SSBM Decomp
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itkamex.c File Reference
#include "itkamex.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"

Functions

void it_802CA534 (void)
 it_802CA49C
 
void it_802CA538 (Item_GObj *gobj, Item_GObj *ref_gobj)
 
void it_802CA558 (Item_GObj *gobj)
 
bool itKamex_UnkMotion2_Anim (Item_GObj *gobj)
 it_802CA58C
 
bool itKamex_UnkMotion3_Anim (Item_GObj *gobj)
 itKamex_UnkMotion2_Phys
 
void itKamex_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itKamex_UnkMotion3_Coll (Item_GObj *gobj)
 
bool it_2725_Logic31_HitShield (Item_GObj *arg0)
 it_802CAB10
 
bool it_2725_Logic31_DmgDealt (Item_GObj *arg0)
 
void it_2725_Logic31_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 
bool it_802CAE60 (Item_GObj *gobj)
 it_802CADF0
 
bool it_802CAFB4 (Item_GObj *gobj)
 it_802CAE94
 

Function Documentation

◆ it_802CA534()

void it_802CA534 ( void  )

◆ it_802CA538()

void it_802CA538 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802CA558()

void it_802CA558 ( Item_GObj gobj)

◆ itKamex_UnkMotion2_Anim()

◆ itKamex_UnkMotion3_Anim()

◆ itKamex_UnkMotion3_Phys()

void itKamex_UnkMotion3_Phys ( Item_GObj gobj)

◆ itKamex_UnkMotion3_Coll()

bool itKamex_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_2725_Logic31_HitShield()

bool it_2725_Logic31_HitShield ( Item_GObj arg0)

◆ it_2725_Logic31_DmgDealt()

bool it_2725_Logic31_DmgDealt ( Item_GObj arg0)

◆ it_2725_Logic31_EvtUnk()

void it_2725_Logic31_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802CAE60()

bool it_802CAE60 ( Item_GObj gobj)

◆ it_802CAFB4()

bool it_802CAFB4 ( Item_GObj gobj)