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itheart.c File Reference

Functions

static void it_80283C7C (Item_GObj *gobj)
static bool itHeart_UnkMotion0_Anim (Item_GObj *gobj)
static void itHeart_UnkMotion0_Phys (Item_GObj *gobj)
static bool itHeart_UnkMotion0_Coll (Item_GObj *gobj)
static void it_80283DD4 (Item_GObj *gobj)
static bool itHeart_UnkMotion3_Anim (Item_GObj *gobj)
static void itHeart_UnkMotion3_Phys (Item_GObj *gobj)
static bool itHeart_UnkMotion3_Coll (Item_GObj *gobj)
static bool itHeart_UnkMotion2_Anim (Item_GObj *gobj)
static void itHeart_UnkMotion2_Phys (Item_GObj *gobj)
static bool itHeart_UnkMotion4_Anim (Item_GObj *gobj)
static void itHeart_UnkMotion4_Phys (Item_GObj *gobj)
static bool itHeart_UnkMotion4_Coll (Item_GObj *gobj)
Item_GObjit_80283AE4 (Item_GObj *gobj, Vec3 *pos, s32 arg2)
void it_80283BD4 (Item_GObj *gobj)
void itHeart_Logic8_Spawned (Item_GObj *gobj)
void itHeart_Logic8_Destroyed (Item_GObj *gobj)
void itHeart_Logic8_PickedUp (Item_GObj *gobj)
void itHeart_Logic8_Dropped (Item_GObj *gobj)
void itHeart_Logic8_EnteredAir (Item_GObj *gobj)
void itHeart_Logic8_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F56C8 []

Function Documentation

◆ it_80283C7C()

void it_80283C7C ( Item_GObj * gobj)
static

◆ itHeart_UnkMotion0_Anim()

bool itHeart_UnkMotion0_Anim ( Item_GObj * gobj)
static

◆ itHeart_UnkMotion0_Phys()

void itHeart_UnkMotion0_Phys ( Item_GObj * gobj)
static

◆ itHeart_UnkMotion0_Coll()

bool itHeart_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ it_80283DD4()

void it_80283DD4 ( Item_GObj * gobj)
static

◆ itHeart_UnkMotion3_Anim()

bool itHeart_UnkMotion3_Anim ( Item_GObj * gobj)
static

◆ itHeart_UnkMotion3_Phys()

void itHeart_UnkMotion3_Phys ( Item_GObj * gobj)
static

◆ itHeart_UnkMotion3_Coll()

bool itHeart_UnkMotion3_Coll ( Item_GObj * gobj)
static

◆ itHeart_UnkMotion2_Anim()

bool itHeart_UnkMotion2_Anim ( Item_GObj * gobj)
static

◆ itHeart_UnkMotion2_Phys()

void itHeart_UnkMotion2_Phys ( Item_GObj * gobj)
static

◆ itHeart_UnkMotion4_Anim()

bool itHeart_UnkMotion4_Anim ( Item_GObj * gobj)
static

◆ itHeart_UnkMotion4_Phys()

void itHeart_UnkMotion4_Phys ( Item_GObj * gobj)
static

◆ itHeart_UnkMotion4_Coll()

bool itHeart_UnkMotion4_Coll ( Item_GObj * gobj)
static

◆ it_80283AE4()

Item_GObj * it_80283AE4 ( Item_GObj * gobj,
Vec3 * pos,
s32 arg2 )

◆ it_80283BD4()

void it_80283BD4 ( Item_GObj * gobj)

◆ itHeart_Logic8_Spawned()

void itHeart_Logic8_Spawned ( Item_GObj * gobj)

◆ itHeart_Logic8_Destroyed()

void itHeart_Logic8_Destroyed ( Item_GObj * gobj)

◆ itHeart_Logic8_PickedUp()

void itHeart_Logic8_PickedUp ( Item_GObj * gobj)

◆ itHeart_Logic8_Dropped()

void itHeart_Logic8_Dropped ( Item_GObj * gobj)

◆ itHeart_Logic8_EnteredAir()

void itHeart_Logic8_EnteredAir ( Item_GObj * gobj)

◆ itHeart_Logic8_EvtUnk()

void itHeart_Logic8_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F56C8

ItemStateTable it_803F56C8[]
Initial value:
= {
}
static bool itHeart_UnkMotion4_Coll(Item_GObj *gobj)
Definition itheart.c:184
static bool itHeart_UnkMotion0_Anim(Item_GObj *gobj)
Definition itheart.c:101
static bool itHeart_UnkMotion3_Coll(Item_GObj *gobj)
Definition itheart.c:140
static bool itHeart_UnkMotion2_Anim(Item_GObj *gobj)
Definition itheart.c:155
static void itHeart_UnkMotion3_Phys(Item_GObj *gobj)
Definition itheart.c:132
static bool itHeart_UnkMotion3_Anim(Item_GObj *gobj)
Definition itheart.c:123
static bool itHeart_UnkMotion0_Coll(Item_GObj *gobj)
Definition itheart.c:112
static bool itHeart_UnkMotion4_Anim(Item_GObj *gobj)
Definition itheart.c:177
static void itHeart_UnkMotion2_Phys(Item_GObj *gobj)
Definition itheart.c:160
static void itHeart_UnkMotion0_Phys(Item_GObj *gobj)
Definition itheart.c:110
static void itHeart_UnkMotion4_Phys(Item_GObj *gobj)
Definition itheart.c:182
#define NULL
Definition stddef.h:14