SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
itheart.h
Go to the documentation of this file.
1
#ifndef GALE01_283AE4
2
#define GALE01_283AE4
3
4
#include <
melee/it/forward.h
>
5
6
#include <
melee/it/kinds/types.h
>
7
#include <
melee/it/types.h
>
8
9
/* 283AE4 */
Item_GObj
*
it_80283AE4
(
Item_GObj
*
gobj
,
Vec3
* pos,
s32
arg2);
10
/* 283BD4 */
void
it_80283BD4
(
Item_GObj
*);
11
/* 283BEC */
void
itHeart_Logic8_Spawned
(
Item_GObj
*);
12
/* 283C48 */
void
itHeart_Logic8_Destroyed
(
Item_GObj
*);
13
/* 283F28 */
void
itHeart_Logic8_PickedUp
(
Item_GObj
*);
14
/* 28402C */
void
itHeart_Logic8_Dropped
(
Item_GObj
*);
15
/* 28412C */
void
itHeart_Logic8_EnteredAir
(
Item_GObj
*);
16
/* 284194 */
void
itHeart_Logic8_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
17
/* 3F56C8 */
extern
ItemStateTable
it_803F56C8
[];
18
19
#endif
Vec3
struct Vec Vec3
s32
signed long s32
Definition
types.h:8
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F56C8
ItemStateTable it_803F56C8[]
Definition
itheart.c:28
itHeart_Logic8_Dropped
void itHeart_Logic8_Dropped(Item_GObj *)
Definition
itheart.c:162
itHeart_Logic8_Spawned
void itHeart_Logic8_Spawned(Item_GObj *)
Definition
itheart.c:68
itHeart_Logic8_Destroyed
void itHeart_Logic8_Destroyed(Item_GObj *)
Definition
itheart.c:82
itHeart_Logic8_EnteredAir
void itHeart_Logic8_EnteredAir(Item_GObj *)
Definition
itheart.c:172
itHeart_Logic8_EvtUnk
void itHeart_Logic8_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itheart.c:190
itHeart_Logic8_PickedUp
void itHeart_Logic8_PickedUp(Item_GObj *)
Definition
itheart.c:146
it_80283BD4
void it_80283BD4(Item_GObj *)
Definition
itheart.c:60
it_80283AE4
Item_GObj * it_80283AE4(Item_GObj *gobj, Vec3 *pos, s32 arg2)
Definition
itheart.c:40
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itheart.h
Generated by
1.17.0