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itkinoko.c File Reference
#include "itkinoko.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

HSD_AnimJointit_80293660 (int idx)
 
void it_3F14_Logic26_Spawned (Item_GObj *gobj)
 
void it_802936E4 (Item_GObj *gobj)
 
bool itKinoko_UnkMotion0_Anim (Item_GObj *gobj)
 
void itKinoko_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itKinoko_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8029385C (Item_GObj *gobj)
 
void it_80293884 (Item_GObj *gobj)
 
bool itKinoko_UnkMotion1_Anim (Item_GObj *gobj)
 
void itKinoko_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itKinoko_UnkMotion1_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic26_DmgDealt (Item_GObj *gobj)
 
void it_3F14_Logic26_EvtUnk (Item_GObj *gobj, HSD_GObj *gobj_2)
 

Variables

ItemStateTable it_803F6110 []
 

Function Documentation

◆ it_80293660()

HSD_AnimJoint * it_80293660 ( int  idx)

◆ it_3F14_Logic26_Spawned()

void it_3F14_Logic26_Spawned ( Item_GObj gobj)

◆ it_802936E4()

void it_802936E4 ( Item_GObj gobj)

◆ itKinoko_UnkMotion0_Anim()

bool itKinoko_UnkMotion0_Anim ( Item_GObj gobj)

◆ itKinoko_UnkMotion0_Phys()

void itKinoko_UnkMotion0_Phys ( Item_GObj gobj)

◆ itKinoko_UnkMotion0_Coll()

bool itKinoko_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8029385C()

void it_8029385C ( Item_GObj gobj)

◆ it_80293884()

void it_80293884 ( Item_GObj gobj)

◆ itKinoko_UnkMotion1_Anim()

bool itKinoko_UnkMotion1_Anim ( Item_GObj gobj)

◆ itKinoko_UnkMotion1_Phys()

void itKinoko_UnkMotion1_Phys ( Item_GObj gobj)

◆ itKinoko_UnkMotion1_Coll()

bool itKinoko_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic26_DmgDealt()

bool it_3F14_Logic26_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic26_EvtUnk()

void it_3F14_Logic26_EvtUnk ( Item_GObj gobj,
HSD_GObj gobj_2 
)

Variable Documentation

◆ it_803F6110

ItemStateTable it_803F6110[]
Initial value:
= {
}
bool itKinoko_UnkMotion1_Anim(Item_GObj *gobj)
Definition itkinoko.c:104
void itKinoko_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkinoko.c:58
void itKinoko_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkinoko.c:109
bool itKinoko_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkinoko.c:135
bool itKinoko_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkinoko.c:53
bool itKinoko_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkinoko.c:69