SSBM Decomp
Loading...
Searching...
No Matches
itharisen.c File Reference
#include "itharisen.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

void it_802927E8 (Item_GObj *gobj)
 
void it_8029282C (Item_GObj *gobj)
 
void itHarisen_Logic24_Spawned (Item_GObj *gobj)
 
void it_8029287C (Item_GObj *gobj)
 
bool itHarisen_UnkMotion0_Anim (Item_GObj *gobj)
 
void itHarisen_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itHarisen_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8029290C (Item_GObj *gobj)
 
bool itHarisen_UnkMotion8_Anim (Item_GObj *gobj)
 
void itHarisen_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itHarisen_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_80292998 (Item_GObj *gobj, f32 frameSpeed)
 
void it_802929C8 (Item_GObj *gobj, f32 frameSpeed)
 
void it_802929F8 (Item_GObj *gobj, f32 frameSpeed)
 
void it_80292A28 (Item_GObj *gobj)
 
void itHarisen_Logic24_PickedUp (Item_GObj *gobj)
 
bool itHarisen_UnkMotion6_Anim (Item_GObj *gobj)
 
void itHarisen_UnkMotion6_Phys (Item_GObj *gobj)
 
void itHarisen_Logic24_Dropped (Item_GObj *gobj)
 Reset harisen scale and animation speed when dropped.
 
bool itHarisen_UnkMotion8_Coll (Item_GObj *gobj)
 
void itHarisen_Logic24_Thrown (Item_GObj *gobj)
 
void itHarisen_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itHarisen_UnkMotion7_Coll (Item_GObj *gobj)
 
bool itHarisen_Logic24_DmgDealt (Item_GObj *gobj)
 
void itHarisen_Logic24_EnteredAir (Item_GObj *gobj)
 
bool itHarisen_UnkMotion9_Anim (Item_GObj *gobj)
 
void itHarisen_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itHarisen_UnkMotion9_Coll (Item_GObj *gobj)
 
bool itHarisen_Logic24_Clanked (Item_GObj *gobj)
 
bool itHarisen_Logic24_Reflected (Item_GObj *gobj)
 
bool itHarisen_Logic24_HitShield (Item_GObj *gobj)
 
bool itHarisen_Logic24_ShieldBounced (Item_GObj *gobj)
 
void itHarisen_Logic24_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F5FF0 []
 

Function Documentation

◆ it_802927E8()

void it_802927E8 ( Item_GObj gobj)

◆ it_8029282C()

void it_8029282C ( Item_GObj gobj)

◆ itHarisen_Logic24_Spawned()

void itHarisen_Logic24_Spawned ( Item_GObj gobj)

◆ it_8029287C()

void it_8029287C ( Item_GObj gobj)

◆ itHarisen_UnkMotion0_Anim()

bool itHarisen_UnkMotion0_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion0_Phys()

void itHarisen_UnkMotion0_Phys ( Item_GObj gobj)

◆ itHarisen_UnkMotion0_Coll()

bool itHarisen_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8029290C()

void it_8029290C ( Item_GObj gobj)

◆ itHarisen_UnkMotion8_Anim()

bool itHarisen_UnkMotion8_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion1_Phys()

void itHarisen_UnkMotion1_Phys ( Item_GObj gobj)

◆ itHarisen_UnkMotion1_Coll()

bool itHarisen_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_80292998()

void it_80292998 ( Item_GObj gobj,
f32  frameSpeed 
)

◆ it_802929C8()

void it_802929C8 ( Item_GObj gobj,
f32  frameSpeed 
)

◆ it_802929F8()

void it_802929F8 ( Item_GObj gobj,
f32  frameSpeed 
)

◆ it_80292A28()

void it_80292A28 ( Item_GObj gobj)

◆ itHarisen_Logic24_PickedUp()

void itHarisen_Logic24_PickedUp ( Item_GObj gobj)

◆ itHarisen_UnkMotion6_Anim()

bool itHarisen_UnkMotion6_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion6_Phys()

void itHarisen_UnkMotion6_Phys ( Item_GObj gobj)

◆ itHarisen_Logic24_Dropped()

void itHarisen_Logic24_Dropped ( Item_GObj gobj)

Reset harisen scale and animation speed when dropped.

