SSBM Decomp
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itharisen.c File Reference
#include "itharisen.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_26B1.h"
#include "it/it_266F.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/inlines.h"

Functions

void it_8029282C (Item_GObj *gobj)
 it_802927E8
 
void it_3F14_Logic24_Spawned (Item_GObj *gobj)
 
bool itHarisen_UnkMotion0_Anim (Item_GObj *gobj)
 it_8029287C
 
void itHarisen_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itHarisen_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8029290C (Item_GObj *gobj)
 
bool itHarisen_UnkMotion8_Anim (Item_GObj *gobj)
 
void itHarisen_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itHarisen_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_80292998 (Item_GObj *gobj, f32 frameSpeed)
 
void it_802929C8 (Item_GObj *gobj, f32 frameSpeed)
 
void it_802929F8 (Item_GObj *gobj, f32 frameSpeed)
 
void it_80292A28 (Item_GObj *gobj)
 
void it_3F14_Logic24_PickedUp (Item_GObj *gobj)
 
bool itHarisen_UnkMotion6_Anim (Item_GObj *gobj)
 
void itHarisen_UnkMotion6_Phys (Item_GObj *gobj)
 
void it_3F14_Logic24_Thrown (Item_GObj *gobj)
 it_3F14_Logic24_Dropped
 
bool itHarisen_UnkMotion7_Coll (Item_GObj *gobj)
 itHarisen_UnkMotion8_Phys
 
void it_3F14_Logic24_EnteredAir (Item_GObj *gobj)
 it_3F14_Logic24_DmgDealt
 
bool itHarisen_UnkMotion9_Anim (Item_GObj *gobj)
 
void itHarisen_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itHarisen_UnkMotion9_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic24_Reflected (Item_GObj *gobj)
 it_3F14_Logic24_Clanked
 
bool it_3F14_Logic24_ShieldBounced (Item_GObj *gobj)
 it_3F14_Logic24_HitShield
 
void it_3F14_Logic24_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ it_8029282C()

void it_8029282C ( Item_GObj gobj)

◆ it_3F14_Logic24_Spawned()

void it_3F14_Logic24_Spawned ( Item_GObj gobj)

◆ itHarisen_UnkMotion0_Anim()

bool itHarisen_UnkMotion0_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion0_Phys()

void itHarisen_UnkMotion0_Phys ( Item_GObj gobj)

◆ itHarisen_UnkMotion0_Coll()

bool itHarisen_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8029290C()

void it_8029290C ( Item_GObj gobj)

◆ itHarisen_UnkMotion8_Anim()

bool itHarisen_UnkMotion8_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion1_Phys()

void itHarisen_UnkMotion1_Phys ( Item_GObj gobj)

◆ itHarisen_UnkMotion1_Coll()

bool itHarisen_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_80292998()

void it_80292998 ( Item_GObj gobj,
f32  frameSpeed 
)

◆ it_802929C8()

void it_802929C8 ( Item_GObj gobj,
f32  frameSpeed 
)

◆ it_802929F8()

void it_802929F8 ( Item_GObj gobj,
f32  frameSpeed 
)

◆ it_80292A28()

void it_80292A28 ( Item_GObj gobj)

◆ it_3F14_Logic24_PickedUp()

void it_3F14_Logic24_PickedUp ( Item_GObj gobj)

◆ itHarisen_UnkMotion6_Anim()

bool itHarisen_UnkMotion6_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion6_Phys()

void itHarisen_UnkMotion6_Phys ( Item_GObj gobj)

◆ it_3F14_Logic24_Thrown()

void it_3F14_Logic24_Thrown ( Item_GObj gobj)

◆ itHarisen_UnkMotion7_Coll()

bool itHarisen_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_3F14_Logic24_EnteredAir()

void it_3F14_Logic24_EnteredAir ( Item_GObj gobj)

◆ itHarisen_UnkMotion9_Anim()

bool itHarisen_UnkMotion9_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion9_Phys()

void itHarisen_UnkMotion9_Phys ( Item_GObj gobj)

◆ itHarisen_UnkMotion9_Coll()

bool itHarisen_UnkMotion9_Coll ( Item_GObj gobj)

◆ it_3F14_Logic24_Reflected()

bool it_3F14_Logic24_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic24_ShieldBounced()

bool it_3F14_Logic24_ShieldBounced ( Item_GObj gobj)

◆ it_3F14_Logic24_EvtUnk()

void it_3F14_Logic24_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)