void it_802CA534(void)
it_802CA49C
Definition itkamex.c:14
bool itKamex_UnkMotion1_Anim(Item_GObj *gobj)
void it_802CA538(Item_GObj *, Item_GObj *)
Definition itkamex.c:16
UNK_RET it_802CADF0(UNK_PARAMS)
bool itKamex_UnkMotion3_Anim(Item_GObj *gobj)
itKamex_UnkMotion2_Phys
Definition itkamex.c:62
UNK_RET it_802CA6A0(UNK_PARAMS)
bool it_2725_Logic31_DmgDealt(Item_GObj *)
Definition itkamex.c:87
void it_802CAE94(Item_GObj *gobj)
bool itKamex_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkamex.c:73
bool it_802CA654(Item_GObj *gobj)
void it_2725_Logic31_Spawned(Item_GObj *)
UNK_RET it_802CA938(UNK_PARAMS)
bool it_802CAE60(Item_GObj *gobj)
it_802CADF0
Definition itkamex.c:99
void it_2725_Logic31_EvtUnk(Item_GObj *, Item_GObj *)
Definition itkamex.c:92
bool it_802CAFB4(Item_GObj *gobj)
it_802CAE94
Definition itkamex.c:110
void it_802CA558(Item_GObj *gobj)
Definition itkamex.c:21
UNK_RET it_802CAB10(UNK_PARAMS)
void itKamex_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkamex.c:68
void itKamex_UnkMotion1_Phys(Item_GObj *gobj)
void it_802CA58C(Item_GObj *gobj)
bool itKamex_UnkMotion1_Coll(Item_GObj *gobj)
bool it_2725_Logic31_HitShield(Item_GObj *)
it_802CAB10
Definition itkamex.c:82
UNK_RET it_802CA8DC(UNK_PARAMS)
ItemStateTable it_803F7B08[]
UNK_RET it_802CAA40(UNK_PARAMS)
bool it_802CA5D8(Item_GObj *gobj)
bool itKamex_UnkMotion2_Coll(Item_GObj *gobj)
ItemStateTable it_803F7B48[]
bool itKamex_UnkMotion2_Anim(Item_GObj *gobj)
it_802CA58C
Definition itkamex.c:48
void it_802CA618(Item_GObj *gobj)
void itKamex_UnkMotion2_Phys(Item_GObj *gobj)
void it_802CA49C(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26