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SSBM Decomp
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#include "itharisen.h"#include <Runtime/platform.h>#include <placeholder.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>Variables | |
| ItemStateTable | it_803F5FF0 [] |
| void it_802927E8 | ( | Item_GObj * | gobj | ) |
| void it_8029282C | ( | Item_GObj * | gobj | ) |
| void itHarisen_Logic24_Spawned | ( | Item_GObj * | gobj | ) |
| void it_8029287C | ( | Item_GObj * | gobj | ) |
| void itHarisen_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_8029290C | ( | Item_GObj * | gobj | ) |
| void itHarisen_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_80292A28 | ( | Item_GObj * | gobj | ) |
| void itHarisen_Logic24_PickedUp | ( | Item_GObj * | gobj | ) |
| void itHarisen_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |
| void itHarisen_Logic24_Dropped | ( | Item_GObj * | gobj | ) |
Reset harisen scale and animation speed when dropped.
| void itHarisen_Logic24_Thrown | ( | Item_GObj * | gobj | ) |
| void itHarisen_UnkMotion8_Phys | ( | Item_GObj * | gobj | ) |
| void itHarisen_Logic24_EnteredAir | ( | Item_GObj * | gobj | ) |
| void itHarisen_UnkMotion9_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F5FF0[] |