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itkirby_2F23.h
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1#ifndef GALE01_2F23AC
2#define GALE01_2F23AC
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
9
10/* 2F23AC */ f64 it_802F23AC(Item_GObj* obj, Vec3* pos);
11
13/* 2F23EC */ void it_802F23EC(Item_GObj* gobj, Fighter_GObj* owner_gobj,
14 float facing_dir);
15
16/* 2F2578 */ bool itKirby_2F23_UnkMotion0_Anim(Item_GObj*);
17/* 2F2580 */ void itKirby_2F23_UnkMotion0_Phys(Item_GObj*);
18/* 2F2584 */ bool itKirby_2F23_UnkMotion0_Coll(Item_GObj*);
19/* 2F258C */ void it_802F258C(Item_GObj*);
20/* 2F2810 */ void it_802F2810(HSD_GObj*);
21/* 2F2888 */ bool itKirby_2F23_UnkMotion1_Anim(Item_GObj*);
22/* 2F2890 */ void itKirby_2F23_UnkMotion1_Phys(Item_GObj*);
23/* 2F2894 */ bool itKirby_2F23_UnkMotion1_Coll(Item_GObj*);
24/* 2F289C */ void it_802F289C(Item_GObj*);
25/* 3F9450 */ extern ItemStateTable it_803F9450[];
26
27#endif
ItemStateTable it_803F9450[]
Definition itkirby_2F23.c:12
void itKirby_2F23_UnkMotion0_Phys(Item_GObj *)
Definition itkirby_2F23.c:71
f64 it_802F23AC(Item_GObj *obj, Vec3 *pos)
Definition itkirby_2F23.c:19
void it_802F289C(Item_GObj *)
Definition itkirby_2F23.c:157
bool itKirby_2F23_UnkMotion1_Anim(Item_GObj *)
Definition itkirby_2F23.c:145
void it_802F258C(Item_GObj *)
Definition itkirby_2F23.c:119
void it_802F2810(HSD_GObj *)
Definition itkirby_2F23.c:133
bool itKirby_2F23_UnkMotion0_Anim(Item_GObj *)
Definition itkirby_2F23.c:66
bool itKirby_2F23_UnkMotion0_Coll(Item_GObj *)
Definition itkirby_2F23.c:73
void it_802F23EC(Item_GObj *gobj, Fighter_GObj *owner_gobj, float facing_dir)
grab.x1A60, this function is probably creating some kind of grab box
Definition itkirby_2F23.c:45
void itKirby_2F23_UnkMotion1_Phys(Item_GObj *)
Definition itkirby_2F23.c:150
bool itKirby_2F23_UnkMotion1_Coll(Item_GObj *)
Definition itkirby_2F23.c:152
struct Vec Vec3
double f64
Definition types.h:19
HSD_GObj Item_GObj
Definition forward.h:64
Definition gobj.h:16
Definition types.h:10