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SSBM Decomp
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#include "ithitodeman.h"#include <math.h>#include "inlines.h"#include <melee/ef/efsync.h>#include <melee/ft/ftlib.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_279C.h>#include <melee/it/item.h>#include <melee/lb/lbaudio_ax.h>#include <melee/lb/lbvector.h>#include <sysdolphin/baselib/random.h>Variables | |
| ItemStateTable | it_803F8128 [] |
| ItemStateTable | it_803F8180 [] |
| void it_2725_Logic24_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802D43AC | ( | Item_GObj * | gobj | ) |
| void it_802D43EC | ( | Item_GObj * | gobj | ) |
| void it_802D4494 | ( | Item_GObj * | gobj | ) |
| void it_802D4510 | ( | Item_GObj * | gobj | ) |
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inlinestatic |
| void it_802D472C | ( | Item_GObj * | gobj | ) |
| void it_802D4990 | ( | Item_GObj * | gobj | ) |
| void itHitodeman_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D4B50 | ( | Item_GObj * | gobj | ) |
| void it_802D4B54 | ( | Item_GObj * | gobj | ) |
| void itHitodeman_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D4C74 | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic43_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802D4F78 | ( | Item_GObj * | gobj | ) |
| void it_802D5044 | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F8128[] |
| ItemStateTable it_803F8180[] |