SSBM Decomp
Loading...
Searching...
No Matches
itkamex.c File Reference
#include "itkamex.h"
#include "inlines.h"
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/it_279C.h>
#include <melee/it/item.h>
#include <melee/it/itgroundcoll.h>
#include <melee/lb/lbaudio_ax.h>
#include <sysdolphin/baselib/jobj.h>

Functions

void it_802CA49C (Item_GObj *gobj)
void it_802CA534 (Item_GObj *gobj)
void it_802CA538 (Item_GObj *gobj, Item_GObj *ref_gobj)
void it_802CA558 (Item_GObj *gobj)
void it_802CA58C (Item_GObj *gobj)
bool it_802CA5D8 (Item_GObj *gobj)
void it_802CA618 (Item_GObj *gobj)
bool it_802CA654 (Item_GObj *gobj)
void it_802CA6A0 (Item_GObj *gobj)
bool itKamex_UnkMotion1_Anim (Item_GObj *gobj)
void itKamex_UnkMotion1_Phys (Item_GObj *gobj)
bool itKamex_UnkMotion1_Coll (Item_GObj *gobj)
void it_802CA8DC (Item_GObj *gobj)
void it_802CA938 (Item_GObj *gobj)
bool itKamex_UnkMotion2_Anim (Item_GObj *gobj)
void itKamex_UnkMotion2_Phys (Item_GObj *gobj)
bool itKamex_UnkMotion2_Coll (Item_GObj *gobj)
void it_802CAA40 (Item_GObj *gobj)
bool itKamex_UnkMotion3_Anim (Item_GObj *gobj)
void itKamex_UnkMotion3_Phys (Item_GObj *gobj)
bool itKamex_UnkMotion3_Coll (Item_GObj *gobj)
void it_802CAB10 (Item_GObj *gobj)
void it_2725_Logic31_Spawned (Item_GObj *gobj)
bool itKamex_Logic31_HitShield (Item_GObj *arg0)
bool itKamex_Logic31_DmgDealt (Item_GObj *arg0)
void itKamex_Logic31_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
void it_802CADF0 (Item_GObj *gobj)
bool it_802CAE60 (Item_GObj *gobj)
void it_802CAE94 (Item_GObj *gobj)
bool it_802CAFB4 (Item_GObj *gobj)

Variables

ItemStateTable it_803F7B08 []
ItemStateTable it_803F7B48 []

Function Documentation

◆ it_802CA49C()

void it_802CA49C ( Item_GObj * gobj)

◆ it_802CA534()

void it_802CA534 ( Item_GObj * gobj)

◆ it_802CA538()

void it_802CA538 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ it_802CA558()

void it_802CA558 ( Item_GObj * gobj)

◆ it_802CA58C()

void it_802CA58C ( Item_GObj * gobj)

◆ it_802CA5D8()

bool it_802CA5D8 ( Item_GObj * gobj)

◆ it_802CA618()

void it_802CA618 ( Item_GObj * gobj)

◆ it_802CA654()

bool it_802CA654 ( Item_GObj * gobj)

◆ it_802CA6A0()

void it_802CA6A0 ( Item_GObj * gobj)

◆ itKamex_UnkMotion1_Anim()

bool itKamex_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itKamex_UnkMotion1_Phys()

void itKamex_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itKamex_UnkMotion1_Coll()

bool itKamex_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802CA8DC()

void it_802CA8DC ( Item_GObj * gobj)

◆ it_802CA938()

void it_802CA938 ( Item_GObj * gobj)

◆ itKamex_UnkMotion2_Anim()

bool itKamex_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itKamex_UnkMotion2_Phys()

void itKamex_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itKamex_UnkMotion2_Coll()

bool itKamex_UnkMotion2_Coll ( Item_GObj * gobj)

◆ it_802CAA40()

void it_802CAA40 ( Item_GObj * gobj)

◆ itKamex_UnkMotion3_Anim()

bool itKamex_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itKamex_UnkMotion3_Phys()

void itKamex_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itKamex_UnkMotion3_Coll()

bool itKamex_UnkMotion3_Coll ( Item_GObj * gobj)

◆ it_802CAB10()

void it_802CAB10 ( Item_GObj * gobj)

◆ it_2725_Logic31_Spawned()

void it_2725_Logic31_Spawned ( Item_GObj * gobj)

◆ itKamex_Logic31_HitShield()

bool itKamex_Logic31_HitShield ( Item_GObj * arg0)

◆ itKamex_Logic31_DmgDealt()

bool itKamex_Logic31_DmgDealt ( Item_GObj * arg0)

◆ itKamex_Logic31_EvtUnk()

void itKamex_Logic31_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ it_802CADF0()

void it_802CADF0 ( Item_GObj * gobj)

◆ it_802CAE60()

bool it_802CAE60 ( Item_GObj * gobj)

◆ it_802CAE94()

void it_802CAE94 ( Item_GObj * gobj)

◆ it_802CAFB4()

bool it_802CAFB4 ( Item_GObj * gobj)

Variable Documentation

◆ it_803F7B08

ItemStateTable it_803F7B08[]
Initial value:
= {
}
bool itKamex_UnkMotion1_Anim(Item_GObj *gobj)
Definition itkamex.c:110
bool itKamex_UnkMotion3_Anim(Item_GObj *gobj)
Definition itkamex.c:203
bool itKamex_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkamex.c:214
bool it_802CA654(Item_GObj *gobj)
Definition itkamex.c:85
void itKamex_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkamex.c:209
void itKamex_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkamex.c:127
bool itKamex_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkamex.c:144
bool it_802CA5D8(Item_GObj *gobj)
Definition itkamex.c:68
bool itKamex_UnkMotion2_Coll(Item_GObj *gobj)
Definition itkamex.c:188
bool itKamex_UnkMotion2_Anim(Item_GObj *gobj)
Definition itkamex.c:171
void it_802CA618(Item_GObj *gobj)
Definition itkamex.c:76
void itKamex_UnkMotion2_Phys(Item_GObj *gobj)
Definition itkamex.c:179

◆ it_803F7B48

ItemStateTable it_803F7B48[]
Initial value:
= { {
0,
} }
void it_802CAE94(Item_GObj *gobj)
Definition itkamex.c:308
bool it_802CAE60(Item_GObj *gobj)
Definition itkamex.c:299
bool it_802CAFB4(Item_GObj *gobj)
Definition itkamex.c:322