SSBM Decomp
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#include "ithitodeman.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
Data Structures | |
struct | itHitodemanAttributes |
it_802D48B0 More... | |
Functions | |
void | it_802D43AC (void) |
it_2725_Logic24_Spawned | |
bool | it_802D48A8 (Item_GObj *gobj) |
it_802D43B0 | |
void | itHitodeman_UnkMotion1_Phys (Item_GObj *gobj) |
bool | itHitodeman_UnkMotion1_Coll (Item_GObj *gobj) |
void | it_802D4B50 (void) |
bool | itHitodeman_UnkMotion2_Anim (Item_GObj *gobj) |
it_802D4B54 | |
bool | itHitodeman_UnkMotion2_Coll (Item_GObj *gobj) |
itHitodeman_UnkMotion2_Phys | |
bool | it_802D4EF4 (Item_GObj *gobj) |
it_802D4C74 | |
bool | it_802D4F08 (Item_GObj *gobj) |
bool | it_802D4F28 (Item_GObj *gobj) |
bool | it_2725_Logic43_Absorbed (Item_GObj *arg0) |
bool | it_802D4F50 (Item_GObj *arg0) |
void | it_802D4F58 (Item_GObj *gobj, Item_GObj *ref_gobj) |
void | it_802D5044 (Item_GObj *gobj) |
it_802D4F78 | |
bool | it_802D5048 (Item_GObj *gobj) |
void it_802D43AC | ( | void | ) |
void itHitodeman_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void it_802D4B50 | ( | void | ) |
void it_802D5044 | ( | Item_GObj * | gobj | ) |