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itkirby_2F23.h
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1#ifndef GALE01_2F23AC
2#define GALE01_2F23AC
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10/* 2F23AC */ double it_802F23AC(int* obj, float* pos);
11/* 2F23EC */ void it_802F23EC(Item_GObj* gobj, Fighter_GObj* owner_gobj,
12 float facing_dir);
13/* 2F2578 */ bool itKirby_2F23_UnkMotion0_Anim(Item_GObj*);
14/* 2F2580 */ void itKirby_2F23_UnkMotion0_Phys(Item_GObj*);
15/* 2F2584 */ bool itKirby_2F23_UnkMotion0_Coll(Item_GObj*);
18/* 2F2888 */ bool itKirby_2F23_UnkMotion1_Anim(Item_GObj*);
19/* 2F2890 */ void itKirby_2F23_UnkMotion1_Phys(Item_GObj*);
20/* 2F2894 */ bool itKirby_2F23_UnkMotion1_Coll(Item_GObj*);
21/* 2F289C */ void it_802F289C(Item_GObj*);
22/* 3F9450 */ extern ItemStateTable it_803F9450[];
23
24#endif
void itKirby_2F23_UnkMotion0_Phys(Item_GObj *)
Definition itkirby_2F23.c:41
UNK_RET it_802F258C(UNK_PARAMS)
void it_802F289C(Item_GObj *)
Definition itkirby_2F23.c:64
bool itKirby_2F23_UnkMotion1_Anim(Item_GObj *)
it_802F258C
Definition itkirby_2F23.c:52
ItemStateTable it_803F9450[]
UNK_RET it_802F2810(UNK_PARAMS)
bool itKirby_2F23_UnkMotion0_Anim(Item_GObj *)
it_802F23EC
Definition itkirby_2F23.c:36
bool itKirby_2F23_UnkMotion0_Coll(Item_GObj *)
Definition itkirby_2F23.c:43
void it_802F23EC(Item_GObj *gobj, Fighter_GObj *owner_gobj, float facing_dir)
void itKirby_2F23_UnkMotion1_Phys(Item_GObj *)
Definition itkirby_2F23.c:57
double it_802F23AC(int *obj, float *pos)
Definition itkirby_2F23.c:9
bool itKirby_2F23_UnkMotion1_Coll(Item_GObj *)
Definition itkirby_2F23.c:59
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
void * obj
Definition pobj.c:43
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11