void itKirby_2F23_UnkMotion0_Phys(Item_GObj *)
Definition itkirby_2F23.c:41
UNK_RET it_802F258C(UNK_PARAMS)
void it_802F289C(Item_GObj *)
Definition itkirby_2F23.c:64
bool itKirby_2F23_UnkMotion1_Anim(Item_GObj *)
it_802F258C
Definition itkirby_2F23.c:52
ItemStateTable it_803F9450[]
UNK_RET it_802F2810(UNK_PARAMS)
bool itKirby_2F23_UnkMotion0_Anim(Item_GObj *)
it_802F23EC
Definition itkirby_2F23.c:36
bool itKirby_2F23_UnkMotion0_Coll(Item_GObj *)
Definition itkirby_2F23.c:43
void it_802F23EC(Item_GObj *gobj, Fighter_GObj *owner_gobj, float facing_dir)
void itKirby_2F23_UnkMotion1_Phys(Item_GObj *)
Definition itkirby_2F23.c:57
double it_802F23AC(int *obj, float *pos)
Definition itkirby_2F23.c:9
bool itKirby_2F23_UnkMotion1_Coll(Item_GObj *)
Definition itkirby_2F23.c:59
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
void * obj
Definition pobj.c:43
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26