void
it_802F258C
(
Item_GObj
*);
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/* 2F2810 */
void
it_802F2810
(
HSD_GObj
*);
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/* 2F2888 */
bool
itKirby_2F23_UnkMotion1_Anim
(
Item_GObj
*);
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/* 2F2890 */
void
itKirby_2F23_UnkMotion1_Phys
(
Item_GObj
*);
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/* 2F2894 */
bool
itKirby_2F23_UnkMotion1_Coll
(
Item_GObj
*);
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/* 2F289C */
void
it_802F289C
(
Item_GObj
*);
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/* 3F9450 */
extern
ItemStateTable
it_803F9450
[];
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#endif
it_803F9450
ItemStateTable it_803F9450[]
Definition
itkirby_2F23.c:12
itKirby_2F23_UnkMotion0_Phys
void itKirby_2F23_UnkMotion0_Phys(Item_GObj *)
Definition
itkirby_2F23.c:71
it_802F23AC
f64 it_802F23AC(Item_GObj *obj, Vec3 *pos)
Definition
itkirby_2F23.c:19
it_802F289C
void it_802F289C(Item_GObj *)
Definition
itkirby_2F23.c:157
itKirby_2F23_UnkMotion1_Anim
bool itKirby_2F23_UnkMotion1_Anim(Item_GObj *)
Definition
itkirby_2F23.c:145
it_802F258C
void it_802F258C(Item_GObj *)
Definition
itkirby_2F23.c:119
it_802F2810
void it_802F2810(HSD_GObj *)
Definition
itkirby_2F23.c:133
itKirby_2F23_UnkMotion0_Anim
bool itKirby_2F23_UnkMotion0_Anim(Item_GObj *)
Definition
itkirby_2F23.c:66
itKirby_2F23_UnkMotion0_Coll
bool itKirby_2F23_UnkMotion0_Coll(Item_GObj *)
Definition
itkirby_2F23.c:73
it_802F23EC
void it_802F23EC(Item_GObj *gobj, Fighter_GObj *owner_gobj, float facing_dir)
grab.x1A60, this function is probably creating some kind of grab box
Definition
itkirby_2F23.c:45
itKirby_2F23_UnkMotion1_Phys
void itKirby_2F23_UnkMotion1_Phys(Item_GObj *)
Definition
itkirby_2F23.c:150
itKirby_2F23_UnkMotion1_Coll
bool itKirby_2F23_UnkMotion1_Coll(Item_GObj *)
Definition
itkirby_2F23.c:152
Vec3
struct Vec Vec3
f64
double f64
Definition
types.h:19
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
platform.h
types.h
HSD_GObj
Definition
gobj.h:16
ItemStateTable
Definition
types.h:10
src
melee
it
kinds
itkirby_2F23.h
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