Todo:
Fake match: the ip = gobj->user_data reload at line 126 suggests an inline function boundary. The pattern ip->scl = ...; it_8026B390(gobj); is likely wrapped in an inline like: static inline void itResetScaleAndFlag(Item_GObj* gobj) { Item* ip = gobj->user_data; ip->scl = ip->xCC_item_attr->x60_scale; it_8026B390(gobj); } This inline isn't used elsewhere in the codebase yet, so we can't confirm.

◆ itHarisen_UnkMotion8_Coll()

bool itHarisen_UnkMotion8_Coll ( Item_GObj gobj)

◆ itHarisen_Logic24_Thrown()

void itHarisen_Logic24_Thrown ( Item_GObj gobj)

◆ itHarisen_UnkMotion8_Phys()

void itHarisen_UnkMotion8_Phys ( Item_GObj gobj)

◆ itHarisen_UnkMotion7_Coll()

bool itHarisen_UnkMotion7_Coll ( Item_GObj gobj)

◆ itHarisen_Logic24_DmgDealt()

bool itHarisen_Logic24_DmgDealt ( Item_GObj gobj)

◆ itHarisen_Logic24_EnteredAir()

void itHarisen_Logic24_EnteredAir ( Item_GObj gobj)

◆ itHarisen_UnkMotion9_Anim()

bool itHarisen_UnkMotion9_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion9_Phys()

void itHarisen_UnkMotion9_Phys ( Item_GObj gobj)

◆ itHarisen_UnkMotion9_Coll()

bool itHarisen_UnkMotion9_Coll ( Item_GObj gobj)

◆ itHarisen_Logic24_Clanked()

bool itHarisen_Logic24_Clanked ( Item_GObj gobj)

◆ itHarisen_Logic24_Reflected()

bool itHarisen_Logic24_Reflected ( Item_GObj gobj)

◆ itHarisen_Logic24_HitShield()

bool itHarisen_Logic24_HitShield ( Item_GObj gobj)

◆ itHarisen_Logic24_ShieldBounced()

bool itHarisen_Logic24_ShieldBounced ( Item_GObj gobj)

◆ itHarisen_Logic24_EvtUnk()

void itHarisen_Logic24_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F5FF0

ItemStateTable it_803F5FF0[]
Initial value:
= {
}
void itHarisen_UnkMotion9_Phys(Item_GObj *gobj)
Definition itharisen.c:205
bool itHarisen_UnkMotion0_Anim(Item_GObj *gobj)
Definition itharisen.c:60
bool itHarisen_UnkMotion0_Coll(Item_GObj *gobj)
Definition itharisen.c:67
void itHarisen_UnkMotion1_Phys(Item_GObj *gobj)
Definition itharisen.c:83
bool itHarisen_UnkMotion6_Anim(Item_GObj *gobj)
Definition itharisen.c:129
bool itHarisen_UnkMotion8_Anim(Item_GObj *gobj)
Definition itharisen.c:78
bool itHarisen_UnkMotion9_Coll(Item_GObj *gobj)
Definition itharisen.c:207
void itHarisen_UnkMotion6_Phys(Item_GObj *gobj)
Definition itharisen.c:134
bool itHarisen_UnkMotion1_Coll(Item_GObj *gobj)
Definition itharisen.c:90
bool itHarisen_UnkMotion7_Coll(Item_GObj *gobj)
Definition itharisen.c:180
bool itHarisen_UnkMotion9_Anim(Item_GObj *gobj)
Definition itharisen.c:200
void itHarisen_UnkMotion8_Phys(Item_GObj *gobj)
Definition itharisen.c:173
bool itHarisen_UnkMotion8_Coll(Item_GObj *gobj)
Definition itharisen.c:157
void itHarisen_UnkMotion0_Phys(Item_GObj *gobj)
Definition itharisen.c:65
#define NULL
Definition stddef.h:19