= {
{
0,
},
{
1,
},
{
-1,
},
}
void itHitodeman_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithitodeman.c:323
bool itHitodeman_UnkMotion2_Anim(Item_GObj *gobj)
Definition ithitodeman.c:344
bool it_802D4564(Item_GObj *gobj)
Definition ithitodeman.c:162
bool itHitodeman_UnkMotion1_Coll(Item_GObj *gobj)
Definition ithitodeman.c:332
void itHitodeman_UnkMotion2_Phys(Item_GObj *gobj)
Definition ithitodeman.c:350
bool itHitodeman_UnkMotion1_Anim(Item_GObj *gobj)
Definition ithitodeman.c:280
bool it_802D48A8(Item_GObj *gobj)
Definition ithitodeman.c:232
bool itHitodeman_UnkMotion2_Coll(Item_GObj *gobj)
Definition ithitodeman.c:361
void it_802D472C(Item_GObj *gobj)
Definition ithitodeman.c:201